zach_common_functions.c 15 KB

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  1. #ifndef ZACH_COMMON_FUNCTIONS
  2. #define ZACH_COMMON_FUNCTIONS
  3. #include "eeconfig.h"
  4. #include "action_layer.h"
  5. #include "keymap_colemak.h"
  6. extern keymap_config_t keymap_config;
  7. // Fillers to make layering more clear
  8. #define _______ KC_TRNS
  9. #define XXXXXXX KC_NO
  10. #define C(n) RCTL(n)
  11. #define CADKEY RCTL(RALT(KC_DEL))
  12. void tap(uint16_t keycode){
  13. register_code(keycode);
  14. unregister_code(keycode);
  15. };
  16. void persistant_default_layer_set(uint16_t default_layer){
  17. eeconfig_update_default_layer(default_layer);
  18. default_layer_set(default_layer);
  19. };
  20. // Automatic number generation of important keywords
  21. enum my_keycodes{
  22. // Layer numbers
  23. _COLEMAK = 0,
  24. _SWCOLE,
  25. _RAISE,
  26. _LOWER,
  27. _ADJUST,
  28. _UNICODES,
  29. // These use process_record_user()
  30. COLEMAK = SAFE_RANGE,
  31. SWCOLE,
  32. LOWER,
  33. RAISE,
  34. SHFT_CAP,
  35. CTRLB,
  36. CPYPST,
  37. FACE,
  38. UNIWIN,
  39. UNILIN,
  40. DISFACE,
  41. TFLIP,
  42. TPUT,
  43. SHRUG,
  44. PENIS,
  45. BOOBS,
  46. Sil_Pas,
  47. Sil_Usr,
  48. UltiU,
  49. UltiP,
  50. TappyR,
  51. TappyL,
  52. RANDIG,
  53. FINGER,
  54. // Tap_Dance nums
  55. RAI = 0,
  56. LOW,
  57. SUP
  58. };
  59. #ifdef AUDIO_ENABLE
  60. #include "audio.h"
  61. float tone_startup[][2] = SONG(STARTUP_SOUND);
  62. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  63. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  64. float tone_swcole[][2] = SONG(QWERTY_SOUND);
  65. float tone_capslock_on[][2] = SONG(CAPS_LOCK_ON_SOUND);
  66. float tone_capslock_off[][2] = SONG(CAPS_LOCK_OFF_SOUND);
  67. float tone_ctrl_mod[][2] = SONG(COIN_SOUND);
  68. float tone_copy[][2] = SONG(SCROLL_LOCK_ON_SOUND);
  69. float tone_paste[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
  70. float uniwin[][2] = SONG(UNICODE_WINDOWS);
  71. float unilin[][2] = SONG(UNICODE_LINUX);
  72. #endif
  73. #ifdef TAP_DANCE_ENABLE
  74. #define TAPPING_TERM 200
  75. uint8_t Lstate = 0, Rstate = 0;
  76. uint32_t Ltimer = 0, Rtimer = 0;
  77. uint32_t Ltimes[3], Rtimes[4]; // Ratio of tap times should be about 1.335 (L/R)
  78. void rhythm_parse(void){
  79. int L = Ltimes[0] + Ltimes[1] + Ltimes[2]; // Start to end time
  80. int R = Rtimes[0] + Rtimes[1] + Rtimes[2] + Rtimes[3];
  81. if(abs(R-L) > 10){
  82. tap(KC_N); tap(KC_O);
  83. return;
  84. } else {
  85. L = (L / 3)*100; // Average time per tap * 100
  86. R = (R / 4);
  87. if(abs(abs(L/R)-133) > 1){
  88. tap(KC_N); tap(KC_O);
  89. tap(KC_P); tap(KC_E);
  90. return;
  91. } else {
  92. tap(KC_O); tap(KC_K);
  93. return;
  94. }
  95. }
  96. };
  97. void dance_raise_press(qk_tap_dance_state_t *state, void *user_data){// Called on each tap
  98. switch(state->count){ // Only turn the layer on once
  99. case 1:
  100. layer_off(_UNICODES);
  101. layer_on(_RAISE);
  102. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  103. break;
  104. }
  105. };
  106. void dance_raise_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on release
  107. switch(state->count){
  108. case 1: // Normal action. Turn off layers
  109. layer_off(_RAISE);
  110. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  111. layer_off(_UNICODES);
  112. break;
  113. }
  114. };
  115. /////////////////////////////////////////////////////////////////////
  116. void dance_lower_press(qk_tap_dance_state_t *state, void *user_data){// Called on tap
  117. switch(state->count){
  118. case 1: // Turn on lower
  119. layer_off(_UNICODES);
  120. layer_on(_LOWER);
  121. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  122. break;
  123. }
  124. };
  125. void dance_lower_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on release
  126. switch(state->count){
  127. case 1: // Normal action. Turn off layers
  128. layer_off(_LOWER);
  129. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  130. layer_off(_UNICODES);
