quantum_keycodes.h 13 KB

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  1. #ifndef QUANTUM_KEYCODES_H
  2. #define QUANTUM_KEYCODES_H
  3. #if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
  4. #ifndef MIDI_TONE_KEYCODE_OCTAVES
  5. #define MIDI_TONE_KEYCODE_OCTAVES 3
  6. #endif
  7. #endif
  8. enum quantum_keycodes {
  9. // Ranges used in shortucuts - not to be used directly
  10. QK_TMK = 0x0000,
  11. QK_TMK_MAX = 0x00FF,
  12. QK_MODS = 0x0100,
  13. QK_LCTL = 0x0100,
  14. QK_LSFT = 0x0200,
  15. QK_LALT = 0x0400,
  16. QK_LGUI = 0x0800,
  17. QK_RMODS_MIN = 0x1000,
  18. QK_RCTL = 0x1100,
  19. QK_RSFT = 0x1200,
  20. QK_RALT = 0x1400,
  21. QK_RGUI = 0x1800,
  22. QK_MODS_MAX = 0x1FFF,
  23. QK_FUNCTION = 0x2000,
  24. QK_FUNCTION_MAX = 0x2FFF,
  25. QK_MACRO = 0x3000,
  26. QK_MACRO_MAX = 0x3FFF,
  27. QK_LAYER_TAP = 0x4000,
  28. QK_LAYER_TAP_MAX = 0x4FFF,
  29. QK_TO = 0x5000,
  30. QK_TO_MAX = 0x50FF,
  31. QK_MOMENTARY = 0x5100,
  32. QK_MOMENTARY_MAX = 0x51FF,
  33. QK_DEF_LAYER = 0x5200,
  34. QK_DEF_LAYER_MAX = 0x52FF,
  35. QK_TOGGLE_LAYER = 0x5300,
  36. QK_TOGGLE_LAYER_MAX = 0x53FF,
  37. QK_ONE_SHOT_LAYER = 0x5400,
  38. QK_ONE_SHOT_LAYER_MAX = 0x54FF,
  39. QK_ONE_SHOT_MOD = 0x5500,
  40. QK_ONE_SHOT_MOD_MAX = 0x55FF,
  41. #ifndef DISABLE_CHORDING
  42. QK_CHORDING = 0x5600,
  43. QK_CHORDING_MAX = 0x56FF,
  44. #endif
  45. QK_TAP_DANCE = 0x5700,
  46. QK_TAP_DANCE_MAX = 0x57FF,
  47. QK_LAYER_TAP_TOGGLE = 0x5800,
  48. QK_LAYER_TAP_TOGGLE_MAX = 0x58FF,
  49. QK_MOD_TAP = 0x6000,
  50. QK_MOD_TAP_MAX = 0x7FFF,
  51. #if defined(UNICODEMAP_ENABLE) && defined(UNICODE_ENABLE)
  52. #error "Cannot enable both UNICODEMAP && UNICODE"
  53. #endif
  54. #ifdef UNICODE_ENABLE
  55. QK_UNICODE = 0x8000,
  56. QK_UNICODE_MAX = 0xFFFF,
  57. #endif
  58. #ifdef UNICODEMAP_ENABLE
  59. QK_UNICODE_MAP = 0x8000,
  60. QK_UNICODE_MAP_MAX = 0x83FF,
  61. #endif
  62. // Loose keycodes - to be used directly
  63. RESET = 0x5C00,
  64. DEBUG,
  65. MAGIC_SWAP_CONTROL_CAPSLOCK,
  66. MAGIC_CAPSLOCK_TO_CONTROL,
  67. MAGIC_SWAP_LALT_LGUI,
  68. MAGIC_SWAP_RALT_RGUI,
  69. MAGIC_NO_GUI,
  70. MAGIC_SWAP_GRAVE_ESC,
  71. MAGIC_SWAP_BACKSLASH_BACKSPACE,
  72. MAGIC_HOST_NKRO,
  73. MAGIC_SWAP_ALT_GUI,
  74. MAGIC_UNSWAP_CONTROL_CAPSLOCK,
  75. MAGIC_UNCAPSLOCK_TO_CONTROL,
