quantum_keycodes.h 11 KB

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  1. #ifndef QUANTUM_KEYCODES_H
  2. #define QUANTUM_KEYCODES_H
  3. enum quantum_keycodes {
  4. // Ranges used in shortucuts - not to be used directly
  5. QK_TMK = 0x0000,
  6. QK_TMK_MAX = 0x00FF,
  7. QK_MODS = 0x0100,
  8. QK_LCTL = 0x0100,
  9. QK_LSFT = 0x0200,
  10. QK_LALT = 0x0400,
  11. QK_LGUI = 0x0800,
  12. QK_RMODS_MIN = 0x1000,
  13. QK_RCTL = 0x1100,
  14. QK_RSFT = 0x1200,
  15. QK_RALT = 0x1400,
  16. QK_RGUI = 0x1800,
  17. QK_MODS_MAX = 0x1FFF,
  18. QK_FUNCTION = 0x2000,
  19. QK_FUNCTION_MAX = 0x2FFF,
  20. QK_MACRO = 0x3000,
  21. QK_MACRO_MAX = 0x3FFF,
  22. QK_LAYER_TAP = 0x4000,
  23. QK_LAYER_TAP_MAX = 0x4FFF,
  24. QK_TO = 0x5000,
  25. QK_TO_MAX = 0x50FF,
  26. QK_MOMENTARY = 0x5100,
  27. QK_MOMENTARY_MAX = 0x51FF,
  28. QK_DEF_LAYER = 0x5200,
  29. QK_DEF_LAYER_MAX = 0x52FF,
  30. QK_TOGGLE_LAYER = 0x5300,
  31. QK_TOGGLE_LAYER_MAX = 0x53FF,
  32. QK_ONE_SHOT_LAYER = 0x5400,
  33. QK_ONE_SHOT_LAYER_MAX = 0x54FF,
  34. QK_ONE_SHOT_MOD = 0x5500,
  35. QK_ONE_SHOT_MOD_MAX = 0x55FF,
  36. #ifndef DISABLE_CHORDING
  37. QK_CHORDING = 0x5600,
  38. QK_CHORDING_MAX = 0x56FF,
  39. #endif
  40. QK_TAP_DANCE = 0x5700,
  41. QK_TAP_DANCE_MAX = 0x57FF,
  42. QK_LAYER_TAP_TOGGLE = 0x5800,
  43. QK_LAYER_TAP_TOGGLE_MAX = 0x58FF,
  44. QK_MOD_TAP = 0x6000,
  45. QK_MOD_TAP_MAX = 0x7FFF,
  46. #if defined(UNICODEMAP_ENABLE) && defined(UNICODE_ENABLE)
  47. #error "Cannot enable both UNICODEMAP && UNICODE"
  48. #endif
  49. #ifdef UNICODE_ENABLE
  50. QK_UNICODE = 0x8000,
  51. QK_UNICODE_MAX = 0xFFFF,
  52. #endif
  53. #ifdef UNICODEMAP_ENABLE
  54. QK_UNICODE_MAP = 0x8000,
  55. QK_UNICODE_MAP_MAX = 0x83FF,
  56. #endif
  57. // Loose keycodes - to be used directly
  58. RESET = 0x5C00,
  59. DEBUG,
  60. MAGIC_SWAP_CONTROL_CAPSLOCK,
  61. MAGIC_CAPSLOCK_TO_CONTROL,
  62. MAGIC_SWAP_LALT_LGUI,
  63. MAGIC_SWAP_RALT_RGUI,
  64. MAGIC_NO_GUI,
  65. MAGIC_SWAP_GRAVE_ESC,
  66. MAGIC_SWAP_BACKSLASH_BACKSPACE,
  67. MAGIC_HOST_NKRO,
  68. MAGIC_SWAP_ALT_GUI,
  69. MAGIC_UNSWAP_CONTROL_CAPSLOCK,
  70. MAGIC_UNCAPSLOCK_TO_CONTROL,
  71. MAGIC_UNSWAP_LALT_LGUI,
  72. MAGIC_UNSWAP_RALT_RGUI,
  73. MAGIC_UNNO_GUI,
  74. MAGIC_UNSWAP_GRAVE_ESC,
  75. MAGIC_UNSWAP_BACKSLASH_BACKSPACE,
  76. MAGIC_UNHOST_NKRO,
  77. MAGIC_UNSWAP_ALT_GUI,
  78. MAGIC_TOGGLE_NKRO,
  79. // Leader key
