keymap.c 15 KB

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  1. #include "preonic.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. #ifdef AUDIO_ENABLE
  5. #include "audio.h"
  6. #endif
  7. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  8. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  9. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  10. // entirely and just use numbers.
  11. #define _QWERTY 0
  12. #define _COLEMAK 1
  13. #define _DVORAK 2
  14. #define _LOWER 3
  15. #define _RAISE 4
  16. #define _MUSIC 5
  17. #define _ADJUST 6
  18. // Macro name shortcuts
  19. #define QWERTY M(_QWERTY)
  20. #define COLEMAK M(_COLEMAK)
  21. #define DVORAK M(_DVORAK)
  22. #define LOWER M(_LOWER)
  23. #define RAISE M(_RAISE)
  24. #define M_BL 5
  25. #ifdef AUDIO_ENABLE
  26. #define AUD_OFF M(6)
  27. #define AUD_ON M(7)
  28. #endif
  29. #define MUS_OFF M(8)
  30. #define MUS_ON M(9)
  31. // Fillers to make layering more clear
  32. #define _______ KC_TRNS
  33. #define XXXXXXX KC_NO
  34. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  35. /* Qwerty
  36. * ,-----------------------------------------------------------------------------------.
  37. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  38. * |------+------+------+------+------+------+------+------+------+------+------+------|
  39. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Del |
  40. * |------+------+------+------+------+-------------+------+------+------+------+------|
  41. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  42. * |------+------+------+------+------+------|------+------+------+------+------+------|
  43. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  44. * |------+------+------+------+------+------+------+------+------+------+------+------|
  45. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  46. * `-----------------------------------------------------------------------------------'
  47. */
  48. [_QWERTY] = {
  49. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  50. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL},
  51. {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  52. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  53. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  54. },
  55. /* Colemak
  56. * ,-----------------------------------------------------------------------------------.
  57. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  58. * |------+------+------+------+------+------+------+------+------+------+------+------|
  59. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del |
  60. * |------+------+------+------+------+-------------+------+------+------+------+------|
  61. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  62. * |------+------+------+------+------+------|------+------+------+------+------+------|
  63. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  64. * |------+------+------+------+------+------+------+------+------+------+------+------|
  65. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  66. * `-----------------------------------------------------------------------------------'
  67. */
  68. [_COLEMAK] = {
  69. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  70. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL},
  71. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  72. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  73. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  74. },
  75. /* Dvorak
  76. * ,-----------------------------------------------------------------------------------.
  77. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  78. * |------+------+------+------+------+------+------+------+------+------+------+------|
  79. * | Tab | " | , | . | P | Y | F | G | C | R | L | Del |
  80. * |------+------+------+------+------+-------------+------+------+------+------+------|
  81. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  82. * |------+------+------+------+------+------|------+------+------+------+------+------|
  83. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  84. * |------+------+------+------+------+------+------+------+------+------+------+------|
  85. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  86. * `-----------------------------------------------------------------------------------'
  87. */
  88. [_DVORAK] = {
  89. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  90. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL},
  91. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  92. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  93. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  94. },
  95. /* Lower
  96. * ,-----------------------------------------------------------------------------------.
  97. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  98. * |------+------+------+------+------+-------------+------+------+------+------+------|
  99. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
  100. * |------+------+------+------+------+-------------+------+------+------+------+------|
  101. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  102. * |------+------+------+------+------+------|------+------+------+------+------+------|
  103. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
  104. * |------+------+------+------+------+------+------+------+------+------+------+------|
  105. * | | | | | | | | Next | Vol- | Vol+ | Play |
  106. * `-----------------------------------------------------------------------------------'
  107. */
  108. [_LOWER] = {
  109. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  110. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
  111. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  112. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
  113. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  114. },
  115. /* Raise
  116. * ,-----------------------------------------------------------------------------------.
  117. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  118. * |------+------+------+------+------+------+------+------+------+------+------+------|
  119. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
  120. * |------+------+------+------+------+-------------+------+------+------+------+------|
  121. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  122. * |------+------+------+------+------+------|------+------+------+------+------+------|
  123. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
  124. * |------+------+------+------+------+------+------+------+------+------+------+------|
  125. * | | | | | | | | Next | Vol- | Vol+ | Play |
  126. * `-----------------------------------------------------------------------------------'
  127. */
  128. [_RAISE] = {
  129. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  130. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
  131. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  132. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
  133. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  134. },
  135. /* Adjust (Lower + Raise)
  136. * ,-----------------------------------------------------------------------------------.
