keymap_common.c 6.9 KB

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  1. /*
  2. Copyright 2012-2017 Jun Wako <wakojun@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include "keymap.h"
  15. #include "report.h"
  16. #include "keycode.h"
  17. #include "action_layer.h"
  18. #if defined(__AVR__)
  19. # include <util/delay.h>
  20. # include <stdio.h>
  21. #endif
  22. #include "action.h"
  23. #include "action_macro.h"
  24. #include "debug.h"
  25. #include "quantum.h"
  26. #ifdef BACKLIGHT_ENABLE
  27. # include "backlight.h"
  28. #endif
  29. #ifdef MIDI_ENABLE
  30. # include "process_midi.h"
  31. #endif
  32. extern keymap_config_t keymap_config;
  33. #include <inttypes.h>
  34. /* converts key to action */
  35. action_t action_for_key(uint8_t layer, keypos_t key) {
  36. // 16bit keycodes - important
  37. uint16_t keycode = keymap_key_to_keycode(layer, key);
  38. // keycode remapping
  39. keycode = keycode_config(keycode);
  40. action_t action = {};
  41. uint8_t action_layer, when, mod;
  42. switch (keycode) {
  43. case KC_A ... KC_EXSEL:
  44. case KC_LCTRL ... KC_RGUI:
  45. action.code = ACTION_KEY(keycode);
  46. break;
  47. case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
  48. action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
  49. break;
  50. case KC_AUDIO_MUTE ... KC_BRIGHTNESS_DOWN:
  51. action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
  52. break;
  53. #ifdef MOUSEKEY_ENABLE
  54. case KC_MS_UP ... KC_MS_ACCEL2:
  55. action.code = ACTION_MOUSEKEY(keycode);
  56. break;
  57. #endif
  58. case KC_TRNS:
  59. action.code = ACTION_TRANSPARENT;
  60. break;
  61. case QK_MODS ... QK_MODS_MAX:;
  62. // Has a modifier
  63. // Split it up
  64. action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
  65. break;
  66. #ifndef NO_ACTION_FUNCTION
  67. case KC_FN0 ... KC_FN31:
  68. action.code = keymap_function_id_to_action(FN_INDEX(keycode));
  69. break;
  70. case QK_FUNCTION ... QK_FUNCTION_MAX:;
  71. // Is a shortcut for function action_layer, pull last 12bits
  72. // This means we have 4,096 FN macros at our disposal
  73. action.code = keymap_function_id_to_action((int)keycode & 0xFFF);
  74. break;
  75. #endif
  76. #ifndef NO_ACTION_MACRO
  77. case QK_MACRO ... QK_MACRO_MAX:
  78. if (keycode & 0x800) // tap macros have upper bit set
  79. action.code = ACTION_MACRO_TAP(keycode & 0xFF);
  80. else
  81. action.code = ACTION_MACRO(keycode & 0xFF);
  82. break;
  83. #endif
  84. case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
  85. action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
  86. break;
  87. case QK_TO ... QK_TO_MAX:;
  88. // Layer set "GOTO"
  89. when = (keycode >> 0x4) & 0x3;
  90. action_layer = keycode & 0xF;
  91. action.code = ACTION_LAYER_SET(action_layer, when);
  92. break;
  93. case QK_MOMENTARY ... QK_MOMENTARY_MAX:;
  94. // Momentary action_layer
  95. action_layer = keycode & 0xFF;
  96. action.code = ACTION_LAYER_MOMENTARY(action_layer);
  97. break;
  98. case QK_DEF_LAYER ... QK_DEF_LAYER_MAX:;
  99. // Set default action_layer
  100. action_layer = keycode & 0xFF;
  101. action.code = ACTION_DEFAULT_LAYER_SET(action_layer);
  102. break;
  103. case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX:;
  104. // Set toggle
  105. action_layer = keycode & 0xFF;
  106. action.code = ACTION_LAYER_TOGGLE(action_layer);
  107. break;
  108. case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX:;
  109. // OSL(action_layer) - One-shot action_layer
  110. action_layer = keycode & 0xFF;
  111. action.code = ACTION_LAYER_ONESHOT(action_layer);
  112. break;
  113. case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX:;
  114. // OSM(mod) - One-shot mod
  115. mod = mod_config(keycode & 0xFF);
  116. action.code = ACTION_MODS_ONESHOT(mod);
  117. break;
  118. case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
  119. action.code = ACTION_LAYER_TAP_TOGGLE(keycode & 0xFF);
  120. break;
  121. case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
  122. mod = mod_config(keycode & 0xF);
  123. action_layer = (keycode >> 4) & 0xF;
  124. action.code = ACTION_LAYER_MODS(action_layer, mod);
  125. break;
  126. case QK_MOD_TAP ... QK_MOD_TAP_MAX:
  127. mod = mod_config((keycode >> 0x8) & 0x1F);
  128. action.code = ACTION_MODS_TAP_KEY(mod, keycode & 0xFF);
  129. break;
  130. #ifdef BACKLIGHT_ENABLE
  131. case BL_ON:
  132. action.code = ACTION_BACKLIGHT_ON();
  133. break;
  134. case BL_OFF:
  135. action.code = ACTION_BACKLIGHT_OFF();
  136. break;
  137. case BL_DEC:
  138. action.code = ACTION_BACKLIGHT_DECREASE();
  139. break;
  140. case BL_INC:
  141. action.code = ACTION_BACKLIGHT_INCREASE();
  142. break;
  143. case BL_TOGG:
  144. action.code = ACTION_BACKLIGHT_TOGGLE();
  145. break;
  146. case BL_STEP:
  147. action.code = ACTION_BACKLIGHT_STEP();
  148. break;
  149. #endif
  150. #ifdef SWAP_HANDS_ENABLE
  151. case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
  152. action.code = ACTION(ACT_SWAP_HANDS, keycode & 0xff);
  153. break;
  154. #endif
  155. default:
  156. action.code = ACTION_NO;
  157. break;
  158. }
  159. return action;
  160. }
  161. __attribute__((weak)) const uint16_t PROGMEM fn_actions[] = {
  162. };
  163. /* Macro */
  164. __attribute__((weak)) const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { return MACRO_NONE; }
  165. /* Function */
  166. __attribute__((weak)) void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {}
  167. // translates key to keycode
  168. __attribute__((weak)) uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key) {
  169. // Read entire word (16bits)
  170. return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
  171. }
  172. // translates function id to action
  173. __attribute__((weak)) uint16_t keymap_function_id_to_action(uint16_t function_id) {
  174. // The compiler sees the empty (weak) fn_actions and generates a warning
  175. // This function should not be called in that case, so the warning is too strict
  176. // If this function is called however, the keymap should have overridden fn_actions, and then the compile
  177. // is comparing against the wrong array
  178. #pragma GCC diagnostic push
  179. #pragma GCC diagnostic ignored "-Warray-bounds"
  180. return pgm_read_word(&fn_actions[function_id]);
  181. #pragma GCC diagnostic pop
  182. }