baguette.h 2.8 KB

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  1. /* Copyright 2018 Yiancar
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #pragma once
  17. #include "quantum.h"
  18. #define XXX KC_NO
  19. /* This a shortcut to help you visually see your layout.
  20. *
  21. * The first section contains all of the arguments representing the physical
  22. * layout of the board and position of the keys.
  23. *
  24. * The second converts the arguments into a two-dimensional array which
  25. * represents the switch matrix.
  26. */
  27. #define LAYOUT_ansi( \
  28. k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, k0F, \
  29. k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1F, \
  30. k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2D, \
  31. k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3D, k3E, \
  32. k42, k43, k47, k4B, k4C, k4D, k4E, k4F \
  33. ) { \
  34. { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, k0F }, \
  35. { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, XXX, k1F }, \
  36. { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, XXX, k2D, XXX, XXX }, \
  37. { k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3D, k3E, XXX }, \
  38. { XXX, XXX, k42, k43, XXX, XXX, XXX, k47, XXX, XXX, XXX, k4B, k4C, k4D, k4E, k4F } \
  39. }
  40. #define LAYOUT_iso( \
  41. k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, k0F, \
  42. k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1F, \
  43. k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k1D, k2D, \
  44. k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3D, k3E, \
  45. k42, k43, k47, k4B, k4C, k4D, k4E, k4F \
  46. ) { \
  47. { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, k0F }, \
  48. { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, XXX, XXX, k1F }, \
  49. { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k1D, k2D, XXX, XXX }, \
  50. { k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3D, k3E, XXX }, \
  51. { XXX, XXX, k42, k43, XXX, XXX, XXX, k47, XXX, XXX, XXX, k4B, k4C, k4D, k4E, k4F } \
  52. }