  76. MAGIC_UNSWAP_LALT_LGUI,
  77. MAGIC_UNSWAP_RALT_RGUI,
  78. MAGIC_UNNO_GUI,
  79. MAGIC_UNSWAP_GRAVE_ESC,
  80. MAGIC_UNSWAP_BACKSLASH_BACKSPACE,
  81. MAGIC_UNHOST_NKRO,
  82. MAGIC_UNSWAP_ALT_GUI,
  83. MAGIC_TOGGLE_NKRO,
  84. // Leader key
  85. #ifndef DISABLE_LEADER
  86. KC_LEAD,
  87. #endif
  88. // Audio on/off/toggle
  89. AU_ON,
  90. AU_OFF,
  91. AU_TOG,
  92. #ifdef FAUXCLICKY_ENABLE
  93. // Faux clicky
  94. FC_ON,
  95. FC_OFF,
  96. FC_TOG,
  97. #endif
  98. // Music mode on/off/toggle
  99. MU_ON,
  100. MU_OFF,
  101. MU_TOG,
  102. // Music voice iterate
  103. MUV_IN,
  104. MUV_DE,
  105. #ifdef MIDI_ENABLE
  106. // Midi
  107. #ifdef MIDI_BASIC
  108. MI_ON, // send midi notes when music mode is enabled
  109. MI_OFF, // don't send midi notes when music mode is enabled
  110. #endif
  111. #ifdef MIDI_ADVANCED
  112. MIDI_TONE_MIN,
  113. #if MIDI_TONE_KEYCODE_OCTAVES > 0
  114. MI_C = MIDI_TONE_MIN,
  115. MI_Cs,
  116. MI_Db = MI_Cs,
  117. MI_D,
  118. MI_Ds,
  119. MI_Eb = MI_Ds,
  120. MI_E,
  121. MI_F,
  122. MI_Fs,
  123. MI_Gb = MI_Fs,
  124. MI_G,
  125. MI_Gs,
  126. MI_Ab = MI_Gs,
  127. MI_A,
  128. MI_As,
  129. MI_Bb = MI_As,
  130. MI_B,
  131. #endif
  132. #if MIDI_TONE_KEYCODE_OCTAVES > 1
  133. MI_C_1,
  134. MI_Cs_1,
  135. MI_Db_1 = MI_Cs_1,
  136. MI_D_1,
  137. MI_Ds_1,
  138. MI_Eb_1 = MI_Ds_1,
  139. MI_E_1,
  140. MI_F_1,
  141. MI_Fs_1,
  142. MI_Gb_1 = MI_Fs_1,
  143. MI_G_1,
  144. MI_Gs_1,
  145. MI_Ab_1 = MI_Gs_1,
  146. MI_A_1,
  147. MI_As_1,
  148. MI_Bb_1 = MI_As_1,
  149. MI_B_1,
  150. #endif
  151. #if MIDI_TONE_KEYCODE_OCTAVES > 2
  152. MI_C_2,
  153. MI_Cs_2,
  154. MI_Db_2 = MI_Cs_2,
  155. MI_D_2,
  156. MI_Ds_2,
  157. MI_Eb_2 = MI_Ds_2,
  158. MI_E_2,
  159. MI_F_2,
  160. MI_Fs_2,
  161. MI_Gb_2 = MI_Fs_2,
  162. MI_G_2,
  163. MI_Gs_2,
  164. MI_Ab_2 = MI_Gs_2,
  165. MI_A_2,
  166. MI_As_2,
  167. MI_Bb_2 = MI_As_2,
  168. MI_B_2,
  169. #endif
  170. #if MIDI_TONE_KEYCODE_OCTAVES > 3
  171. MI_C_3,
  172. MI_Cs_3,
  173. MI_Db_3 = MI_Cs_3,
  174. MI_D_3,
  175. MI_Ds_3,
  176. MI_Eb_3 = MI_Ds_3,
  177. MI_E_3,
  178. MI_F_3,
  179. MI_Fs_3,
  180. MI_Gb_3 = MI_Fs_3,
  181. MI_G_3,
  182. MI_Gs_3,
  183. MI_Ab_3 = MI_Gs_3,
  184. MI_A_3,
  185. MI_As_3,
  186. MI_Bb_3 = MI_As_3,
  187. MI_B_3,
  188. #endif
  189. #if MIDI_TONE_KEYCODE_OCTAVES > 4
