audio.h 3.3 KB

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  1. /* Copyright 2016 Jack Humbert
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #pragma once
  17. #include <stdint.h>
  18. #include <stdbool.h>
  19. #if defined(__AVR__)
  20. # include <avr/io.h>
  21. #endif
  22. #include "wait.h"
  23. #include "musical_notes.h"
  24. #include "song_list.h"
  25. #include "voices.h"
  26. #include "quantum.h"
  27. #include <math.h>
  28. // Largely untested PWM audio mode (doesn't sound as good)
  29. // #define PWM_AUDIO
  30. // #define VIBRATO_ENABLE
  31. // Enable vibrato strength/amplitude - slows down ISR too much
  32. // #define VIBRATO_STRENGTH_ENABLE
  33. typedef union {
  34. uint8_t raw;
  35. struct {
  36. bool enable : 1;
  37. bool clicky_enable : 1;
  38. uint8_t level : 6;
  39. };
  40. } audio_config_t;
  41. bool is_audio_on(void);
  42. void audio_toggle(void);
  43. void audio_on(void);
  44. void audio_off(void);
  45. // Vibrato rate functions
  46. #ifdef VIBRATO_ENABLE
  47. void set_vibrato_rate(float rate);
  48. void increase_vibrato_rate(float change);
  49. void decrease_vibrato_rate(float change);
  50. # ifdef VIBRATO_STRENGTH_ENABLE
  51. void set_vibrato_strength(float strength);
  52. void increase_vibrato_strength(float change);
  53. void decrease_vibrato_strength(float change);
  54. # endif
  55. #endif
  56. // Polyphony functions
  57. void set_polyphony_rate(float rate);
  58. void enable_polyphony(void);
  59. void disable_polyphony(void);
  60. void increase_polyphony_rate(float change);
  61. void decrease_polyphony_rate(float change);
  62. void set_timbre(float timbre);
  63. void set_tempo(uint8_t tempo);
  64. void increase_tempo(uint8_t tempo_change);
  65. void decrease_tempo(uint8_t tempo_change);
  66. void audio_init(void);
  67. #ifdef PWM_AUDIO
  68. void play_sample(uint8_t* s, uint16_t l, bool r);
  69. #endif
  70. void play_note(float freq, int vol);
  71. void stop_note(float freq);
  72. void stop_all_notes(void);
  73. void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat);
  74. #define SCALE \
  75. (int8_t[]) { 0 + (12 * 0), 2 + (12 * 0), 4 + (12 * 0), 5 + (12 * 0), 7 + (12 * 0), 9 + (12 * 0), 11 + (12 * 0), 0 + (12 * 1), 2 + (12 * 1), 4 + (12 * 1), 5 + (12 * 1), 7 + (12 * 1), 9 + (12 * 1), 11 + (12 * 1), 0 + (12 * 2), 2 + (12 * 2), 4 + (12 * 2), 5 + (12 * 2), 7 + (12 * 2), 9 + (12 * 2), 11 + (12 * 2), 0 + (12 * 3), 2 + (12 * 3), 4 + (12 * 3), 5 + (12 * 3), 7 + (12 * 3), 9 + (12 * 3), 11 + (12 * 3), 0 + (12 * 4), 2 + (12 * 4), 4 + (12 * 4), 5 + (12 * 4), 7 + (12 * 4), 9 + (12 * 4), 11 + (12 * 4), }
  76. // These macros are used to allow play_notes to play an array of indeterminate
  77. // length. This works around the limitation of C's sizeof operation on pointers.
  78. // The global float array for the song must be used here.
  79. #define NOTE_ARRAY_SIZE(x) ((int16_t)(sizeof(x) / (sizeof(x[0]))))
  80. #define PLAY_SONG(note_array) play_notes(&note_array, NOTE_ARRAY_SIZE((note_array)), false)
  81. #define PLAY_LOOP(note_array) play_notes(&note_array, NOTE_ARRAY_SIZE((note_array)), true)
  82. bool is_playing_notes(void);