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- /*
- The MIT License (MIT)
- Copyright (c) 2016 Fred Sundvik
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in all
- copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- SOFTWARE.
- */
- // Currently we are assuming that both the backlight and LCD are enabled
- // But it's entirely possible to write a custom visualizer that use only
- // one of them
- #ifndef LCD_BACKLIGHT_ENABLE
- #error This visualizer needs that LCD backlight is enabled
- #endif
- #ifndef LCD_ENABLE
- #error This visualizer needs that LCD is enabled
- #endif
- #include "visualizer.h"
- static const char* welcome_text[] = {"TMK", "Infinity Ergodox"};
- // Just an example how to write custom keyframe functions, we could have moved
- // all this into the init function
- bool display_welcome(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)animation;
- // Read the uGFX documentation for information how to use the displays
- // http://wiki.ugfx.org/index.php/Main_Page
- gdispClear(White);
- // You can use static variables for things that can't be found in the animation
- // or state structs
- gdispDrawString(0, 3, welcome_text[0], state->font_dejavusansbold12, Black);
- gdispDrawString(0, 15, welcome_text[1], state->font_dejavusansbold12, Black);
- // Always remember to flush the display
- gdispFlush();
- // you could set the backlight color as well, but we won't do it here, since
- // it's part of the following animation
- // lcd_backlight_color(hue, saturation, intensity);
- // We don't need constant updates, just drawing the screen once is enough
- return false;
- }
- // Feel free to modify the animations below, or even add new ones if needed
- // Don't worry, if the startup animation is long, you can use the keyboard like normal
- // during that time
- static keyframe_animation_t startup_animation = {
- .num_frames = 4,
- .loop = false,
- .frame_lengths = {0, MS2ST(1000), MS2ST(5000), 0},
- .frame_functions = {display_welcome, keyframe_animate_backlight_color, keyframe_no_operation, enable_visualization},
- };
- // The color animation animates the LCD color when you change layers
- static keyframe_animation_t color_animation = {
- .num_frames = 2,
- .loop = false,
- // Note that there's a 200 ms no-operation frame,
- // this prevents the color from changing when activating the layer
- // momentarily
- .frame_lengths = {MS2ST(200), MS2ST(500)},
- .frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color},
- };
- // The LCD animation alternates between the layer name display and a
- // bitmap that displays all active layers
- static keyframe_animation_t lcd_animation = {
- .num_frames = 2,
- .loop = true,
- .frame_lengths = {MS2ST(2000), MS2ST(2000)},
- .frame_functions = {keyframe_display_layer_text, keyframe_display_layer_bitmap},
- };
- void initialize_user_visualizer(visualizer_state_t* state) {
- // The brightness will be dynamically adjustable in the future
- // But for now, change it here.
- lcd_backlight_brightness(0x50);
- state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0xFF);
- state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF);
- start_keyframe_animation(&startup_animation);
- }
- void update_user_visualizer_state(visualizer_state_t* state) {
- // Add more tests, change the colors and layer texts here
- // Usually you want to check the high bits (higher layers first)
- // because that's the order layers are processed for keypresses
- // You can for check for example:
- // state->status.layer
- // state->status.default_layer
- // state->status.leds (see led.h for available statuses)
- if (state->status.layer & 0x2) {
- state->target_lcd_color = LCD_COLOR(0xA0, 0xB0, 0xFF);
- state->layer_text = "Layer 2";
- }
- else {
- state->target_lcd_color = LCD_COLOR(0x50, 0xB0, 0xFF);
- state->layer_text = "Layer 1";
- }
- // You can also stop existing animations, and start your custom ones here
- // remember that you should normally have only one animation for the LCD
- // and one for the background. But you can also combine them if you want.
- start_keyframe_animation(&lcd_animation);
- start_keyframe_animation(&color_animation);
- }
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