keymap.c 2.6 KB

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  1. #include QMK_KEYBOARD_H
  2. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  3. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  4. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  5. // entirely and just use numbers.
  6. #define _MA 0 //Main layer
  7. #define _LO 1 //FN1
  8. #define _RA 2 //FN
  9. #define _______ KC_TRNS
  10. enum custom_keycodes {
  11. CTRLZ = SAFE_RANGE,
  12. CTRLX,
  13. CTRLC,
  14. CTRLV
  15. };
  16. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  17. [_MA] = LAYOUT_ansi(
  18. KC_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, \
  19. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, \
  20. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
  21. KC_LCTL, KC_LGUI, KC_LALT, MO(_LO), KC_SPC, KC_SPC, MO(_RA), KC_RALT, KC_APP, KC_RCTRL), \
  22. [_LO] = LAYOUT_ansi(
  23. KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
  24. KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, \
  25. _______, CTRLZ, CTRLX, CTRLC, CTRLV, _______, _______, KC_QUOT, KC_LBRC, KC_RBRC, KC_BSLS, _______, \
  26. _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET), \
  27. [_RA] = LAYOUT_ansi(
  28. _______, _______, _______, _______, _______, _______, _______, KC_PGUP, KC_UP, KC_PGDN, _______, _______, _______, \
  29. KC_CAPS, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, \
  30. _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY, KC_PSCR, \
  31. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______), \
  32. };
  33. void led_set_user(uint8_t usb_led) {
  34. if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
  35. // Turn capslock on
  36. PORTE &= ~(1 << 6);
  37. } else {
  38. // Turn capslock off
  39. PORTE |= (1 << 6);
  40. }
  41. }
  42. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  43. if (record->event.pressed) {
  44. switch(keycode) {
  45. case CTRLZ:
  46. SEND_STRING(SS_LCTRL("z"));
  47. return false;
  48. case CTRLX:
  49. SEND_STRING(SS_LCTRL("x"));
  50. return false;
  51. case CTRLC:
  52. SEND_STRING(SS_LCTRL("c"));
  53. return false;
  54. case CTRLV:
  55. SEND_STRING(SS_LCTRL("v"));
  56. return false;
  57. }
  58. }
  59. return true;
  60. };