  80. #ifndef DISABLE_LEADER
  81. KC_LEAD,
  82. #endif
  83. // Audio on/off/toggle
  84. AU_ON,
  85. AU_OFF,
  86. AU_TOG,
  87. #ifdef FAUXCLICKY_ENABLE
  88. // Faux clicky
  89. FC_ON,
  90. FC_OFF,
  91. FC_TOG,
  92. #endif
  93. // Music mode on/off/toggle
  94. MU_ON,
  95. MU_OFF,
  96. MU_TOG,
  97. // Music voice iterate
  98. MUV_IN,
  99. MUV_DE,
  100. #ifdef MIDI_ENABLE
  101. // Midi
  102. MIDI_TONE_MIN,
  103. MI_C = MIDI_TONE_MIN,
  104. MI_Cs,
  105. MI_Db = MI_Cs,
  106. MI_D,
  107. MI_Ds,
  108. MI_Eb = MI_Ds,
  109. MI_E,
  110. MI_F,
  111. MI_Fs,
  112. MI_Gb = MI_Fs,
  113. MI_G,
  114. MI_Gs,
  115. MI_Ab = MI_Gs,
  116. MI_A,
  117. MI_As,
  118. MI_Bb = MI_As,
  119. MI_B,
  120. MI_C_1,
  121. MI_Cs_1,
  122. MI_Db_1 = MI_Cs_1,
  123. MI_D_1,
  124. MI_Ds_1,
  125. MI_Eb_1 = MI_Ds_1,
  126. MI_E_1,
  127. MI_F_1,
  128. MI_Fs_1,
  129. MI_Gb_1 = MI_Fs_1,
  130. MI_G_1,
  131. MI_Gs_1,
  132. MI_Ab_1 = MI_Gs_1,
  133. MI_A_1,
  134. MI_As_1,
  135. MI_Bb_1 = MI_As_1,
  136. MI_B_1,
  137. MI_C_2,
  138. MI_Cs_2,
  139. MI_Db_2 = MI_Cs_2,
  140. MI_D_2,
  141. MI_Ds_2,
  142. MI_Eb_2 = MI_Ds_2,
  143. MI_E_2,
  144. MI_F_2,
  145. MI_Fs_2,
  146. MI_Gb_2 = MI_Fs_2,
  147. MI_G_2,
  148. MI_Gs_2,
  149. MI_Ab_2 = MI_Gs_2,
  150. MI_A_2,
  151. MI_As_2,
  152. MI_Bb_2 = MI_As_2,
  153. MI_B_2,
  154. MIDI_TONE_MAX = MI_B_2,
  155. MIDI_OCTAVE_MIN,
  156. MI_OCT_N2 = MIDI_OCTAVE_MIN,
  157. MI_OCT_N1,
  158. MI_OCT_0,
  159. MI_OCT_1,
  160. MI_OCT_2,
  161. MI_OCT_3,
  162. MI_OCT_4,
  163. MI_OCT_5,
  164. MI_OCT_6,
  165. MI_OCT_7,
  166. MIDI_OCTAVE_MAX = MI_OCT_7,
  167. MI_OCTD, // octave down
  168. MI_OCTU, // octave up
  169. MIDI_TRANSPOSE_MIN,
  170. MI_TRNS_N6 = MIDI_TRANSPOSE_MIN,
  171. MI_TRNS_N5,
  172. MI_TRNS_N4,
  173. MI_TRNS_N3,
  174. MI_TRNS_N2,
  175. MI_TRNS_N1,
  176. MI_TRNS_0,
  177. MI_TRNS_1,
  178. MI_TRNS_2,
  179. MI_TRNS_3,
  180. MI_TRNS_4,
  181. MI_TRNS_5,
  182. MI_TRNS_6,
  183. MIDI_TRANSPOSE_MAX = MI_TRNS_6,
  184. MI_TRNSD, // transpose down
  185. MI_TRNSU, // transpose up
  186. MIDI_VELOCITY_MIN,
  187. MI_VEL_1 = MIDI_VELOCITY_MIN,
  188. MI_VEL_2,
  189. MI_VEL_3,
  190. MI_VEL_4,
  191. MI_VEL_5,
  192. MI_VEL_6,
  193. MI_VEL_7,
  194. MI_VEL_8,
  195. MI_VEL_9,
  196. MI_VEL_10,
  197. MIDI_VELOCITY_MAX = MI_VEL_10,
  198. MI_VELD, // velocity down
  199. MI_VELU, // velocity up
  200. MIDI_CHANNEL_MIN,