  137. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
  138. * |------+------+------+------+------+------+------+------+------+------+------+------|
  139. * | | Reset| | | | | | | | | | Del |
  140. * |------+------+------+------+------+-------------+------+------+------+------+------|
  141. * | | | |Audoff|Aud on|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
  142. * |------+------+------+------+------+------|------+------+------+------+------+------|
  143. * | | | |Musoff|Mus on| | | | | | | |
  144. * |------+------+------+------+------+------+------+------+------+------+------+------|
  145. * | | | | | | | | | | | |
  146. * `-----------------------------------------------------------------------------------'
  147. */
  148. [_ADJUST] = {
  149. {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
  150. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  151. {_______, _______, _______, AUD_ON, AUD_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
  152. {_______, _______, _______, MUS_ON, MUS_OFF, _______, _______, _______, _______, _______, _______, _______},
  153. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  154. },
  155. /* Music (reserved for process_action_user)
  156. *
  157. */
  158. [_MUSIC] = {
  159. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  160. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  161. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  162. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  163. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LOWER, XXXXXXX, XXXXXXX, RAISE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX}
  164. }
  165. };
  166. const uint16_t PROGMEM fn_actions[] = {
  167. };
  168. #ifdef AUDIO_ENABLE
  169. float start_up[][2] = {
  170. {440.0*pow(2.0,(14)/12.0), 20},
  171. {440.0*pow(2.0,(26)/12.0), 8},
  172. {440.0*pow(2.0,(18)/12.0), 20},
  173. {440.0*pow(2.0,(26)/12.0), 8}
  174. };
  175. float tone_qwerty[][2] = {
  176. {440.0*pow(2.0,(23)/12.0), 8},
  177. {440.0*pow(2.0,(24)/12.0), 8},
  178. {0, 4},
  179. {440.0*pow(2.0,(31)/12.0), 16}
  180. };
  181. float tone_colemak[][2] = {
  182. {440.0*pow(2.0,(23)/12.0), 8},
  183. {440.0*pow(2.0,(24)/12.0), 8},
  184. {0, 4},
  185. {440.0*pow(2.0,(31)/12.0), 12},
  186. {0, 4},
  187. {440.0*pow(2.0,(35)/12.0), 12}
  188. };
  189. float tone_dvorak[][2] = {
  190. {440.0*pow(2.0,(23)/12.0), 8},
  191. {440.0*pow(2.0,(24)/12.0), 8},
  192. {0, 4},
  193. {440.0*pow(2.0,(31)/12.0), 8},
  194. {0, 4},
  195. {440.0*pow(2.0,(33)/12.0), 8},
  196. {0, 4},
  197. {440.0*pow(2.0,(31)/12.0), 8}
  198. };
  199. float tone_music[][2] = {
  200. {440.0*pow(2.0,(12)/12.0), 8},
  201. {440.0*pow(2.0,(14)/12.0), 8},
  202. {440.0*pow(2.0,(16)/12.0), 8},
  203. {440.0*pow(2.0,(17)/12.0), 8},
  204. {440.0*pow(2.0,(19)/12.0), 8},
  205. {440.0*pow(2.0,(21)/12.0), 8},
  206. {440.0*pow(2.0,(23)/12.0), 8},
  207. {440.0*pow(2.0,(24)/12.0), 8}
  208. };
  209. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  210. float goodbye[][2] = SONG(GOODBYE_SOUND);
  211. #endif
  212. void persistant_default_layer_set(uint16_t default_layer) {
  213. eeconfig_write_default_layer(default_layer);
  214. default_layer_set(default_layer);
  215. }
  216. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  217. {
  218. switch(id) {
  219. case _QWERTY:
  220. if (record->event.pressed) {
  221. #ifdef AUDIO_ENABLE
  222. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  223. #endif
  224. persistant_default_layer_set(1UL<<_QWERTY);
  225. }
  226. break;
  227. case _COLEMAK:
  228. if (record->event.pressed) {
  229. #ifdef AUDIO_ENABLE
  230. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  231. #endif
  232. persistant_default_layer_set(1UL<<_COLEMAK);
  233. }
  234. break;
  235. case _DVORAK:
  236. if (record->event.pressed) {
  237. #ifdef AUDIO_ENABLE
  238. PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
  239. #endif
  240. persistant_default_layer_set(1UL<<_DVORAK);
  241. }
  242. break;
  243. case _LOWER:
  244. if (record->event.pressed) {
  245. layer_on(_LOWER);
  246. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  247. } else {
  248. layer_off(_LOWER);
  249. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  250. }
  251. break;
  252. case _RAISE:
  253. if (record->event.pressed) {
  254. layer_on(_RAISE);
  255. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  256. } else {
  257. layer_off(_RAISE);
  258. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  259. }
  260. break;
  261. case M_BL:
  262. if (record->event.pressed) {
  263. register_code(KC_RSFT);
  264. #ifdef BACKLIGHT_ENABLE
  265. backlight_step();
  266. #endif
  267. } else {
  268. unregister_code(KC_RSFT);
  269. }
  270. break;
  271. case 6:
  272. if (record->event.pressed) {
  273. #ifdef AUDIO_ENABLE
  274. audio_off();
  275. #endif
  276. }
  277. break;
  278. case 7:
  279. if (record->event.pressed) {
  280. #ifdef AUDIO_ENABLE
  281. audio_on();
  282. PLAY_NOTE_ARRAY(start_up, false, 0);
  283. #endif
  284. }
  285. break;
  286. case 8:
  287. if (record->event.pressed) {
  288. #ifdef AUDIO_ENABLE
  289. layer_off(_MUSIC);
  290. stop_all_notes();
  291. #endif
  292. }
  293. break;
  294. case 9:
  295. if (record->event.pressed) {
  296. #ifdef AUDIO_ENABLE
  297. init_notes();
  298. PLAY_NOTE_ARRAY(music_scale, false, 0);
  299. layer_on(_MUSIC);
  300. #endif
  301. }
  302. break;
  303. }
  304. return MACRO_NONE;
  305. };
  306. uint8_t starting_note = 0x0C;
  307. int offset = 7;
  308. void process_action_user(keyrecord_t *record) {
  309. if (IS_LAYER_ON(_MUSIC)) {
  310. if (record->event.pressed) {
  311. play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
  312. } else {
  313. stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
  314. }
  315. }
  316. }
  317. void matrix_init_user(void) {
  318. #ifdef AUDIO_ENABLE
  319. init_notes();
  320. _delay_ms(10);
  321. PLAY_NOTE_ARRAY(start_up, false, 0);
  322. #endif
  323. }
  324. void play_goodbye_tone()
  325. {
  326. PLAY_NOTE_ARRAY(goodbye, false, 0);
  327. _delay_ms(150);
  328. }