keymap.c 7.3 KB

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  1. #include "planck.h"
  2. #include "action_layer.h"
  3. #ifdef AUDIO_ENABLE
  4. #include "audio.h"
  5. #endif
  6. #include "eeconfig.h"
  7. extern keymap_config_t keymap_config;
  8. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  9. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  10. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  11. // entirely and just use numbers.
  12. #define _QWERTY 0
  13. #define _COLEMAK 1
  14. #define _DVORAK 2
  15. #define _LOWER 3
  16. #define _RAISE 4
  17. #define _PLOVER 5
  18. #define _ADJUST 16
  19. enum planck_keycodes {
  20. QWERTY = SAFE_RANGE,
  21. COLEMAK,
  22. DVORAK,
  23. PLOVER,
  24. LOWER,
  25. RAISE,
  26. BACKLIT,
  27. EXT_PLV
  28. };
  29. // Fillers to make layering more clear
  30. #define _______ KC_TRNS
  31. #define XXXXXXX KC_NO
  32. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  33. [_QWERTY] = {
  34. {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_DEL, KC_Y, KC_U, KC_I, KC_O, KC_P },
  35. {KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_TAB, KC_H, KC_J, KC_K, KC_L, KC_SCLN},
  36. {KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_BSPC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH},
  37. {KC_LGUI, _______, _______, KC_LALT, LOWER, MT(MOD_LSFT, KC_SPC), KC_ENT, KC_SPC, RAISE, KC_RALT, _______, KC_RGUI}
  38. },
  39. [_COLEMAK] = {
  40. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  41. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  42. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  43. {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  44. },
  45. [_DVORAK] = {
  46. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
  47. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  48. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  49. {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  50. },
  51. [_LOWER] = {
  52. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0},
  53. {_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_F6, KC_HOME, KC_PGDN, KC_PGUP, KC_END },
  54. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, KC_F12, KC_PLUS, KC_PIPE, KC_LCBR, KC_RCBR},
  55. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  56. },
  57. [_RAISE] = {
  58. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN},
  59. {_______, _______, _______, KC_QUOT, KC_MINS, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT},
  60. {_______, KC_TILD, KC_GRV, KC_PLUS, KC_EQL, KC_PIPE, _______, KC_BSLS, KC_LBRC, KC_RBRC, KC_LCBR, KC_RCBR},
  61. {_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MS_BTN3}
  62. },
  63. [_PLOVER] = {
  64. {KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
  65. {XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
  66. {XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  67. {EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
  68. },
  69. [_ADJUST] = {
  70. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  71. {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
  72. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
  73. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  74. }
  75. };
  76. #ifdef AUDIO_ENABLE
  77. float tone_startup[][2] = SONG(STARTUP_SOUND);
  78. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  79. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  80. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  81. float tone_plover[][2] = SONG(PLOVER_SOUND);
  82. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  83. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  84. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  85. #endif
  86. void persistent_default_layer_set(uint16_t default_layer) {
  87. eeconfig_update_default_layer(default_layer);
  88. default_layer_set(default_layer);
  89. }
  90. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  91. switch (keycode) {
  92. case QWERTY:
  93. if (record->event.pressed) {
  94. #ifdef AUDIO_ENABLE
  95. PLAY_SONG(tone_qwerty);
  96. #endif
  97. persistent_default_layer_set(1UL<<_QWERTY);
  98. }
  99. return false;
  100. break;
  101. case COLEMAK:
  102. if (record->event.pressed) {
  103. #ifdef AUDIO_ENABLE
  104. PLAY_SONG(tone_colemak);
  105. #endif
  106. persistent_default_layer_set(1UL<<_COLEMAK);
  107. }
  108. return false;
  109. break;
  110. case DVORAK:
  111. if (record->event.pressed) {
  112. #ifdef AUDIO_ENABLE
  113. PLAY_SONG(tone_dvorak);
  114. #endif
  115. persistent_default_layer_set(1UL<<_DVORAK);
  116. }
  117. return false;
  118. break;
  119. case LOWER:
  120. if (record->event.pressed) {
  121. layer_on(_LOWER);
  122. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  123. } else {
  124. layer_off(_LOWER);
  125. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  126. }
  127. return false;
  128. break;
  129. case RAISE:
  130. if (record->event.pressed) {
  131. layer_on(_RAISE);
  132. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  133. } else {
  134. layer_off(_RAISE);
  135. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  136. }
  137. return false;
  138. break;
  139. case BACKLIT:
  140. if (record->event.pressed) {
  141. register_code(KC_RSFT);
  142. #ifdef BACKLIGHT_ENABLE
  143. backlight_step();
  144. #endif
  145. } else {
  146. unregister_code(KC_RSFT);
  147. }
  148. return false;
  149. break;
  150. case PLOVER:
  151. if (record->event.pressed) {
  152. #ifdef AUDIO_ENABLE
  153. stop_all_notes();
  154. PLAY_SONG(tone_plover);
  155. #endif
  156. layer_off(_RAISE);
  157. layer_off(_LOWER);
  158. layer_off(_ADJUST);
  159. layer_on(_PLOVER);
  160. if (!eeconfig_is_enabled()) {
  161. eeconfig_init();
  162. }
  163. keymap_config.raw = eeconfig_read_keymap();
  164. keymap_config.nkro = 1;
  165. eeconfig_update_keymap(keymap_config.raw);
  166. }
  167. return false;
  168. break;
  169. case EXT_PLV:
  170. if (record->event.pressed) {
  171. #ifdef AUDIO_ENABLE
  172. PLAY_SONG(tone_plover_gb);
  173. #endif
  174. layer_off(_PLOVER);
  175. }
  176. return false;
  177. break;
  178. }
  179. return true;
  180. }
  181. void matrix_init_user(void) {
  182. #ifdef AUDIO_ENABLE
  183. startup_user();
  184. #endif
  185. }
  186. #ifdef AUDIO_ENABLE
  187. void startup_user()
  188. {
  189. _delay_ms(20); // gets rid of tick
  190. PLAY_SONG(tone_startup);
  191. }
  192. void shutdown_user()
  193. {
  194. PLAY_SONG(tone_goodbye);
  195. _delay_ms(150);
  196. stop_all_notes();
  197. }
  198. void music_on_user(void)
  199. {
  200. music_scale_user();
  201. }
  202. void music_scale_user(void)
  203. {
  204. PLAY_SONG(music_scale);
  205. }
  206. #endif