process_tap_dance.c 3.4 KB

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  1. #include "quantum.h"
  2. static qk_tap_dance_state_t qk_tap_dance_state;
  3. void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data) {
  4. qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
  5. if (state->count == 1) {
  6. register_code (pair->kc1);
  7. } else if (state->count == 2) {
  8. register_code (pair->kc2);
  9. }
  10. }
  11. void qk_tap_dance_pair_reset (qk_tap_dance_state_t *state, void *user_data) {
  12. qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
  13. if (state->count == 1) {
  14. unregister_code (pair->kc1);
  15. } else if (state->count == 2) {
  16. unregister_code (pair->kc2);
  17. }
  18. }
  19. static inline void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
  20. void *user_data,
  21. qk_tap_dance_user_fn_t fn)
  22. {
  23. if (fn) {
  24. fn(state, user_data);
  25. }
  26. }
  27. static inline void process_tap_dance_action_on_each_tap (qk_tap_dance_action_t action)
  28. {
  29. _process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_each_tap);
  30. }
  31. static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_action_t action)
  32. {
  33. _process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_dance_finished);
  34. }
  35. static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t action)
  36. {
  37. _process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_reset);
  38. }
  39. bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
  40. bool r = true;
  41. uint16_t idx = keycode - QK_TAP_DANCE;
  42. qk_tap_dance_action_t action;
  43. switch(keycode) {
  44. case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
  45. action = tap_dance_actions[idx];
  46. process_tap_dance_action_on_each_tap (action);
  47. if (qk_tap_dance_state.keycode && qk_tap_dance_state.keycode != keycode) {
  48. process_tap_dance_action_on_dance_finished (action);
  49. } else if (qk_tap_dance_state.active && qk_tap_dance_state.pressed) {
  50. reset_tap_dance (&qk_tap_dance_state);
  51. } else {
  52. r = false;
  53. }
  54. qk_tap_dance_state.active = true;
  55. qk_tap_dance_state.pressed = record->event.pressed;
  56. if (record->event.pressed) {
  57. qk_tap_dance_state.keycode = keycode;
  58. qk_tap_dance_state.timer = timer_read ();
  59. qk_tap_dance_state.count++;
  60. }
  61. break;
  62. default:
  63. if (qk_tap_dance_state.keycode) {
  64. // if we are here, the tap dance was interrupted by a different key
  65. idx = qk_tap_dance_state.keycode - QK_TAP_DANCE;
  66. action = tap_dance_actions[idx];
  67. process_tap_dance_action_on_each_tap (action);
  68. process_tap_dance_action_on_dance_finished (action);
  69. reset_tap_dance (&qk_tap_dance_state);
  70. qk_tap_dance_state.active = false;
  71. }
  72. break;
  73. }
  74. return r;
  75. }
  76. void matrix_scan_tap_dance () {
  77. if (qk_tap_dance_state.active && timer_elapsed (qk_tap_dance_state.timer) > TAPPING_TERM) {
  78. // if we are here, the tap dance was timed out
  79. uint16_t idx = qk_tap_dance_state.keycode - QK_TAP_DANCE;
  80. qk_tap_dance_action_t action = tap_dance_actions[idx];
  81. process_tap_dance_action_on_dance_finished (action);
  82. reset_tap_dance (&qk_tap_dance_state);
  83. }
  84. }
  85. void reset_tap_dance (qk_tap_dance_state_t *state) {
  86. uint16_t idx = state->keycode - QK_TAP_DANCE;
  87. qk_tap_dance_action_t action;
  88. if (state->pressed)
  89. return;
  90. action = tap_dance_actions[idx];
  91. process_tap_dance_action_on_reset (action);
  92. state->keycode = 0;
  93. state->count = 0;
  94. state->active = false;
  95. }