keymap.c 13 KB

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  1. #include "ortho5x13.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. #ifdef AUDIO_ENABLE
  5. #include "audio.h"
  6. #endif
  7. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  8. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  9. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  10. // entirely and just use numbers.
  11. #define _QWERTY 0
  12. #define _COLEMAK 1
  13. #define _DVORAK 2
  14. #define _LOWER 3
  15. #define _RAISE 4
  16. #define _ADJUST 16
  17. enum custom_keycodes {
  18. QWERTY = SAFE_RANGE,
  19. COLEMAK,
  20. DVORAK,
  21. LOWER,
  22. RAISE,
  23. BACKLIT
  24. };
  25. // Fillers to make layering more clear
  26. #define _______ KC_TRNS
  27. #define XXXXXXX KC_NO
  28. #define KC_L1 LOWER
  29. #define KC_L2 RAISE
  30. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  31. /* Qwerty
  32. * ,------------------------------------------------------------------------------------------.
  33. * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = |
  34. * |------+------+------+------+------+------+------+------+------+------+------+------+------|
  35. * | Tab | Q | W | E | R | T | Y | U | I | O | P | [ | ] |
  36. * |------+------+------+------+------+-------------+------+------+------+------+------+------|
  37. * | ` | A | S | D | F | G | H | J | K | L | ; | ' | \ |
  38. * |------+------+------+------+------+------|------+------+------+------+------+------+------|
  39. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | Up |
  40. * |------+------+------+------+------+------+------+------+------+------+------+------+------|
  41. * | Hyper| Ctrl | Alt | GUI |Lower | Space |Raise | Bksp |Shift | Left | Down |Right |
  42. * `------------------------------------------------------------------------------------------'
  43. */
  44. [_QWERTY] = LAYOUT_compact(
  45. //,----+----+----+----+----+----+----+----+----+----+----+----+----.
  46. ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,MINS,EQL ,
  47. //|----+----+----+----+----+----+----+----+----+----+----+----+----|
  48. TAB , Q , W , E , R , T , Y , U , I , O , P ,LBRC,RBRC,
  49. //|----+----+----+----+----+----+----+----+----+----+----+----+----|
  50. GRV , A , S , D , F , G , H , J , K , L ,SCLN,QUOT,BSLS,
  51. //|----+----+----+----+----+----+----+----+----+----+----+----+----|
  52. LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH,ENT , UP ,
  53. //|----+----+----+----+----+---------+----+----+----+----+----+----|
  54. HYPR,LCTL,LALT,LGUI, L1 , SPACE , L2 ,BSPC,RSFT,LEFT,RGHT,DOWN
  55. //`----+----+----+----+----+---------+----+----+----+----+----+----'
  56. ),
  57. /* Colemak
  58. * ,-----------------------------------------------------------------------------------.
  59. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  60. * |------+------+------+------+------+------+------+------+------+------+------+------|
  61. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del |
  62. * |------+------+------+------+------+-------------+------+------+------+------+------|
  63. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  64. * |------+------+------+------+------+------|------+------+------+------+------+------|
  65. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  66. * |------+------+------+------+------+------+------+------+------+------+------+------|
  67. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  68. * `-----------------------------------------------------------------------------------'
  69. */
  70. [_COLEMAK] = {
  71. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  72. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL},
  73. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  74. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  75. {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  76. },
  77. /* Dvorak
  78. * ,-----------------------------------------------------------------------------------.
  79. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  80. * |------+------+------+------+------+------+------+------+------+------+------+------|
  81. * | Tab | " | , | . | P | Y | F | G | C | R | L | Del |
  82. * |------+------+------+------+------+-------------+------+------+------+------+------|
  83. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  84. * |------+------+------+------+------+------|------+------+------+------+------+------|
  85. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  86. * |------+------+------+------+------+------+------+------+------+------+------+------|
  87. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  88. * `-----------------------------------------------------------------------------------'
  89. */
  90. [_DVORAK] = {
  91. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  92. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL},
  93. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  94. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  95. {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  96. },
  97. /* Lower
  98. * ,-----------------------------------------------------------------------------------.
  99. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  100. * |------+------+------+------+------+-------------+------+------+------+------+------|
  101. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
  102. * |------+------+------+------+------+-------------+------+------+------+------+------|
  103. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  104. * |------+------+------+------+------+------|------+------+------+------+------+------|
  105. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | |Enter |
  106. * |------+------+------+------+------+------+------+------+------+------+------+------|
  107. * | | | | | | | | Next | Vol- | Vol+ | Play |
  108. * `-----------------------------------------------------------------------------------'
  109. */
  110. [_LOWER] = {
  111. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  112. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
  113. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  114. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, _______, _______},
  115. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  116. },
  117. /* Raise
  118. * ,-----------------------------------------------------------------------------------.