  190. MI_C_4,
  191. MI_Cs_4,
  192. MI_Db_4 = MI_Cs_4,
  193. MI_D_4,
  194. MI_Ds_4,
  195. MI_Eb_4 = MI_Ds_4,
  196. MI_E_4,
  197. MI_F_4,
  198. MI_Fs_4,
  199. MI_Gb_4 = MI_Fs_4,
  200. MI_G_4,
  201. MI_Gs_4,
  202. MI_Ab_4 = MI_Gs_4,
  203. MI_A_4,
  204. MI_As_4,
  205. MI_Bb_4 = MI_As_4,
  206. MI_B_4,
  207. #endif
  208. #if MIDI_TONE_KEYCODE_OCTAVES > 5
  209. MI_C_5,
  210. MI_Cs_5,
  211. MI_Db_5 = MI_Cs_5,
  212. MI_D_5,
  213. MI_Ds_5,
  214. MI_Eb_5 = MI_Ds_5,
  215. MI_E_5,
  216. MI_F_5,
  217. MI_Fs_5,
  218. MI_Gb_5 = MI_Fs_5,
  219. MI_G_5,
  220. MI_Gs_5,
  221. MI_Ab_5 = MI_Gs_5,
  222. MI_A_5,
  223. MI_As_5,
  224. MI_Bb_5 = MI_As_5,
  225. MI_B_5,
  226. #endif
  227. #if MIDI_TONE_KEYCODE_OCTAVES > 5
  228. MIDI_TONE_MAX = MI_B_5,
  229. #elif MIDI_TONE_KEYCODE_OCTAVES > 4
  230. MIDI_TONE_MAX = MI_B_4,
  231. #elif MIDI_TONE_KEYCODE_OCTAVES > 3
  232. MIDI_TONE_MAX = MI_B_3,
  233. #elif MIDI_TONE_KEYCODE_OCTAVES > 2
  234. MIDI_TONE_MAX = MI_B_2,
  235. #elif MIDI_TONE_KEYCODE_OCTAVES > 1
  236. MIDI_TONE_MAX = MI_B_1,
  237. #elif MIDI_TONE_KEYCODE_OCTAVES > 0
  238. MIDI_TONE_MAX = MI_B,
  239. #endif
  240. MIDI_OCTAVE_MIN,
  241. MI_OCT_N2 = MIDI_OCTAVE_MIN,
  242. MI_OCT_N1,
  243. MI_OCT_0,
  244. MI_OCT_1,
  245. MI_OCT_2,
  246. MI_OCT_3,
  247. MI_OCT_4,
  248. MI_OCT_5,
  249. MI_OCT_6,
  250. MI_OCT_7,
  251. MIDI_OCTAVE_MAX = MI_OCT_7,
  252. MI_OCTD, // octave down
  253. MI_OCTU, // octave up
  254. MIDI_TRANSPOSE_MIN,
  255. MI_TRNS_N6 = MIDI_TRANSPOSE_MIN,
  256. MI_TRNS_N5,
  257. MI_TRNS_N4,
  258. MI_TRNS_N3,
  259. MI_TRNS_N2,
  260. MI_TRNS_N1,
  261. MI_TRNS_0,
  262. MI_TRNS_1,
  263. MI_TRNS_2,
  264. MI_TRNS_3,
  265. MI_TRNS_4,
  266. MI_TRNS_5,
  267. MI_TRNS_6,
  268. MIDI_TRANSPOSE_MAX = MI_TRNS_6,
  269. MI_TRNSD, // transpose down
  270. MI_TRNSU, // transpose up
  271. MIDI_VELOCITY_MIN,
  272. MI_VEL_1 = MIDI_VELOCITY_MIN,
  273. MI_VEL_2,
  274. MI_VEL_3,
  275. MI_VEL_4,
  276. MI_VEL_5,
  277. MI_VEL_6,
  278. MI_VEL_7,
  279. MI_VEL_8,
  280. MI_VEL_9,
  281. MI_VEL_10,
  282. MIDI_VELOCITY_MAX = MI_VEL_10,
  283. MI_VELD, // velocity down
  284. MI_VELU, // velocity up
  285. MIDI_CHANNEL_MIN,
  286. MI_CH1 = MIDI_CHANNEL_MIN,
  287. MI_CH2,
  288. MI_CH3,
  289. MI_CH4,
  290. MI_CH5,
  291. MI_CH6,
  292. MI_CH7,
