keymap.c 9.5 KB

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  1. #include "atreus50.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. #ifdef AUDIO_ENABLE
  5. #include "audio.h"
  6. #endif
  7. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  8. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  9. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  10. // entirely and just use numbers.
  11. #define _QWERTY 0
  12. #define _COLEMAK 1
  13. #define _DVORAK 2
  14. #define _LOWER 3
  15. #define _RAISE 4
  16. #define _MOVEMENT 5
  17. #define _ADJUST 16
  18. enum custom_keycodes {
  19. QWERTY = SAFE_RANGE,
  20. COLEMAK,
  21. DVORAK,
  22. LOWER,
  23. RAISE,
  24. MOVEMENT,
  25. BACKLIT
  26. };
  27. // Fillers to make layering more clear
  28. #define _______ KC_TRNS
  29. #define XXXXXXX KC_NO
  30. #define KC_X0 MT(MOD_LCTL, KC_ESC) // Hold for Left Ctrl, Tap for ESC
  31. #define KC_X1 LOWER
  32. #define KC_X2 RAISE
  33. #define KC_X3 MO(_MOVEMENT)
  34. #define KC_X4 MT(MOD_LSFT, KC_ENT) // Hold for Left Shift, Tap for Enter
  35. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  36. [_QWERTY] = COMPACT_KEYMAP(
  37. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  38. TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS,
  39. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  40. X0 , A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
  41. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  42. LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, X4 ,
  43. //|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
  44. GRV ,LCTL,LALT,LGUI, X1 ,SPC , X3 ,RSFT,BSPC, X2 ,LEFT,DOWN, UP ,RGHT
  45. //`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
  46. ),
  47. [_COLEMAK] = COMPACT_KEYMAP(
  48. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  49. TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,MINS,
  50. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  51. X0 , A , R , S , T , D , H , N , E , I , O ,QUOT,
  52. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  53. LSFT, Z , X , C , V , B , K , M ,COMM,DOT ,SLSH, X4 ,
  54. //|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
  55. GRV ,LCTL,LALT,LGUI, X1 ,SPC , X3 ,RSFT,BSPC, X2 ,LEFT,DOWN, UP ,RGHT
  56. //`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
  57. ),
  58. [_DVORAK] = COMPACT_KEYMAP(
  59. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  60. TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,MINS,
  61. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  62. X0 , A , O , E , U , I , D , H , T , N , S ,SLSH,
  63. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  64. LSFT,SCLN, Q , J , K , X , B , M , W , V , Z , X4 ,
  65. //|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
  66. GRV ,LCTL,LALT,LGUI, X1 ,SPC , X3 ,RSFT,BSPC, X2 ,LEFT,DOWN, UP ,RGHT
  67. //`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
  68. ),
  69. [_LOWER] = COMPACT_KEYMAP(
  70. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  71. TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN,DEL ,
  72. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  73. DEL , F1 , F2 , F3 , F4 , F5 , F6 ,UNDS,PLUS,LCBR,RCBR,PIPE,
  74. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  75. , F7 , F8 , F9 ,F10 ,F11 , F12 ,END , , , , ,
  76. //|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
  77. , , , , , , , , , ,MNXT,VOLD,VOLU,MPLY
  78. //`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
  79. ),
  80. [_RAISE] = COMPACT_KEYMAP(
  81. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  82. GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,DEL ,
  83. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  84. DEL , F1 , F2 , F3 , F4 , F5 , F6 ,MINS,EQL ,LBRC,RBRC,BSLS,
  85. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  86. , F7 , F8 , F9 ,F10 ,F11 , F12 ,NUHS,NUBS, , , ,
  87. //|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
  88. , , , , , , , , , ,MNXT,VOLD,VOLU,MPLY
  89. //`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
  90. ),
  91. [_MOVEMENT] = COMPACT_KEYMAP(
  92. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  93. TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR, UP ,LPRN,RPRN,DEL ,
