keymap.c 16 KB

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  1. // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
  2. // this is the style you want to emulate.
  3. #include "planck.h"
  4. #include "action_layer.h"
  5. #ifdef AUDIO_ENABLE
  6. #include "audio.h"
  7. #endif
  8. #include "eeconfig.h"
  9. extern keymap_config_t keymap_config;
  10. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  11. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  12. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  13. // entirely and just use numbers.
  14. #define _QWERTY 0
  15. #define _COLEMAK 1
  16. #define _DVORAK 2
  17. #define _LOWER 3
  18. #define _RAISE 4
  19. #define _MUSIC 5
  20. #define _PLOVER 6
  21. #define _ADJUST 16
  22. // Macro name shortcuts
  23. #define QWERTY M(_QWERTY)
  24. #define COLEMAK M(_COLEMAK)
  25. #define DVORAK M(_DVORAK)
  26. #define LOWER M(_LOWER)
  27. #define RAISE M(_RAISE)
  28. #define M_BL 5
  29. #define AUD_OFF M(6)
  30. #define AUD_ON M(7)
  31. #define MUS_OFF M(8)
  32. #define MUS_ON M(9)
  33. #define VC_IN M(10)
  34. #define VC_DE M(11)
  35. #define PLOVER M(12)
  36. #define EXT_PLV M(13)
  37. #define TOG_OUT M(14)
  38. // Fillers to make layering more clear
  39. #define _______ KC_TRNS
  40. #define XXXXXXX KC_NO
  41. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  42. /* Qwerty
  43. * ,-----------------------------------------------------------------------------------.
  44. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  45. * |------+------+------+------+------+-------------+------+------+------+------+------|
  46. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  47. * |------+------+------+------+------+------|------+------+------+------+------+------|
  48. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  49. * |------+------+------+------+------+------+------+------+------+------+------+------|
  50. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  51. * `-----------------------------------------------------------------------------------'
  52. */
  53. [_QWERTY] = {
  54. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  55. {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  56. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  57. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  58. },
  59. /* Colemak
  60. * ,-----------------------------------------------------------------------------------.
  61. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  62. * |------+------+------+------+------+-------------+------+------+------+------+------|
  63. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  64. * |------+------+------+------+------+------|------+------+------+------+------+------|
  65. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  66. * |------+------+------+------+------+------+------+------+------+------+------+------|
  67. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  68. * `-----------------------------------------------------------------------------------'
  69. */
  70. [_COLEMAK] = {
  71. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  72. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  73. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  74. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  75. },
  76. /* Dvorak
  77. * ,-----------------------------------------------------------------------------------.
  78. * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
  79. * |------+------+------+------+------+-------------+------+------+------+------+------|
  80. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  81. * |------+------+------+------+------+------|------+------+------+------+------+------|
  82. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  83. * |------+------+------+------+------+------+------+------+------+------+------+------|
  84. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  85. * `-----------------------------------------------------------------------------------'
  86. */
  87. [_DVORAK] = {
  88. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
  89. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  90. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  91. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  92. },
  93. /* Lower
  94. * ,-----------------------------------------------------------------------------------.
  95. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  96. * |------+------+------+------+------+-------------+------+------+------+------+------|
  97. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  98. * |------+------+------+------+------+------|------+------+------+------+------+------|
  99. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
  100. * |------+------+------+------+------+------+------+------+------+------+------+------|
  101. * | | | | | | | | Next | Vol- | Vol+ | Play |
  102. * `-----------------------------------------------------------------------------------'
  103. */
  104. [_LOWER] = {
  105. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  106. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  107. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
  108. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  109. },
  110. /* Raise
  111. * ,-----------------------------------------------------------------------------------.