  119. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  120. * |------+------+------+------+------+------+------+------+------+------+------+------|
  121. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
  122. * |------+------+------+------+------+-------------+------+------+------+------+------|
  123. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  124. * |------+------+------+------+------+------|------+------+------+------+------+------|
  125. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | |Enter |
  126. * |------+------+------+------+------+------+------+------+------+------+------+------|
  127. * | | | | | | | | Next | Vol- | Vol+ | Play |
  128. * `-----------------------------------------------------------------------------------'
  129. */
  130. [_RAISE] = {
  131. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  132. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
  133. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  134. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______},
  135. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  136. },
  137. /* Adjust (Lower + Raise)
  138. * ,-----------------------------------------------------------------------------------.
  139. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
  140. * |------+------+------+------+------+------+------+------+------+------+------+------|
  141. * | | Reset| | | | | | | | | | Del |
  142. * |------+------+------+------+------+-------------+------+------+------+------+------|
  143. * | | | |Audoff|Aud on|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
  144. * |------+------+------+------+------+------|------+------+------+------+------+------|
  145. * | |Voice-|Voice+|Musoff|Mus on| | | | | | | |
  146. * |------+------+------+------+------+------+------+------+------+------+------+------|
  147. * | | | | | | | | | | | |
  148. * `-----------------------------------------------------------------------------------'
  149. */
  150. [_ADJUST] = {
  151. {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
  152. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  153. {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
  154. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
  155. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  156. }
  157. };
  158. #ifdef AUDIO_ENABLE
  159. float tone_startup[][2] = {
  160. {NOTE_B5, 20},
  161. {NOTE_B6, 8},
  162. {NOTE_DS6, 20},
  163. {NOTE_B6, 8}
  164. };
  165. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  166. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  167. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  168. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  169. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  170. #endif
  171. void persistent_default_layer_set(uint16_t default_layer) {
  172. eeconfig_update_default_layer(default_layer);
  173. default_layer_set(default_layer);
  174. }
  175. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  176. switch (keycode) {
  177. case QWERTY:
  178. if (record->event.pressed) {
  179. #ifdef AUDIO_ENABLE
  180. PLAY_SONG(tone_qwerty);
  181. #endif
  182. persistent_default_layer_set(1UL<<_QWERTY);
  183. }
  184. return false;
  185. break;
  186. case COLEMAK:
  187. if (record->event.pressed) {
  188. #ifdef AUDIO_ENABLE
  189. PLAY_SONG(tone_colemak);
  190. #endif
  191. persistent_default_layer_set(1UL<<_COLEMAK);
  192. }
  193. return false;
  194. break;
  195. case DVORAK:
  196. if (record->event.pressed) {
  197. #ifdef AUDIO_ENABLE
  198. PLAY_SONG(tone_dvorak);
  199. #endif
  200. persistent_default_layer_set(1UL<<_DVORAK);
  201. }
  202. return false;
  203. break;
  204. case LOWER:
  205. if (record->event.pressed) {
  206. layer_on(_LOWER);
  207. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  208. } else {
  209. layer_off(_LOWER);
  210. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  211. }
  212. return false;
  213. break;
  214. case RAISE:
  215. if (record->event.pressed) {
  216. layer_on(_RAISE);
  217. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  218. } else {
  219. layer_off(_RAISE);
  220. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  221. }
  222. return false;
  223. break;
  224. case BACKLIT:
  225. if (record->event.pressed) {
  226. register_code(KC_RSFT);
  227. #ifdef BACKLIGHT_ENABLE
  228. backlight_step();
  229. #endif
  230. } else {
  231. unregister_code(KC_RSFT);
  232. }
  233. return false;
  234. break;
  235. }
  236. return true;
  237. };
  238. void matrix_init_user(void) {
  239. #ifdef AUDIO_ENABLE
  240. startup_user();
  241. #endif
  242. }
  243. #ifdef AUDIO_ENABLE
  244. void startup_user()
  245. {
  246. _delay_ms(20); // gets rid of tick
  247. PLAY_SONG(tone_startup);
  248. }
  249. void shutdown_user()
  250. {
  251. PLAY_SONG(tone_goodbye);
  252. _delay_ms(150);
  253. stop_all_notes();
  254. }
  255. void music_on_user(void)
  256. {
  257. music_scale_user();
  258. }
  259. void music_scale_user(void)
  260. {
  261. PLAY_SONG(music_scale);
  262. }
  263. #endif