  131. break;
  132. case 2: // Turn on _UNICODES layer
  133. layer_off(_LOWER);
  134. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  135. layer_on(_UNICODES);
  136. #ifdef AUDIO_ENABLE
  137. PLAY_NOTE_ARRAY(tone_ctrl_mod, false, 0);
  138. #endif
  139. break;
  140. }
  141. };
  142. /////////////////////////////////////////////////////////////////////
  143. void dance_super_press(qk_tap_dance_state_t *state, void *user_data){ // Called on down
  144. if(state->count == 1){
  145. register_code(KC_LGUI);
  146. }
  147. }
  148. void dance_super_done(qk_tap_dance_state_t *state, void *user_data){ // Called on timeout
  149. switch(state->count){
  150. case 2:
  151. register_code(KC_LGUI);
  152. tap(KC_L);
  153. unregister_code(KC_LGUI);
  154. break;
  155. }
  156. }
  157. void dance_super_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on up
  158. unregister_code(KC_LGUI);
  159. }
  160. qk_tap_dance_action_t tap_dance_actions[] = {
  161. [RAI] = ACTION_TAP_DANCE_FN_ADVANCED(dance_raise_press, NULL, dance_raise_lift),
  162. [LOW] = ACTION_TAP_DANCE_FN_ADVANCED(dance_lower_press, NULL, dance_lower_lift),
  163. [SUP] = ACTION_TAP_DANCE_FN_ADVANCED(dance_super_press, dance_super_done, dance_super_lift)
  164. };
  165. #endif
  166. #ifdef UNICODE_ENABLE
  167. // Unicode shortcuts
  168. #define IBANG UC(0x203D)
  169. #define RAROW UC(0x2192)
  170. #define LAROW UC(0x2190)
  171. #define DEGREE UC(0x00B0)
  172. #define OMEGA UC(0x03A9)
  173. #define WOMEGA UC(0x03C9)
  174. #define MICRO UC(0x00B5)
  175. #define PLUMIN UC(0x00B1)
  176. #define SUPA2 UC(0x00B2)
  177. #define ROMAN1 UC(0x2160)
  178. #define ROMAN2 UC(0x2161)
  179. #define ROMAN3 UC(0x2162)
  180. #define ROMAN4 UC(0x2163)
  181. #define ROMAN5 UC(0x2164)
  182. #define ROMAN6 UC(0x2165)
  183. #define ROMAN7 UC(0x2166)
  184. #define roman1 UC(0x2170)
  185. #define roman2 UC(0x2171)
  186. #define roman3 UC(0x2172)
  187. #define roman4 UC(0x2173)
  188. #define roman5 UC(0x2174)
  189. #define roman6 UC(0x2175)
  190. #define roman7 UC(0x2176)
  191. #ifdef UNICODEMAP_ENABLE // For Unicode characters larger than 0x8000. Send with X(<unicode>)
  192. enum Ext_Unicode{
  193. PENGUIN = 0,
  194. BOAR,
  195. MONKEY,
  196. DRAGON,
  197. CHICK,
  198. TUMBLER
  199. };
  200. const uint32_t PROGMEM unicode_map[] = {
  201. [PENGUIN] = 0x1F427,
  202. [BOAR] = 0x1F417,
  203. [MONKEY] = 0x1F412,
  204. [DRAGON] = 0x1F409,
  205. [CHICK] = 0x1F425,
  206. [TUMBLER] = 0x1F943
  207. };
  208. #define PENGY X(PENGUIN)
  209. #define BOARY X(BOAR)
  210. #define MNKY X(MONKEY)
  211. #define DRGN X(DRAGON)
  212. #define DUCK X(CHICK)
  213. #define TMBL X(TUMBLER)
  214. #endif
  215. #endif
  216. static uint16_t key_timer;
  217. static uint8_t caps_status = 0;
  218. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  219. switch (keycode) {
  220. case COLEMAK:
  221. if(record->event.pressed){
  222. persistant_default_layer_set(1UL<<_COLEMAK);
  223. #ifdef AUDIO_ENABLE
  224. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  225. #endif
  226. }
  227. return false;
  228. break;
  229. case SWCOLE:
  230. if(record->event.pressed){
  231. persistant_default_layer_set(1UL<<_SWCOLE);
  232. #ifdef AUDIO_ENABLE
  233. PLAY_NOTE_ARRAY(tone_swcole, false, 0);
  234. #endif
  235. }
  236. return false;
  237. break;
  238. case RAISE:
  239. if(record->event.pressed){
  240. layer_on(_RAISE);
  241. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  242. } else {
  243. layer_off(_RAISE);
  244. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  245. }
  246. return false;
  247. break;
  248. case LOWER:
  249. if(record->event.pressed){
  250. layer_on(_LOWER);
  251. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  252. } else {
  253. layer_off(_LOWER);
  254. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  255. }
  256. return false;
  257. break;
  258. case SHFT_CAP:
  259. if(record->event.pressed){
  260. key_timer = timer_read(); // if the key is being pressed, we start the timer.