  201. MI_CH1 = MIDI_CHANNEL_MIN,
  202. MI_CH2,
  203. MI_CH3,
  204. MI_CH4,
  205. MI_CH5,
  206. MI_CH6,
  207. MI_CH7,
  208. MI_CH8,
  209. MI_CH9,
  210. MI_CH10,
  211. MI_CH11,
  212. MI_CH12,
  213. MI_CH13,
  214. MI_CH14,
  215. MI_CH15,
  216. MI_CH16,
  217. MIDI_CHANNEL_MAX = MI_CH16,
  218. MI_CHD, // previous channel
  219. MI_CHU, // next channel
  220. MI_OFF, // all notes off
  221. MI_SUS, // sustain
  222. MI_PORT, // portamento
  223. MI_SOST, // sostenuto
  224. MI_SOFT, // soft pedal
  225. MI_LEG, // legato
  226. MI_MOD, // modulation
  227. MI_MODSD, // decrease modulation speed
  228. MI_MODSU, // increase modulation speed
  229. #endif
  230. // Backlight functionality
  231. BL_0,
  232. BL_1,
  233. BL_2,
  234. BL_3,
  235. BL_4,
  236. BL_5,
  237. BL_6,
  238. BL_7,
  239. BL_8,
  240. BL_9,
  241. BL_10,
  242. BL_11,
  243. BL_12,
  244. BL_13,
  245. BL_14,
  246. BL_15,
  247. BL_DEC,
  248. BL_INC,
  249. BL_TOGG,
  250. BL_STEP,
  251. // RGB functionality
  252. RGB_TOG,
  253. RGB_MOD,
  254. RGB_HUI,
  255. RGB_HUD,
  256. RGB_SAI,
  257. RGB_SAD,
  258. RGB_VAI,
  259. RGB_VAD,
  260. // Left shift, open paren
  261. KC_LSPO,
  262. // Right shift, close paren
  263. KC_RSPC,
  264. // Printing
  265. PRINT_ON,
  266. PRINT_OFF,
  267. // output selection
  268. OUT_AUTO,
  269. OUT_USB,
  270. #ifdef BLUETOOTH_ENABLE
  271. OUT_BT,
  272. #endif
  273. #ifdef ADAFRUIT_BLE_ENABLE
  274. OUT_BLE,
  275. #endif
  276. // always leave at the end
  277. SAFE_RANGE
  278. };
  279. // Ability to use mods in layouts
  280. #define LCTL(kc) (kc | QK_LCTL)
  281. #define LSFT(kc) (kc | QK_LSFT)
  282. #define LALT(kc) (kc | QK_LALT)
  283. #define LGUI(kc) (kc | QK_LGUI)
  284. #define RCTL(kc) (kc | QK_RCTL)
  285. #define RSFT(kc) (kc | QK_RSFT)
  286. #define RALT(kc) (kc | QK_RALT)
  287. #define RGUI(kc) (kc | QK_RGUI)
  288. #define HYPR(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT | QK_LGUI)
  289. #define MEH(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT)
  290. #define LCAG(kc) (kc | QK_LCTL | QK_LALT | QK_LGUI)
  291. #define ALTG(kc) (kc | QK_RCTL | QK_RALT)
  292. #define SCMD(kc) (kc | QK_LGUI | QK_LSFT)
  293. #define SWIN(kc) SCMD(kc)
  294. #define MOD_HYPR 0xf
  295. #define MOD_MEH 0x7
  296. // Aliases for shifted symbols
  297. // Each key has a 4-letter code, and some have longer aliases too.
