bantam44.h 1.0 KB

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  1. #ifndef BANTAM44_H
  2. #define BANTAM44_H
  3. #include "matrix.h"
  4. #include "keymap.h"
  5. #include "backlight.h"
  6. #include <stddef.h>
  7. // This a shortcut to help you visually see your layout.
  8. // The following is an example using the Planck MIT layout
  9. // The first section contains all of the arguements
  10. // The second converts the arguments into a two-dimensional array
  11. #define KEYMAP( \
  12. K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
  13. K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
  14. K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
  15. K30, K31, K32, K33, K34, K35, K36, K37, K38 \
  16. ) \
  17. { \
  18. { K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B }, \
  19. { K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, KC_NO, K2A }, \
  20. { K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B }, \
  21. { K30, K31, K32, KC_NO, K33, KC_NO, K34, KC_NO, K35, K36, K37, K38 }, \
  22. }
  23. void matrix_init_user(void);
  24. void matrix_scan_user(void);
  25. #endif