solid_reactive_wide.h 1.3 KB

12345678910111213141516171819202122232425262728293031323334
  1. #ifdef LED_MATRIX_KEYREACTIVE_ENABLED
  2. # if defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE) || defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE)
  3. # ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
  4. LED_MATRIX_EFFECT(SOLID_REACTIVE_WIDE)
  5. # endif
  6. # ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
  7. LED_MATRIX_EFFECT(SOLID_REACTIVE_MULTIWIDE)
  8. # endif
  9. # ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
  10. static uint8_t SOLID_REACTIVE_WIDE_math(uint8_t val, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
  11. uint16_t effect = tick + dist * 5;
  12. if (effect > 255) effect = 255;
  13. return qadd8(val, 255 - effect);
  14. }
  15. # ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
  16. bool SOLID_REACTIVE_WIDE(effect_params_t* params) {
  17. return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_WIDE_math);
  18. }
  19. # endif
  20. # ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
  21. bool SOLID_REACTIVE_MULTIWIDE(effect_params_t* params) {
  22. return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_WIDE_math);
  23. }
  24. # endif
  25. # endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
  26. # endif // defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE) || defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE)
  27. #endif // LED_MATRIX_KEYREACTIVE_ENABLED