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- """Functions that help you work with QMK keymaps.
- """
- from pathlib import Path
- from qmk.path import is_keyboard
- from qmk.keyboard import rules_mk
- # The `keymap.c` template to use when a keyboard doesn't have its own
- DEFAULT_KEYMAP_C = """#include QMK_KEYBOARD_H
- /* THIS FILE WAS GENERATED!
- *
- * This file was generated by qmk json2c. You may or may not want to
- * edit it directly.
- */
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- __KEYMAP_GOES_HERE__
- };
- """
- def template(keyboard):
- """Returns the `keymap.c` template for a keyboard.
- If a template exists in `keyboards/<keyboard>/templates/keymap.c` that
- text will be used instead of `DEFAULT_KEYMAP_C`.
- Args:
- keyboard
- The keyboard to return a template for.
- """
- template_file = Path('keyboards/%s/templates/keymap.c' % keyboard)
- if template_file.exists():
- return template_file.read_text()
- return DEFAULT_KEYMAP_C
- def _strip_any(keycode):
- """Remove ANY() from a keycode.
- """
- if keycode.startswith('ANY(') and keycode.endswith(')'):
- keycode = keycode[4:-1]
- return keycode
- def is_keymap_dir(keymap):
- """Return True if Path object `keymap` has a keymap file inside.
- """
- for file in ('keymap.c', 'keymap.json'):
- if (keymap / file).is_file():
- return True
- def generate(keyboard, layout, layers):
- """Returns a keymap.c for the specified keyboard, layout, and layers.
- Args:
- keyboard
- The name of the keyboard
- layout
- The LAYOUT macro this keymap uses.
- layers
- An array of arrays describing the keymap. Each item in the inner array should be a string that is a valid QMK keycode.
- """
- layer_txt = []
- for layer_num, layer in enumerate(layers):
- if layer_num != 0:
- layer_txt[-1] = layer_txt[-1] + ','
- layer = map(_strip_any, layer)
- layer_keys = ', '.join(layer)
- layer_txt.append('\t[%s] = %s(%s)' % (layer_num, layout, layer_keys))
- keymap = '\n'.join(layer_txt)
- keymap_c = template(keyboard)
- return keymap_c.replace('__KEYMAP_GOES_HERE__', keymap)
- def write(keyboard, keymap, layout, layers):
- """Generate the `keymap.c` and write it to disk.
- Returns the filename written to.
- Args:
- keyboard
- The name of the keyboard
- keymap
- The name of the keymap
- layout
- The LAYOUT macro this keymap uses.
- layers
- An array of arrays describing the keymap. Each item in the inner array should be a string that is a valid QMK keycode.
- """
- keymap_c = generate(keyboard, layout, layers)
- keymap_file = keymap(keyboard) / keymap / 'keymap.c'
- keymap_file.parent.mkdir(parents=True, exist_ok=True)
- keymap_file.write_text(keymap_c)
- return keymap_file
- def locate_keymap(keyboard, keymap):
- """Returns the path to a keymap for a specific keyboard.
- """
- if not is_keyboard(keyboard):
- raise KeyError('Invalid keyboard: ' + repr(keyboard))
- # Check the keyboard folder first, last match wins
- checked_dirs = ''
- keymap_path = ''
- for dir in keyboard.split('/'):
- if checked_dirs:
- checked_dirs = '/'.join((checked_dirs, dir))
- else:
- checked_dirs = dir
- keymap_dir = Path('keyboards') / checked_dirs / 'keymaps'
- if (keymap_dir / keymap / 'keymap.c').exists():
- keymap_path = keymap_dir / keymap / 'keymap.c'
- if (keymap_dir / keymap / 'keymap.json').exists():
- keymap_path = keymap_dir / keymap / 'keymap.json'
- if keymap_path:
- return keymap_path
- # Check community layouts as a fallback
- rules = rules_mk(keyboard)
- if "LAYOUTS" in rules:
- for layout in rules["LAYOUTS"].split():
- community_layout = Path('layouts/community') / layout / keymap
- if community_layout.exists():
- if (community_layout / 'keymap.json').exists():
- return community_layout / 'keymap.json'
- if (community_layout / 'keymap.c').exists():
- return community_layout / 'keymap.c'
- def list_keymaps(keyboard):
- """ List the available keymaps for a keyboard.
- Args:
- keyboard: the keyboards full name with vendor and revision if necessary, example: clueboard/66/rev3
- Returns:
- a set with the names of the available keymaps
- """
- # parse all the rules.mk files for the keyboard
- rules = rules_mk(keyboard)
- names = set()
- if rules:
- # qmk_firmware/keyboards
- keyboards_dir = Path('keyboards')
- # path to the keyboard's directory
- kb_path = keyboards_dir / keyboard
- # walk up the directory tree until keyboards_dir
- # and collect all directories' name with keymap.c file in it
- while kb_path != keyboards_dir:
- keymaps_dir = kb_path / "keymaps"
- if keymaps_dir.exists():
- names = names.union([keymap.name for keymap in keymaps_dir.iterdir() if is_keymap_dir(keymap)])
- kb_path = kb_path.parent
- # if community layouts are supported, get them
- if "LAYOUTS" in rules:
- for layout in rules["LAYOUTS"].split():
- cl_path = Path('layouts/community') / layout
- if cl_path.exists():
- names = names.union([keymap.name for keymap in cl_path.iterdir() if is_keymap_dir(keymap)])
- return sorted(names)
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