  293. MI_CH8,
  294. MI_CH9,
  295. MI_CH10,
  296. MI_CH11,
  297. MI_CH12,
  298. MI_CH13,
  299. MI_CH14,
  300. MI_CH15,
  301. MI_CH16,
  302. MIDI_CHANNEL_MAX = MI_CH16,
  303. MI_CHD, // previous channel
  304. MI_CHU, // next channel
  305. MI_ALLOFF, // all notes off
  306. MI_SUS, // sustain
  307. MI_PORT, // portamento
  308. MI_SOST, // sostenuto
  309. MI_SOFT, // soft pedal
  310. MI_LEG, // legato
  311. MI_MOD, // modulation
  312. MI_MODSD, // decrease modulation speed
  313. MI_MODSU, // increase modulation speed
  314. #endif // MIDI_ADVANCED
  315. #endif // MIDI_ENABLE
  316. // Backlight functionality
  317. BL_0,
  318. BL_1,
  319. BL_2,
  320. BL_3,
  321. BL_4,
  322. BL_5,
  323. BL_6,
  324. BL_7,
  325. BL_8,
  326. BL_9,
  327. BL_10,
  328. BL_11,
  329. BL_12,
  330. BL_13,
  331. BL_14,
  332. BL_15,
  333. BL_DEC,
  334. BL_INC,
  335. BL_TOGG,
  336. BL_STEP,
  337. // RGB functionality
  338. RGB_TOG,
  339. RGB_MOD,
  340. RGB_HUI,
  341. RGB_HUD,
  342. RGB_SAI,
  343. RGB_SAD,
  344. RGB_VAI,
  345. RGB_VAD,
  346. // Left shift, open paren
  347. KC_LSPO,
  348. // Right shift, close paren
  349. KC_RSPC,
  350. // Printing
  351. PRINT_ON,
  352. PRINT_OFF,
  353. // output selection
  354. OUT_AUTO,
  355. OUT_USB,
  356. #ifdef BLUETOOTH_ENABLE
  357. OUT_BT,
  358. #endif
  359. #ifdef ADAFRUIT_BLE_ENABLE
  360. OUT_BLE,
  361. #endif
  362. // always leave at the end
  363. SAFE_RANGE
  364. };
  365. // Ability to use mods in layouts
  366. #define LCTL(kc) (kc | QK_LCTL)
  367. #define LSFT(kc) (kc | QK_LSFT)
  368. #define LALT(kc) (kc | QK_LALT)
  369. #define LGUI(kc) (kc | QK_LGUI)
  370. #define RCTL(kc) (kc | QK_RCTL)
  371. #define RSFT(kc) (kc | QK_RSFT)
  372. #define RALT(kc) (kc | QK_RALT)
  373. #define RGUI(kc) (kc | QK_RGUI)
  374. #define HYPR(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT | QK_LGUI)
  375. #define MEH(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT)
  376. #define LCAG(kc) (kc | QK_LCTL | QK_LALT | QK_LGUI)
  377. #define ALTG(kc) (kc | QK_RCTL | QK_RALT)
  378. #define SCMD(kc) (kc | QK_LGUI | QK_LSFT)
  379. #define SWIN(kc) SCMD(kc)
  380. #define MOD_HYPR 0xf
  381. #define MOD_MEH 0x7
  382. // Aliases for shifted symbols
  383. // Each key has a 4-letter code, and some have longer aliases too.
