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- /*
- Copyright 2017 Fred Sundvik
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "simple_visualizer.h"
- // This function should be implemented by the keymap visualizer
- // Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
- // that the simple_visualizer assumes that you are updating
- // Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
- // stopped. This can be done by either double buffering it or by using constant strings
- static void get_visualizer_layer_and_color(visualizer_state_t* state) {
- uint8_t saturation = 60;
- if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
- saturation = 255;
- }
- if (state->status.layer & 0x4) {
- state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
- state->layer_text = "Media & Mouse";
- }
- else if (state->status.layer & 0x2) {
- state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
- state->layer_text = "Symbol";
- }
- else {
- state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
- state->layer_text = "Default";
- }
- }
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