  112. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  113. * |------+------+------+------+------+-------------+------+------+------+------+------|
  114. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  115. * |------+------+------+------+------+------|------+------+------+------+------+------|
  116. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
  117. * |------+------+------+------+------+------+------+------+------+------+------+------|
  118. * | | | | | | | | Next | Vol- | Vol+ | Play |
  119. * `-----------------------------------------------------------------------------------'
  120. */
  121. [_RAISE] = {
  122. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  123. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  124. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
  125. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  126. },
  127. /* Music (reserved for process_action_user)
  128. *
  129. */
  130. [_MUSIC] = {
  131. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  132. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  133. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  134. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LOWER, XXXXXXX, XXXXXXX, RAISE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX}
  135. },
  136. /* Plover layer (http://opensteno.org)
  137. * ,-----------------------------------------------------------------------------------.
  138. * | # | # | # | # | # | # | # | # | # | # | # | # |
  139. * |------+------+------+------+------+-------------+------+------+------+------+------|
  140. * | | S | T | P | H | * | * | F | P | L | T | D |
  141. * |------+------+------+------+------+------|------+------+------+------+------+------|
  142. * |TogOut| S | K | W | R | * | * | R | B | G | S | Z |
  143. * |------+------+------+------+------+------+------+------+------+------+------+------|
  144. * | Exit | | | A | O | | E | U | | | |
  145. * `-----------------------------------------------------------------------------------'
  146. */
  147. [_PLOVER] = {
  148. {KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
  149. {XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
  150. {TOG_OUT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  151. {EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
  152. },
  153. /* Adjust (Lower + Raise)
  154. * ,-----------------------------------------------------------------------------------.
  155. * | | Reset| | | | | | | | | | Del |
  156. * |------+------+------+------+------+-------------+------+------+------+------+------|
  157. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
  158. * |------+------+------+------+------+------|------+------+------+------+------+------|
  159. * | |Voice-|Voice+|Mus on|Musoff| | | | | | | |
  160. * |------+------+------+------+------+------+------+------+------+------+------+------|
  161. * | | | | | | | | | | | |
  162. * `-----------------------------------------------------------------------------------'
  163. */
  164. [_ADJUST] = {
  165. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  166. {_______, _______, _______, AUD_ON, AUD_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
  167. {_______, VC_DE, VC_IN, MUS_ON, MUS_OFF, _______, _______, _______, _______, _______, _______, _______},
  168. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  169. }
  170. };
  171. const uint16_t PROGMEM fn_actions[] = {
  172. };
  173. #ifdef AUDIO_ENABLE
  174. float tone_startup[][2] = {
  175. {440.0*pow(2.0,(31)/12.0), 12},
  176. {440.0*pow(2.0,(28)/12.0), 8},
  177. {440.0*pow(2.0,(19)/12.0), 8},
  178. {440.0*pow(2.0,(24)/12.0), 8},
  179. {440.0*pow(2.0,(28)/12.0), 20}
  180. };
  181. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  182. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  183. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  184. float tone_plover[][2] = SONG(PLOVER_SOUND);
  185. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  186. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  187. float goodbye[][2] = SONG(GOODBYE_SOUND);
  188. #endif
  189. void persistant_default_layer_set(uint16_t default_layer) {
  190. eeconfig_update_default_layer(default_layer);