  384. // While the long aliases are descriptive, the 4-letter codes
  385. // make for nicer grid layouts (everything lines up), and are
  386. // the preferred style for Quantum.
  387. #define KC_TILD LSFT(KC_GRV) // ~
  388. #define KC_TILDE KC_TILD
  389. #define KC_EXLM LSFT(KC_1) // !
  390. #define KC_EXCLAIM KC_EXLM
  391. #define KC_AT LSFT(KC_2) // @
  392. #define KC_HASH LSFT(KC_3) // #
  393. #define KC_DLR LSFT(KC_4) // $
  394. #define KC_DOLLAR KC_DLR
  395. #define KC_PERC LSFT(KC_5) // %
  396. #define KC_PERCENT KC_PERC
  397. #define KC_CIRC LSFT(KC_6) // ^
  398. #define KC_CIRCUMFLEX KC_CIRC
  399. #define KC_AMPR LSFT(KC_7) // &
  400. #define KC_AMPERSAND KC_AMPR
  401. #define KC_ASTR LSFT(KC_8) // *
  402. #define KC_ASTERISK KC_ASTR
  403. #define KC_LPRN LSFT(KC_9) // (
  404. #define KC_LEFT_PAREN KC_LPRN
  405. #define KC_RPRN LSFT(KC_0) // )
  406. #define KC_RIGHT_PAREN KC_RPRN
  407. #define KC_UNDS LSFT(KC_MINS) // _
  408. #define KC_UNDERSCORE KC_UNDS
  409. #define KC_PLUS LSFT(KC_EQL) // +
  410. #define KC_LCBR LSFT(KC_LBRC) // {
  411. #define KC_LEFT_CURLY_BRACE KC_LCBR
  412. #define KC_RCBR LSFT(KC_RBRC) // }
  413. #define KC_RIGHT_CURLY_BRACE KC_RCBR
  414. #define KC_LABK LSFT(KC_COMM) // <
  415. #define KC_LEFT_ANGLE_BRACKET KC_LABK
  416. #define KC_RABK LSFT(KC_DOT) // >
  417. #define KC_RIGHT_ANGLE_BRACKET KC_RABK
  418. #define KC_COLN LSFT(KC_SCLN) // :
  419. #define KC_COLON KC_COLN
  420. #define KC_PIPE LSFT(KC_BSLS) // |
  421. #define KC_LT LSFT(KC_COMM) // <
  422. #define KC_GT LSFT(KC_DOT) // >
  423. #define KC_QUES LSFT(KC_SLSH) // ?
  424. #define KC_QUESTION KC_QUES
  425. #define KC_DQT LSFT(KC_QUOT) // "
  426. #define KC_DOUBLE_QUOTE KC_DQT
  427. #define KC_DQUO KC_DQT
  428. #define KC_DELT KC_DELETE // Del key (four letter code)
  429. // Alias for function layers than expand past FN31
  430. #define FUNC(kc) (kc | QK_FUNCTION)
  431. // Aliases
  432. #define S(kc) LSFT(kc)
  433. #define F(kc) FUNC(kc)
  434. #define M(kc) (kc | QK_MACRO)
  435. #define MACROTAP(kc) (kc | QK_MACRO | FUNC_TAP<<8)
  436. #define MACRODOWN(...) (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)
  437. // L-ayer, T-ap - 256 keycode max, 16 layer max
  438. #define LT(layer, kc) (kc | QK_LAYER_TAP | ((layer & 0xF) << 8))
  439. #define AG_SWAP MAGIC_SWAP_ALT_GUI
  440. #define AG_NORM MAGIC_UNSWAP_ALT_GUI
  441. #define BL_ON BL_9
  442. #define BL_OFF BL_0
  443. // GOTO layer - 16 layers max
  444. // when:
  445. // ON_PRESS = 1
  446. // ON_RELEASE = 2
  447. // Unless you have a good reason not to do so, prefer ON_PRESS (1) as your default.
