keymap.c 728 B

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  1. #include "lets_split_eh.h"
  2. #include "bbaserdem.h"
  3. void matrix_init_keymap (void) {
  4. }
  5. uint32_t layer_state_set_keymap(uint32_t state) {
  6. return state;
  7. }
  8. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  9. // Main Dvorak layer
  10. [_DV] = LAYOUT_letssplit_wrapper(DVORAK),
  11. // Turkish and special character overlay
  12. [_AL] = LAYOUT_letssplit_wrapper(ALTCHAR),
  13. // Gaming layer
  14. [_GA] = LAYOUT_letssplit_wrapper(GAME),
  15. // Numbers layer
  16. [_NU] = LAYOUT_letssplit_wrapper(NUMBERS),
  17. // Settings layer
  18. [_SE] = LAYOUT_letssplit_wrapper(SETTINGS),
  19. // Mouse emulation layer
  20. [_MO] = LAYOUT_letssplit_wrapper(MOUSE),
  21. // Music layer
  22. [_MU] = LAYOUT_letssplit_wrapper(MUSIC),
  23. };