config.h 2.7 KB

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  1. // Copyright 2022 Alexander Lozyuk (@keyzog)
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. /* key matrix size */
  5. /* Rows are doubled up */
  6. #define MATRIX_ROWS 10
  7. #define MATRIX_COLS 7
  8. // wiring of each half
  9. #define MATRIX_ROW_PINS { C6, D7, E6, B4, B5 }
  10. #define MATRIX_COL_PINS { F5, F6, F7, B1, B3, B2, B6 }
  11. /* COL2ROW, ROW2COL*/
  12. #define DIODE_DIRECTION COL2ROW
  13. /* Set 0 if debouncing isn't needed */
  14. #define DEBOUNCE 5
  15. /* Serial settings */
  16. #define USE_SERIAL
  17. /* serial.c configuration for split keyboard */
  18. #define SOFT_SERIAL_PIN D2
  19. /* Select hand configuration */
  20. #define MASTER_LEFT
  21. #define RGB_DI_PIN D4
  22. #define RGBLED_NUM 88
  23. #define RGBLED_SPLIT { 44, 44 }
  24. #define RGBLIGHT_SPLIT
  25. #define RGBLIGHT_LIMIT_VAL 120 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
  26. #define DRIVER_LED_TOTAL 88
  27. #define RGB_MATRIX_SPLIT { 44, 44 }
  28. #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 120 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
  29. #define SPLIT_TRANSPORT_MIRROR
  30. #ifdef RGBLIGHT_ENABLE
  31. #define RGBLIGHT_HUE_STEP 8
  32. #define RGBLIGHT_SAT_STEP 16
  33. #define RGBLIGHT_VAL_STEP 16
  34. #define RGBLIGHT_EFFECT_BREATHING
  35. #define RGBLIGHT_EFFECT_RAINBOW_MOOD
  36. #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
  37. #define RGBLIGHT_EFFECT_CHRISTMAS
  38. #define RGBLIGHT_EFFECT_STATIC_GRADIENT
  39. #define RGBLIGHT_EFFECT_TWINKLE
  40. #endif
  41. #ifdef RGB_MATRIX_ENABLE
  42. #define RGB_MATRIX_HUE_STEP 8
  43. #define RGB_MATRIX_SAT_STEP 16
  44. #define RGB_MATRIX_VAL_STEP 16
  45. #define RGB_MATRIX_SPD_STEP 10
  46. // EFFECTS
  47. #define ENABLE_RGB_MATRIX_ALPHAS_MODS
  48. #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  49. #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  50. #define ENABLE_RGB_MATRIX_BREATHING
  51. #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  52. #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  53. #define ENABLE_RGB_MATRIX_CYCLE_ALL
  54. #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  55. #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  56. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  57. #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  58. #define ENABLE_RGB_MATRIX_HUE_BREATHING
  59. #define ENABLE_RGB_MATRIX_HUE_WAVE
  60. // KEYPRESSES EFFECTS
  61. #define RGB_MATRIX_KEYPRESSES
  62. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  63. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  64. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  65. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  66. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  67. #define ENABLE_RGB_MATRIX_MULTISPLASH
  68. #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  69. #endif
  70. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  71. #define LOCKING_SUPPORT_ENABLE
  72. /* Locking resynchronize hack */
  73. #define LOCKING_RESYNC_ENABLE
  74. #define SPLIT_LAYER_STATE_ENABLE
  75. #define SPLIT_LED_STATE_ENABLE