  448. // In fact, we changed it to assume ON_PRESS for sanity/simplicity. If needed, you can add your own
  449. // keycode modeled after the old version, kept below for this.
  450. /* #define TO(layer, when) (layer | QK_TO | (when << 0x4)) */
  451. #define TO(layer) (layer | QK_TO | (ON_PRESS << 0x4))
  452. // Momentary switch layer - 256 layer max
  453. #define MO(layer) (layer | QK_MOMENTARY)
  454. // Set default layer - 256 layer max
  455. #define DF(layer) (layer | QK_DEF_LAYER)
  456. // Toggle to layer - 256 layer max
  457. #define TG(layer) (layer | QK_TOGGLE_LAYER)
  458. // One-shot layer - 256 layer max
  459. #define OSL(layer) (layer | QK_ONE_SHOT_LAYER)
  460. // One-shot mod
  461. #define OSM(mod) (mod | QK_ONE_SHOT_MOD)
  462. // Layer tap-toggle
  463. #define TT(layer) (layer | QK_LAYER_TAP_TOGGLE)
  464. // M-od, T-ap - 256 keycode max
  465. #define MT(mod, kc) (kc | QK_MOD_TAP | ((mod & 0x1F) << 8))
  466. #define CTL_T(kc) MT(MOD_LCTL, kc)
  467. #define LCTL_T(kc) MT(MOD_LCTL, kc)
  468. #define RCTL_T(kc) MT(MOD_RCTL, kc)
  469. #define SFT_T(kc) MT(MOD_LSFT, kc)
  470. #define LSFT_T(kc) MT(MOD_LSFT, kc)
  471. #define RSFT_T(kc) MT(MOD_RSFT, kc)
  472. #define ALT_T(kc) MT(MOD_LALT, kc)
  473. #define LALT_T(kc) MT(MOD_LALT, kc)
  474. #define RALT_T(kc) MT(MOD_RALT, kc)
  475. #define ALGR_T(kc) MT(MOD_RALT, kc) // dual-function AltGR
  476. #define GUI_T(kc) MT(MOD_LGUI, kc)
  477. #define LGUI_T(kc) MT(MOD_LGUI, kc)
  478. #define RGUI_T(kc) MT(MOD_RGUI, kc)
  479. #define C_S_T(kc) MT((MOD_LCTL | MOD_LSFT), kc) // Control + Shift e.g. for gnome-terminal
  480. #define MEH_T(kc) MT((MOD_LCTL | MOD_LSFT | MOD_LALT), kc) // Meh is a less hyper version of the Hyper key -- doesn't include Win or Cmd, so just alt+shift+ctrl
  481. #define LCAG_T(kc) MT((MOD_LCTL | MOD_LALT | MOD_LGUI), kc) // Left control alt and gui
  482. #define RCAG_T(kc) MT((MOD_RCTL | MOD_RALT | MOD_RGUI), kc) // Right control alt and gui
  483. #define ALL_T(kc) MT((MOD_LCTL | MOD_LSFT | MOD_LALT | MOD_LGUI), kc) // see http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/
  484. #define SCMD_T(kc) MT((MOD_LGUI | MOD_LSFT), kc)
  485. #define SWIN_T(kc) SCMD_T(kc)
  486. // Dedicated keycode versions for Hyper and Meh, if you want to use them as standalone keys rather than mod-tap
  487. #define KC_HYPR HYPR(KC_NO)
  488. #define KC_MEH MEH(KC_NO)
  489. #ifdef UNICODE_ENABLE
  490. // For sending unicode codes.
  491. // You may not send codes over 7FFF -- this supports most of UTF8.
  492. // To have a key that sends out Œ, go UC(0x0152)
  493. #define UNICODE(n) (n | QK_UNICODE)
  494. #define UC(n) UNICODE(n)
  495. #endif
  496. #ifdef UNICODEMAP_ENABLE
  497. #define X(n) (n | QK_UNICODE_MAP)
  498. #endif
  499. #endif // QUANTUM_KEYCODES_H