  261. register_code(KC_LSHIFT);
  262. } else { // this means the key was just released (tap or "held down")
  263. if(timer_elapsed(key_timer) < 152){ // Time in ms, the threshold we pick for counting something as a tap.
  264. tap(KC_CAPS);
  265. if(caps_status == 0){
  266. caps_status = 1;
  267. #ifdef AUDIO_ENABLE
  268. PLAY_NOTE_ARRAY(tone_capslock_on, false, 0);
  269. #endif
  270. } else {
  271. caps_status = 0;
  272. #ifdef AUDIO_ENABLE
  273. PLAY_NOTE_ARRAY(tone_capslock_off, false, 0);
  274. #endif
  275. }
  276. }
  277. unregister_code(KC_LSHIFT);
  278. }
  279. return false;
  280. break;
  281. case CTRLB: // Control-B on tap (bold)
  282. if(record->event.pressed){
  283. key_timer = timer_read(); // if the key is being pressed, we start the timer.
  284. register_code(KC_LCTL);
  285. } else { // this means the key was just released (tap or "held down")
  286. if (timer_elapsed(key_timer) < 152) { // Time in ms, the threshold we pick for counting something as a tap.
  287. tap(KC_B);
  288. #ifdef AUDIO_ENABLE
  289. PLAY_NOTE_ARRAY(tone_ctrl_mod, false, 0);
  290. #endif
  291. #ifdef BACKLIGHT_BREATHING
  292. breathing_speed_set(2);
  293. breathing_pulse();
  294. #endif
  295. }
  296. unregister_code(KC_LCTL);
  297. }
  298. return false;
  299. break;
  300. case CPYPST: // One key copy/paste
  301. if(record->event.pressed){
  302. key_timer = timer_read();
  303. } else {
  304. if (timer_elapsed(key_timer) > 152) { // Hold, copy
  305. register_code(KC_LCTL);
  306. tap(KC_C);
  307. unregister_code(KC_LCTL);
  308. #ifdef AUDIO_ENABLE
  309. PLAY_NOTE_ARRAY(tone_copy, false, 0);
  310. #endif
  311. } else { // Tap, paste
  312. register_code(KC_LCTL);
  313. tap(KC_V);
  314. unregister_code(KC_LCTL);
  315. #ifdef AUDIO_ENABLE
  316. PLAY_NOTE_ARRAY(tone_paste, false, 0);
  317. #endif
  318. }
  319. }
  320. return false;
  321. break;
  322. #ifdef UNICODE_ENABLE
  323. case UNIWIN:
  324. if(record->event.pressed){
  325. set_unicode_input_mode(UC_WIN);
  326. #ifdef AUDIO_ENABLE
  327. PLAY_NOTE_ARRAY(uniwin, false, 0);
  328. #endif
  329. }
  330. return false;
  331. break;
  332. case UNILIN:
  333. if(record->event.pressed){
  334. set_unicode_input_mode(UC_LNX);
  335. #ifdef AUDIO_ENABLE
  336. PLAY_NOTE_ARRAY(unilin, false, 0);
  337. #endif
  338. }
  339. return false;
  340. break;
  341. case DISFACE: // ಠ_ಠ
  342. if(record->event.pressed){
  343. process_unicode((0x0CA0|QK_UNICODE), record); // Eye
  344. register_code(KC_RSFT);
  345. tap(KC_MINS);
  346. unregister_code(KC_RSFT);
  347. process_unicode((0x0CA0|QK_UNICODE), record); // Eye
  348. }
  349. return false;
  350. break;
  351. case TFLIP: // (╯°□°)╯ ︵ ┻━┻
  352. if(record->event.pressed){
  353. register_code(KC_RSFT);
  354. tap(KC_9);
  355. unregister_code(KC_RSFT);
  356. process_unicode((0x256F|QK_UNICODE), record); // Arm
  357. process_unicode((0x00B0|QK_UNICODE), record); // Eye
  358. process_unicode((0x25A1|QK_UNICODE), record); // Mouth
  359. process_unicode((0x00B0|QK_UNICODE), record); // Eye
  360. register_code(KC_RSFT);
  361. tap(KC_0);
  362. unregister_code(KC_RSFT);
