4x4.h 2.7 KB

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  1. #ifndef FOURX4_H
  2. #define FOURX4_H
  3. #include "quantum.h"
  4. #define ___ KC_NO
  5. // This a shortcut to help you visually see your layout.
  6. // The first section contains all of the arguments
  7. // The second converts the arguments into a two-dimensional array
  8. #define LAYOUT_ortho_4x4( \
  9. K00, K01, K02, K03, \
  10. K10, K11, K12, K13, \
  11. K20, K21, K22, K23, \
  12. K30, K31, K32, K33 \
  13. ) \
  14. { \
  15. { K00, K01, K02, K03, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___}, \
  16. { K10, K11, K12, K13, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___}, \
  17. { K20, K21, K22, K23, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___}, \
  18. { K30, K31, K32, K33, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___} \
  19. }
  20. #define LAYOUT_ortho_4x8( \
  21. K00, K01, K02, K03, K04, K05, K06, K07, \
  22. K10, K11, K12, K13, K14, K15, K16, K17, \
  23. K20, K21, K22, K23, K24, K25, K26, K27, \
  24. K30, K31, K32, K33, K34, K35, K36, K37\
  25. ) \
  26. { \
  27. { K00, K01, K02, K03, K04, K05, K06, K07, ___, ___, ___, ___, ___, ___, ___, ___}, \
  28. { K10, K11, K12, K13, K14, K15, K16, K17, ___, ___, ___, ___, ___, ___, ___, ___}, \
  29. { K20, K21, K22, K23, K24, K25, K26, K27, ___, ___, ___, ___, ___, ___, ___, ___}, \
  30. { K30, K31, K32, K33, K34, K35, K35, K37, ___, ___, ___, ___, ___, ___, ___, ___} \
  31. }
  32. #define LAYOUT_ortho_4x12( \
  33. K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0a, K0b, \
  34. K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1a, K1b, \
  35. K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2a, K2b, \
  36. K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3a, K3b \
  37. ) \
  38. { \
  39. { K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0a, K0b, ___, ___, ___, ___}, \
  40. { K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1a, K1b, ___, ___, ___, ___}, \
  41. { K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2a, K2b, ___, ___, ___, ___}, \
  42. { K30, K31, K32, K33, K34, K35, K35, K37, K38, K39, K3a, K3b, ___, ___, ___, ___} \
  43. }
  44. #define LAYOUT_ortho_4x16( \
  45. K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0a, K0b, K0c, K0d, K0e, K0f, \
  46. K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1a, K1b, K1c, K1d, K1e, K1f, \
  47. K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2a, K2b, K2c, K2d, K2e, K2f, \
  48. K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3a, K3b, K3c, K3d, K3e, K3f \
  49. ) \
  50. { \
  51. { K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0a, K0b, K0c, K0d, K0e, K0f }, \
  52. { K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1a, K1b, K1c, K1d, K1e, K1f }, \
  53. { K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2a, K2b, K2c, K2d, K2e, K2f }, \
  54. { K30, K31, K32, K33, K34, K35, K35, K37, K38, K39, K3a, K3b, K3c, K3d, K3e, K3f } \
  55. }
  56. #endif