  94. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  95. DEL , F1 , F2 , F3 , F4 , F5 , F6 ,LEFT,DOWN,RGHT,RCBR,PIPE,
  96. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  97. , F7 , F8 , F9 ,F10 ,F11 , F12 ,END , , , , ,
  98. //|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
  99. , , , , , , , ,PGDN,PGUP,MNXT,VOLD,VOLU,MPLY
  100. //`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
  101. ),
  102. /* Adjust (Lower + Raise)
  103. * |------+------+------+------+------+------. ,------+------+------+------+------+------|
  104. * | | Reset| | | | | | | | | | | Del |
  105. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  106. * | | | |Audoff|Aud on|AGnorm| |AGswap|Qwerty|Colemk|Dvorak| | |
  107. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  108. * | |Voice-|Voice+|Musoff|Mus on| | | | | | | | |
  109. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  110. * | | | | | | | | | | | | | | |
  111. * `-------------------------------------------------------------------------------------------------'
  112. */
  113. [_ADJUST] = KEYMAP( \
  114. _______, RESET, RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, KC_DEL, \
  115. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
  116. _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______, \
  117. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
  118. )
  119. };
  120. #ifdef AUDIO_ENABLE
  121. float tone_startup[][2] = {
  122. {NOTE_B5, 20},
  123. {NOTE_B6, 8},
  124. {NOTE_DS6, 20},
  125. {NOTE_B6, 8}
  126. };
  127. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  128. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  129. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  130. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  131. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  132. #endif
  133. void persistant_default_layer_set(uint16_t default_layer) {
  134. eeconfig_update_default_layer(default_layer);
  135. default_layer_set(default_layer);
  136. }
  137. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  138. switch (keycode) {
  139. case QWERTY:
  140. if (record->event.pressed) {
  141. #ifdef AUDIO_ENABLE
  142. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  143. #endif
  144. persistant_default_layer_set(1UL<<_QWERTY);
  145. }
  146. return false;
  147. break;
  148. case COLEMAK:
  149. if (record->event.pressed) {
  150. #ifdef AUDIO_ENABLE
  151. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  152. #endif
  153. persistant_default_layer_set(1UL<<_COLEMAK);
  154. }
  155. return false;
  156. break;
  157. case DVORAK:
  158. if (record->event.pressed) {
  159. #ifdef AUDIO_ENABLE
  160. PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
  161. #endif
  162. persistant_default_layer_set(1UL<<_DVORAK);
  163. }
  164. return false;
  165. break;
  166. case LOWER:
  167. if (record->event.pressed) {
  168. layer_on(_LOWER);
  169. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  170. } else {
  171. layer_off(_LOWER);
  172. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  173. }
  174. return false;
  175. break;
  176. case RAISE:
  177. if (record->event.pressed) {
  178. layer_on(_RAISE);
  179. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  180. } else {
  181. layer_off(_RAISE);
  182. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  183. }
  184. return false;
  185. break;
  186. case BACKLIT:
  187. if (record->event.pressed) {
  188. register_code(KC_RSFT);
  189. #ifdef BACKLIGHT_ENABLE
  190. backlight_step();
  191. #endif
  192. } else {
  193. unregister_code(KC_RSFT);
  194. }
  195. return false;
  196. break;
  197. }
  198. return true;
  199. };
  200. void matrix_init_user(void) {
  201. #ifdef AUDIO_ENABLE
  202. startup_user();
  203. #endif
  204. }
  205. #ifdef AUDIO_ENABLE
  206. void startup_user()
  207. {
  208. _delay_ms(20); // gets rid of tick
  209. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  210. }
  211. void shutdown_user()
  212. {
  213. PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
  214. _delay_ms(150);
  215. stop_all_notes();
  216. }
  217. void music_on_user(void)
  218. {
  219. music_scale_user();
  220. }
  221. void music_scale_user(void)
  222. {
  223. PLAY_NOTE_ARRAY(music_scale, false, 0);
  224. }
  225. #endif