  298. // While the long aliases are descriptive, the 4-letter codes
  299. // make for nicer grid layouts (everything lines up), and are
  300. // the preferred style for Quantum.
  301. #define KC_TILD LSFT(KC_GRV) // ~
  302. #define KC_TILDE KC_TILD
  303. #define KC_EXLM LSFT(KC_1) // !
  304. #define KC_EXCLAIM KC_EXLM
  305. #define KC_AT LSFT(KC_2) // @
  306. #define KC_HASH LSFT(KC_3) // #
  307. #define KC_DLR LSFT(KC_4) // $
  308. #define KC_DOLLAR KC_DLR
  309. #define KC_PERC LSFT(KC_5) // %
  310. #define KC_PERCENT KC_PERC
  311. #define KC_CIRC LSFT(KC_6) // ^
  312. #define KC_CIRCUMFLEX KC_CIRC
  313. #define KC_AMPR LSFT(KC_7) // &
  314. #define KC_AMPERSAND KC_AMPR
  315. #define KC_ASTR LSFT(KC_8) // *
  316. #define KC_ASTERISK KC_ASTR
  317. #define KC_LPRN LSFT(KC_9) // (
  318. #define KC_LEFT_PAREN KC_LPRN
  319. #define KC_RPRN LSFT(KC_0) // )
  320. #define KC_RIGHT_PAREN KC_RPRN
  321. #define KC_UNDS LSFT(KC_MINS) // _
  322. #define KC_UNDERSCORE KC_UNDS
  323. #define KC_PLUS LSFT(KC_EQL) // +
  324. #define KC_LCBR LSFT(KC_LBRC) // {
  325. #define KC_LEFT_CURLY_BRACE KC_LCBR
  326. #define KC_RCBR LSFT(KC_RBRC) // }
  327. #define KC_RIGHT_CURLY_BRACE KC_RCBR
  328. #define KC_LABK LSFT(KC_COMM) // <
  329. #define KC_LEFT_ANGLE_BRACKET KC_LABK
  330. #define KC_RABK LSFT(KC_DOT) // >
  331. #define KC_RIGHT_ANGLE_BRACKET KC_RABK
  332. #define KC_COLN LSFT(KC_SCLN) // :
  333. #define KC_COLON KC_COLN
  334. #define KC_PIPE LSFT(KC_BSLS) // |
  335. #define KC_LT LSFT(KC_COMM) // <
  336. #define KC_GT LSFT(KC_DOT) // >
  337. #define KC_QUES LSFT(KC_SLSH) // ?
  338. #define KC_QUESTION KC_QUES
  339. #define KC_DQT LSFT(KC_QUOT) // "
  340. #define KC_DOUBLE_QUOTE KC_DQT
  341. #define KC_DQUO KC_DQT
  342. #define KC_DELT KC_DELETE // Del key (four letter code)
  343. // Alias for function layers than expand past FN31
  344. #define FUNC(kc) (kc | QK_FUNCTION)
  345. // Aliases
  346. #define S(kc) LSFT(kc)
  347. #define F(kc) FUNC(kc)
  348. #define M(kc) (kc | QK_MACRO)
  349. #define MACROTAP(kc) (kc | QK_MACRO | FUNC_TAP<<8)
  350. #define MACRODOWN(...) (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)
  351. // L-ayer, T-ap - 256 keycode max, 16 layer max
  352. #define LT(layer, kc) (kc | QK_LAYER_TAP | ((layer & 0xF) << 8))
  353. #define AG_SWAP MAGIC_SWAP_ALT_GUI
  354. #define AG_NORM MAGIC_UNSWAP_ALT_GUI
  355. #define BL_ON BL_9
  356. #define BL_OFF BL_0
  357. // GOTO layer - 16 layers max
  358. // when:
  359. // ON_PRESS = 1
  360. // ON_RELEASE = 2
  361. // Unless you have a good reason not to do so, prefer ON_PRESS (1) as your default.
