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- /*
- The MIT License (MIT)
- Copyright (c) 2016 Fred Sundvik
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in all
- copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- SOFTWARE.
- */
- #ifndef VISUALIZER_H
- #define VISUALIZER_H
- #include <stdlib.h>
- #include <stdint.h>
- #include <stdbool.h>
- #include "gfx.h"
- #ifdef LCD_BACKLIGHT_ENABLE
- #include "lcd_backlight.h"
- #endif
- // This need to be called once at the start
- void visualizer_init(void);
- // This should be called at every matrix scan
- void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds);
- // This should be called when the keyboard goes to suspend state
- void visualizer_suspend(void);
- // This should be called when the keyboard wakes up from suspend state
- void visualizer_resume(void);
- // These functions are week, so they can be overridden by the keyboard
- // if needed
- GDisplay* get_lcd_display(void);
- GDisplay* get_led_display(void);
- // For emulator builds, this function need to be implemented
- #ifdef EMULATOR
- void draw_emulator(void);
- #endif
- // If you need support for more than 16 keyframes per animation, you can change this
- #define MAX_VISUALIZER_KEY_FRAMES 16
- struct keyframe_animation_t;
- typedef struct {
- uint32_t layer;
- uint32_t default_layer;
- uint32_t leds; // See led.h for available statuses
- bool suspended;
- } visualizer_keyboard_status_t;
- // The state struct is used by the various keyframe functions
- // It's also used for setting the LCD color and layer text
- // from the user customized code
- typedef struct visualizer_state_t {
- // The user code should primarily be modifying these
- uint32_t target_lcd_color;
- const char* layer_text;
- // The user visualizer(and animation functions) can read these
- visualizer_keyboard_status_t status;
- // These are used by the animation functions
- uint32_t current_lcd_color;
- uint32_t prev_lcd_color;
- #ifdef LCD_ENABLE
- font_t font_fixed5x8;
- font_t font_dejavusansbold12;
- #endif
- } visualizer_state_t;
- // Any custom keyframe function should have this signature
- // return true to get continuous updates, otherwise you will only get one
- // update per frame
- typedef bool (*frame_func)(struct keyframe_animation_t*, visualizer_state_t*);
- // Represents a keyframe animation, so fields are internal to the system
- // while others are meant to be initialized by the user code
- typedef struct keyframe_animation_t {
- // These should be initialized
- int num_frames;
- bool loop;
- int frame_lengths[MAX_VISUALIZER_KEY_FRAMES];
- frame_func frame_functions[MAX_VISUALIZER_KEY_FRAMES];
- // Used internally by the system, and can also be read by
- // keyframe update functions
- int current_frame;
- int time_left_in_frame;
- bool first_update_of_frame;
- bool last_update_of_frame;
- bool need_update;
- } keyframe_animation_t;
- extern GDisplay* LCD_DISPLAY;
- extern GDisplay* LED_DISPLAY;
- void start_keyframe_animation(keyframe_animation_t* animation);
- void stop_keyframe_animation(keyframe_animation_t* animation);
- // This runs the next keyframe, but does not update the animation state
- // Useful for crossfades for example
- void run_next_keyframe(keyframe_animation_t* animation, visualizer_state_t* state);
- // Some predefined keyframe functions that can be used by the user code
- // Does nothing, useful for adding delays
- bool keyframe_no_operation(keyframe_animation_t* animation, visualizer_state_t* state);
- // Animates the LCD backlight color between the current color and the target color (of the state)
- bool keyframe_animate_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state);
- // Sets the backlight color to the target color
- bool keyframe_set_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state);
- // Displays the layer text centered vertically on the screen
- bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state);
- // Displays a bitmap (0/1) of all the currently active layers
- bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state);
- bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
- bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
- // Call this once, when the initial animation has finished, alternatively you can call it
- // directly from the initalize_user_visualizer function (the animation can be null)
- bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* state);
- // These functions have to be implemented by the user
- void initialize_user_visualizer(visualizer_state_t* state);
- void update_user_visualizer_state(visualizer_state_t* state);
- void user_visualizer_suspend(visualizer_state_t* state);
- void user_visualizer_resume(visualizer_state_t* state);
- #endif /* VISUALIZER_H */
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