process_music.c 5.5 KB

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  1. #include "process_music.h"
  2. bool music_activated = false;
  3. uint8_t music_starting_note = 0x0C;
  4. int music_offset = 7;
  5. // music sequencer
  6. static bool music_sequence_recording = false;
  7. static bool music_sequence_recorded = false;
  8. static bool music_sequence_playing = false;
  9. static float music_sequence[16] = {0};
  10. static uint8_t music_sequence_count = 0;
  11. static uint8_t music_sequence_position = 0;
  12. static uint16_t music_sequence_timer = 0;
  13. static uint16_t music_sequence_interval = 100;
  14. bool process_music(uint16_t keycode, keyrecord_t *record) {
  15. #ifdef AUDIO_ENABLE
  16. if (keycode == AU_ON && record->event.pressed) {
  17. audio_on();
  18. return false;
  19. }
  20. if (keycode == AU_OFF && record->event.pressed) {
  21. audio_off();
  22. return false;
  23. }
  24. if (keycode == AU_TOG && record->event.pressed) {
  25. if (is_audio_on())
  26. {
  27. audio_off();
  28. }
  29. else
  30. {
  31. audio_on();
  32. }
  33. return false;
  34. }
  35. #endif // AUDIO_ENABLE
  36. if (keycode == MU_ON && record->event.pressed) {
  37. music_on();
  38. return false;
  39. }
  40. if (keycode == MU_OFF && record->event.pressed) {
  41. music_off();
  42. return false;
  43. }
  44. if (keycode == MU_TOG && record->event.pressed) {
  45. if (music_activated)
  46. {
  47. music_off();
  48. }
  49. else
  50. {
  51. music_on();
  52. }
  53. return false;
  54. }
  55. #ifdef AUDIO_ENABLE
  56. if (keycode == MUV_IN && record->event.pressed) {
  57. voice_iterate();
  58. music_scale_user();
  59. return false;
  60. }
  61. if (keycode == MUV_DE && record->event.pressed) {
  62. voice_deiterate();
  63. music_scale_user();
  64. return false;
  65. }
  66. #endif // AUDIO_ENABLE
  67. if (music_activated) {
  68. if (keycode == KC_LCTL && record->event.pressed) { // Start recording
  69. #ifdef AUDIO_ENABLE
  70. stop_all_notes();
  71. #endif
  72. music_sequence_recording = true;
  73. music_sequence_recorded = false;
  74. music_sequence_playing = false;
  75. music_sequence_count = 0;
  76. return false;
  77. }
  78. if (keycode == KC_LALT && record->event.pressed) { // Stop recording/playing
  79. #ifdef AUDIO_ENABLE
  80. stop_all_notes();
  81. #endif
  82. if (music_sequence_recording) { // was recording
  83. music_sequence_recorded = true;
  84. }
  85. music_sequence_recording = false;
  86. music_sequence_playing = false;
  87. return false;
  88. }
  89. if (keycode == KC_LGUI && record->event.pressed && music_sequence_recorded) { // Start playing
  90. #ifdef AUDIO_ENABLE
  91. stop_all_notes();
  92. #endif
  93. music_sequence_recording = false;
  94. music_sequence_playing = true;
  95. music_sequence_position = 0;
  96. music_sequence_timer = 0;
  97. return false;
  98. }
  99. if (keycode == KC_UP) {
  100. if (record->event.pressed)
  101. music_sequence_interval-=10;
  102. return false;
  103. }
  104. if (keycode == KC_DOWN) {
  105. if (record->event.pressed)
  106. music_sequence_interval+=10;
  107. return false;
  108. }
  109. #define MUSIC_MODE_GUITAR
  110. #ifdef AUDIO_ENABLE
  111. #ifdef MUSIC_MODE_CHROMATIC
  112. float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(music_starting_note + record->event.key.col + music_offset)/12.0+(MATRIX_ROWS - record->event.key.row));
  113. #elif defined(MUSIC_MODE_GUITAR)
  114. float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(music_starting_note + record->event.key.col + music_offset)/12.0+(float)(MATRIX_ROWS - record->event.key.row + 7)*5.0/12);
  115. #elif defined(MUSIC_MODE_VIOLIN)
  116. float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(music_starting_note + record->event.key.col + music_offset)/12.0+(float)(MATRIX_ROWS - record->event.key.row + 5)*7.0/12);
  117. #else
  118. float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(music_starting_note + SCALE[record->event.key.col + music_offset])/12.0+(MATRIX_ROWS - record->event.key.row));
  119. #endif
  120. #endif // AUDIO_ENABLE
  121. if (record->event.pressed) {
  122. #ifdef AUDIO_ENABLE
  123. play_note(freq, 0xF);
  124. if (music_sequence_recording) {
  125. music_sequence[music_sequence_count] = freq;
  126. music_sequence_count++;
  127. }
  128. #endif
  129. } else {
  130. #ifdef AUDIO_ENABLE
  131. stop_note(freq);
  132. #endif
  133. }
  134. if (keycode < 0xFF) // ignores all normal keycodes, but lets RAISE, LOWER, etc through
  135. return false;
  136. }
  137. return true;
  138. }
  139. bool is_music_on(void) {
  140. return (music_activated != 0);
  141. }
  142. void music_toggle(void) {
  143. if (!music_activated) {
  144. music_on();
  145. } else {
  146. music_off();
  147. }
  148. }
  149. void music_on(void) {
  150. music_activated = 1;
  151. music_on_user();
  152. }
  153. void music_off(void) {
  154. music_activated = 0;
  155. #ifdef AUDIO_ENABLE
  156. stop_all_notes();
  157. #endif
  158. }
  159. __attribute__ ((weak))
  160. void music_on_user() {}
  161. #ifdef AUDIO_ENABLE
  162. __attribute__ ((weak))
  163. void audio_on_user() {}
  164. #endif
  165. __attribute__ ((weak))
  166. void music_scale_user() {}
  167. void matrix_scan_music(void) {
  168. if (music_sequence_playing) {
  169. if ((music_sequence_timer == 0) || (timer_elapsed(music_sequence_timer) > music_sequence_interval)) {
  170. music_sequence_timer = timer_read();
  171. #ifdef AUDIO_ENABLE
  172. stop_note(music_sequence[(music_sequence_position - 1 < 0)?(music_sequence_position - 1 + music_sequence_count):(music_sequence_position - 1)]);
  173. play_note(music_sequence[music_sequence_position], 0xF);
  174. #endif
  175. music_sequence_position = (music_sequence_position + 1) % music_sequence_count;
  176. }
  177. }
  178. }