  362. // In fact, we changed it to assume ON_PRESS for sanity/simplicity. If needed, you can add your own
  363. // keycode modeled after the old version, kept below for this.
  364. /* #define TO(layer, when) (layer | QK_TO | (when << 0x4)) */
  365. #define TO(layer) (layer | QK_TO | (ON_PRESS << 0x4))
  366. // Momentary switch layer - 256 layer max
  367. #define MO(layer) (layer | QK_MOMENTARY)
  368. // Set default layer - 256 layer max
  369. #define DF(layer) (layer | QK_DEF_LAYER)
  370. // Toggle to layer - 256 layer max
  371. #define TG(layer) (layer | QK_TOGGLE_LAYER)
  372. // One-shot layer - 256 layer max
  373. #define OSL(layer) (layer | QK_ONE_SHOT_LAYER)
  374. // One-shot mod
  375. #define OSM(mod) (mod | QK_ONE_SHOT_MOD)
  376. // Layer tap-toggle
  377. #define TT(layer) (layer | QK_LAYER_TAP_TOGGLE)
  378. // M-od, T-ap - 256 keycode max
  379. #define MT(mod, kc) (kc | QK_MOD_TAP | ((mod & 0x1F) << 8))
  380. #define CTL_T(kc) MT(MOD_LCTL, kc)
  381. #define LCTL_T(kc) MT(MOD_LCTL, kc)
  382. #define RCTL_T(kc) MT(MOD_RCTL, kc)
  383. #define SFT_T(kc) MT(MOD_LSFT, kc)
  384. #define LSFT_T(kc) MT(MOD_LSFT, kc)
  385. #define RSFT_T(kc) MT(MOD_RSFT, kc)
  386. #define ALT_T(kc) MT(MOD_LALT, kc)
  387. #define LALT_T(kc) MT(MOD_LALT, kc)
  388. #define RALT_T(kc) MT(MOD_RALT, kc)
  389. #define ALGR_T(kc) MT(MOD_RALT, kc) // dual-function AltGR
  390. #define GUI_T(kc) MT(MOD_LGUI, kc)
  391. #define LGUI_T(kc) MT(MOD_LGUI, kc)
  392. #define RGUI_T(kc) MT(MOD_RGUI, kc)
  393. #define C_S_T(kc) MT((MOD_LCTL | MOD_LSFT), kc) // Control + Shift e.g. for gnome-terminal
  394. #define MEH_T(kc) MT((MOD_LCTL | MOD_LSFT | MOD_LALT), kc) // Meh is a less hyper version of the Hyper key -- doesn't include Win or Cmd, so just alt+shift+ctrl
  395. #define LCAG_T(kc) MT((MOD_LCTL | MOD_LALT | MOD_LGUI), kc) // Left control alt and gui
  396. #define RCAG_T(kc) MT((MOD_RCTL | MOD_RALT | MOD_RGUI), kc) // Right control alt and gui
  397. #define ALL_T(kc) MT((MOD_LCTL | MOD_LSFT | MOD_LALT | MOD_LGUI), kc) // see http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/
  398. #define SCMD_T(kc) MT((MOD_LGUI | MOD_LSFT), kc)
  399. #define SWIN_T(kc) SCMD_T(kc)
  400. // Dedicated keycode versions for Hyper and Meh, if you want to use them as standalone keys rather than mod-tap
  401. #define KC_HYPR HYPR(KC_NO)
  402. #define KC_MEH MEH(KC_NO)
  403. #ifdef UNICODE_ENABLE
  404. // For sending unicode codes.
  405. // You may not send codes over 7FFF -- this supports most of UTF8.
  406. // To have a key that sends out Œ, go UC(0x0152)
  407. #define UNICODE(n) (n | QK_UNICODE)
  408. #define UC(n) UNICODE(n)
  409. #endif
  410. #ifdef UNICODEMAP_ENABLE
  411. #define X(n) (n | QK_UNICODE_MAP)
  412. #endif
  413. #endif // QUANTUM_KEYCODES_H