  191. default_layer_set(default_layer);
  192. }
  193. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  194. {
  195. switch(id) {
  196. case _QWERTY:
  197. if (record->event.pressed) {
  198. #ifdef AUDIO_ENABLE
  199. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  200. #endif
  201. persistant_default_layer_set(1UL<<_QWERTY);
  202. }
  203. break;
  204. case _COLEMAK:
  205. if (record->event.pressed) {
  206. #ifdef AUDIO_ENABLE
  207. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  208. #endif
  209. persistant_default_layer_set(1UL<<_COLEMAK);
  210. }
  211. break;
  212. case _DVORAK:
  213. if (record->event.pressed) {
  214. #ifdef AUDIO_ENABLE
  215. PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
  216. #endif
  217. persistant_default_layer_set(1UL<<_DVORAK);
  218. }
  219. break;
  220. case _LOWER:
  221. if (record->event.pressed) {
  222. layer_on(_LOWER);
  223. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  224. } else {
  225. layer_off(_LOWER);
  226. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  227. }
  228. break;
  229. case _RAISE:
  230. if (record->event.pressed) {
  231. layer_on(_RAISE);
  232. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  233. } else {
  234. layer_off(_RAISE);
  235. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  236. }
  237. break;
  238. case M_BL:
  239. if (record->event.pressed) {
  240. register_code(KC_RSFT);
  241. #ifdef BACKLIGHT_ENABLE
  242. backlight_step();
  243. #endif
  244. } else {
  245. unregister_code(KC_RSFT);
  246. }
  247. break;
  248. case 6:
  249. if (record->event.pressed) {
  250. #ifdef AUDIO_ENABLE
  251. audio_off();
  252. #endif
  253. }
  254. break;
  255. case 7:
  256. if (record->event.pressed) {
  257. #ifdef AUDIO_ENABLE
  258. audio_on();
  259. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  260. #endif
  261. }
  262. break;
  263. case 8:
  264. if (record->event.pressed) {
  265. #ifdef AUDIO_ENABLE
  266. layer_off(_MUSIC);
  267. stop_all_notes();
  268. #endif
  269. }
  270. break;
  271. case 9:
  272. if (record->event.pressed) {
  273. #ifdef AUDIO_ENABLE
  274. PLAY_NOTE_ARRAY(music_scale, false, 0);
  275. layer_on(_MUSIC);
  276. #endif
  277. }
  278. break;
  279. case 10:
  280. if (record->event.pressed) {
  281. #ifdef AUDIO_ENABLE
  282. voice_iterate();
  283. PLAY_NOTE_ARRAY(music_scale, false, 0);
  284. #endif
  285. }
  286. break;
  287. case 11:
  288. if (record->event.pressed) {
  289. #ifdef AUDIO_ENABLE
  290. voice_deiterate();
  291. PLAY_NOTE_ARRAY(music_scale, false, 0);
  292. #endif
  293. }
  294. break;
  295. case 12:
  296. if (record->event.pressed) {
  297. #ifdef AUDIO_ENABLE
  298. stop_all_notes();
  299. PLAY_NOTE_ARRAY(tone_plover, false, 0);
  300. #endif
  301. layer_off(_RAISE);
  302. layer_off(_LOWER);
  303. layer_off(_ADJUST);
  304. layer_off(_MUSIC);
  305. layer_on(_PLOVER);
  306. if (!eeconfig_is_enabled()) {
  307. eeconfig_init();
  308. }
  309. keymap_config.raw = eeconfig_read_keymap();
  310. keymap_config.nkro = 1;
  311. eeconfig_update_keymap(keymap_config.raw);
  312. }
  313. break;
  314. case 13:
  315. if (record->event.pressed) {
  316. #ifdef AUDIO_ENABLE
  317. PLAY_NOTE_ARRAY(tone_plover_gb, false, 0);
  318. #endif
  319. layer_off(_PLOVER);
  320. }
  321. break;
  322. case 14:
  323. if (record->event.pressed) {
  324. return MACRO( D(E), D(R), D(F), D(V), D(O), D(L), U(E), U(R), U(F), U(V), U(O), U(L), END );
  325. }
  326. break;
  327. }
  328. return MACRO_NONE;
  329. };
  330. void matrix_init_user(void) {
  331. #ifdef AUDIO_ENABLE
  332. _delay_ms(20); // stops the tick
  333. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  334. #endif
  335. }
  336. #ifdef AUDIO_ENABLE
  337. void play_goodbye_tone()
  338. {
  339. PLAY_NOTE_ARRAY(goodbye, false, 0);
  340. _delay_ms(150);
  341. }
  342. uint8_t starting_note = 0x0C;
  343. int offset = 0;
  344. void process_action_user(keyrecord_t *record) {
  345. if (IS_LAYER_ON(_MUSIC)) {
  346. if (record->event.pressed) {
  347. play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
  348. } else {
  349. stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
  350. }
  351. }
  352. }
  353. #endif