  363. process_unicode((0x256F|QK_UNICODE), record); // Arm
  364. tap(KC_SPC);
  365. process_unicode((0x0361|QK_UNICODE), record); // Flippy
  366. tap(KC_SPC);
  367. process_unicode((0x253B|QK_UNICODE), record); // Table
  368. process_unicode((0x2501|QK_UNICODE), record); // Table
  369. process_unicode((0x253B|QK_UNICODE), record); // Table
  370. }
  371. return false;
  372. break;
  373. case TPUT: // ┬──┬ ノ( ゜-゜ノ)
  374. if(record->event.pressed){
  375. process_unicode((0x252C|QK_UNICODE), record); // Table
  376. process_unicode((0x2500|QK_UNICODE), record); // Table
  377. process_unicode((0x2500|QK_UNICODE), record); // Table
  378. process_unicode((0x252C|QK_UNICODE), record); // Table
  379. tap(KC_SPC);
  380. process_unicode((0x30CE|QK_UNICODE), record); // Arm
  381. register_code(KC_RSFT);
  382. tap(KC_9);
  383. unregister_code(KC_RSFT);
  384. tap(KC_SPC);
  385. process_unicode((0x309C|QK_UNICODE), record); // Eye
  386. tap(KC_MINS);
  387. process_unicode((0x309C|QK_UNICODE), record); // Eye
  388. process_unicode((0x30CE|QK_UNICODE), record); // Arm
  389. register_code(KC_RSFT);
  390. tap(KC_0);
  391. unregister_code(KC_RSFT);
  392. }
  393. return false;
  394. break;
  395. case SHRUG: // ¯\_(ツ)_/¯
  396. if(record->event.pressed){
  397. process_unicode((0x00AF|QK_UNICODE), record); // Hand
  398. tap(KC_BSLS); // Arm
  399. register_code(KC_RSFT);
  400. tap(KC_UNDS); // Arm
  401. tap(KC_LPRN); // Head
  402. unregister_code(KC_RSFT);
  403. process_unicode((0x30C4|QK_UNICODE), record); // Face
  404. register_code(KC_RSFT);
  405. tap(KC_RPRN); // Head
  406. tap(KC_UNDS); // Arm
  407. unregister_code(KC_RSFT);
  408. tap(KC_SLSH); // Arm
  409. process_unicode((0x00AF|QK_UNICODE), record); // Hand
  410. }
  411. return false;
  412. break;
  413. #endif
  414. case FACE: // (o_O)
  415. if(record->event.pressed){
  416. register_code(KC_RSFT);
  417. tap(KC_LPRN);
  418. unregister_code(KC_RSFT);
  419. tap(KC_O);
  420. register_code(KC_RSFT);
  421. tap(KC_UNDS);
  422. tap(KC_O);
  423. tap(KC_RPRN);
  424. unregister_code(KC_RSFT);
  425. }
  426. return false;
  427. break;
  428. case RANDIG:
  429. if (record->event.pressed) {
  430. tap_random_base64();
  431. }
  432. return false;
  433. break;
  434. }
  435. return true;
  436. };
  437. void matrix_init_user(void){ // Run once at startup
  438. #ifdef AUDIO_ENABLE
  439. _delay_ms(50); // gets rid of tick
  440. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  441. #endif
  442. }
  443. #ifdef AUDIO_ENABLE
  444. void play_goodbye_tone(void){
  445. PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
  446. _delay_ms(150);
  447. }
  448. void shutdown_user(){
  449. PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
  450. _delay_ms(150);
  451. stop_all_notes();
  452. }
  453. void music_on_user(void){ // Run when the music layer is turned on
  454. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  455. }
  456. void music_off_user(void){ // Run when music is turned off
  457. PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
  458. }
  459. #endif
  460. #endif