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- #include <stdint.h>
- #include <stdbool.h>
- #include <avr/io.h>
- #include <util/delay.h>
- #include "musical_notes.h"
- #include "song_list.h"
- #include "voices.h"
- #ifndef AUDIO_H
- #define AUDIO_H
- // Largely untested PWM audio mode (doesn't sound as good)
- // #define PWM_AUDIO
- // #define VIBRATO_ENABLE
- // Enable vibrato strength/amplitude - slows down ISR too much
- // #define VIBRATO_STRENGTH_ENABLE
- typedef union {
- uint8_t raw;
- struct {
- bool enable :1;
- uint8_t level :7;
- };
- } audio_config_t;
- void audio_toggle(void);
- void audio_on(void);
- void audio_off(void);
- // Vibrato rate functions
- #ifdef VIBRATO_ENABLE
- void set_vibrato_rate(float rate);
- void increase_vibrato_rate(float change);
- void decrease_vibrato_rate(float change);
- #ifdef VIBRATO_STRENGTH_ENABLE
- void set_vibrato_strength(float strength);
- void increase_vibrato_strength(float change);
- void decrease_vibrato_strength(float change);
- #endif
- #endif
- // Polyphony functions
- void set_polyphony_rate(float rate);
- void enable_polyphony();
- void disable_polyphony();
- void increase_polyphony_rate(float change);
- void decrease_polyphony_rate(float change);
- void set_timbre(float timbre);
- void set_tempo(float tempo);
- void increase_tempo(uint8_t tempo_change);
- void decrease_tempo(uint8_t tempo_change);
- void audio_init();
- #ifdef PWM_AUDIO
- void play_sample(uint8_t * s, uint16_t l, bool r);
- #endif
- void play_note(float freq, int vol);
- void stop_note(float freq);
- void stop_all_notes(void);
- void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat, float n_rest);
- #define SCALE (int []){ 0 + (12*0), 2 + (12*0), 4 + (12*0), 5 + (12*0), 7 + (12*0), 9 + (12*0), 11 + (12*0), \
- 0 + (12*1), 2 + (12*1), 4 + (12*1), 5 + (12*1), 7 + (12*1), 9 + (12*1), 11 + (12*1), \
- 0 + (12*2), 2 + (12*2), 4 + (12*2), 5 + (12*2), 7 + (12*2), 9 + (12*2), 11 + (12*2), \
- 0 + (12*3), 2 + (12*3), 4 + (12*3), 5 + (12*3), 7 + (12*3), 9 + (12*3), 11 + (12*3), \
- 0 + (12*4), 2 + (12*4), 4 + (12*4), 5 + (12*4), 7 + (12*4), 9 + (12*4), 11 + (12*4), }
- // These macros are used to allow play_notes to play an array of indeterminate
- // length. This works around the limitation of C's sizeof operation on pointers.
- // The global float array for the song must be used here.
- #define NOTE_ARRAY_SIZE(x) ((int16_t)(sizeof(x) / (sizeof(x[0]))))
- #define PLAY_NOTE_ARRAY(note_array, note_repeat, note_rest_style) play_notes(¬e_array, NOTE_ARRAY_SIZE((note_array)), (note_repeat), (note_rest_style));
- void play_goodbye_tone(void);
- void play_startup_tone(void);
- #endif
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