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- #include "lets_split_eh.h"
- #include "bbaserdem.h"
- void matrix_init_keymap (void) {
- }
- uint32_t layer_state_set_keymap(uint32_t state) {
- return state;
- }
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- // Main Dvorak layer
- [_DV] = LAYOUT_letssplit_wrapper(DVORAK),
- // Turkish and special character overlay
- [_AL] = LAYOUT_letssplit_wrapper(ALTCHAR),
- // Gaming layer
- [_GA] = LAYOUT_letssplit_wrapper(GAME),
- // Numbers layer
- [_NU] = LAYOUT_letssplit_wrapper(NUMBERS),
- // Settings layer
- [_SE] = LAYOUT_letssplit_wrapper(SETTINGS),
- // Mouse emulation layer
- [_MO] = LAYOUT_letssplit_wrapper(MOUSE),
- // Music layer
- [_MU] = LAYOUT_letssplit_wrapper(MUSIC),
- };
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