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- #pragma once
- #include "csc027.h"
- #define MC_RSFE RSFT_T(KC_ENT) // Right Shift on hold, Enter on tap
- #define MC_LSEC LSFT_T(KC_ESC) // Left Shift on hold, Escape on tap
- #define ________________ KC_TRNS
- /* QWERTY Layer
- *
- * The basic layer of this keymap is a QWERTY layer.
- *
- * - Modifier keys more closely resemble a standard keyboard's layout.
- * - There is a "Nxt L" function that cycles through the QWERTY and
- * game layers. This has been implemented by hard coding the jump to the
- * next layer in each of the layers using the TO() macro. Currently, the
- * "Nxt L" function skips over the momentary layers (i.e., Mouse, Git,
- * Lower, Raise, and Convenience layers).
- * - There is a "Rst L" function that resets the current layer to the
- * QWERTY layer.
- * - The "Git" one shot function goes to the macro layer which has Git
- * commands implemented.
- * - The Right Shift key also doubles as an Enter key if it is tapped rather
- * than held.
- *
- * ,-----------------------------------. ,-----------------------------------.
- * | Tab | Q | W | E | R | T | | Y | U | I | O | P |BkSpc|
- * |-----------------------------------| |-----------------------------------|
- * | Esc | A | S | D | F | G | | H | J | K | L | ; | ' |
- * |-----------------------------------| |-----------------------------------|
- * |Shift| Z | X | C | V | B | | N | M | , | . | / |Sf/En|
- * |-----------------------------------| |-----------------------------------|
- * |Cntrl|Super| Alt |Convc|Lower|Space| |Space|Raise| \ | Git |Nxt L|Rst L|
- * `-----------------------------------' `-----------------------------------'
- */
- #define _____________________QWERTY_L1_____________________ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
- #define _____________________QWERTY_L2_____________________ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G
- #define _____________________QWERTY_L3_____________________ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B
- #define _____________________QWERTY_L4_____________________ KC_LCTL, KC_LGUI, KC_LALT, MO(_CN), LOWER, KC_SPC
- #define _____________________QWERTY_R1_____________________ KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC
- #define _____________________QWERTY_R2_____________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT
- #define _____________________QWERTY_R3_____________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MC_RSFE
- #define _____________________QWERTY_R4_____________________ KC_SPC, RAISE, KC_BSLS, OSL(_GT), TO(_GG), XXXXXXX
- /* Raise Layer
- *
- * The Raise layer accommodates the Home, End, Page Up, and Page Down keys
- * in what would be the Vim arrow keys positions. This is done as opposed
- * to using C-D, C-U, 0, $, and ^, because it would require a separate layer.
- *
- * - The top row has the shifted versions of the number row, rather than the
- * numbers themselves. This is a change to have a mnemonic where shifted
- * elements are on the Raise layer. This also makes it easy to use some of
- * Vim style movement controls (e.g. $, %), but makes it harder for others
- * (e.g. ^, (, )). Consider swapping the number row with the shifted number
- * row if you do not care about the mnemonic.
- * - The Left Brace, Right Brace, Underscore, and Plus keys have been moved
- * from the right side to the left side. This will take some getting used
- * to, as these keys are normally on the right side of the keyboard. An
- * alternative would be to keep the keys on the right hand side just under
- * the Parentheses. This would prevent the use of Vim arrow keys however.
- * - The F keys have been laid across the bottom in the Raise layer, rather
- * than the Lower layer to allow easy access to the Alt-F4 chord for
- * Windows. When the F keys were put in the Lower layer, it made it hard
- * to use this chord, as the Lower key, the Alt key, and the F4 key were
- * all right next to each other.
- * - A Delete key has been added in this layer to allow easy access to the
- * Control-Alt-Delete login chord for Windows.
- *
- * ,-----------------------------------. ,-----------------------------------.
- * | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | Del |
- * |-----------------------------------| |-----------------------------------|
- * | | _ | + | { | } | Caps| | Home| PgDn| PgUp| End | | |
- * |-----------------------------------| |-----------------------------------|
- * | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | |
- * |-----------------------------------| |-----------------------------------|
- * | | | | | | | | | | | | | |
- * `-----------------------------------' `-----------------------------------'
- */
- #define ______________________RAISE_L1_____________________ KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
- #define ______________________RAISE_L2_____________________ _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_CAPS
- #define ______________________RAISE_L3_____________________ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
- #define ______________________RAISE_L4_____________________ _______, _______, _______, _______, _______, _______
- #define ______________________RAISE_R1_____________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DELT
- #define ______________________RAISE_R2_____________________ KC_HOME, KC_PGDN, KC_PGUP, KC_END, XXXXXXX, XXXXXXX
- #define ______________________RAISE_R3_____________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______
- #define ______________________RAISE_R4_____________________ _______, _______, _______, _______, XXXXXXX, XXXXXXX
- /* Lower Layer
- *
- * The lower layout scheme accommodates the Vim style arrow keys.
- *
- * - The arrow keys are in the normal Vim positions.
- * - The Left Square Bracket, Right Square Bracket, Minus, and Equal keys
- * have been moved from the right side to the left side. This will take
- * some getting used to, as it is on the left rather than the right.
- * - A Delete key has been added in this layer to allow easy access to the
- * Control-Alt-Delete login chord for Windows.
- * - The remaining F keys are in this layer.
- *
- * ,-----------------------------------. ,-----------------------------------.
- * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
- * |-----------------------------------| |-----------------------------------|
- * | | - | = | [ | ] | | | Left| Down| Up |Right| | |
- * |-----------------------------------| |-----------------------------------|
- * | | F11 | F12 | | | | | | | | | | |
- * |-----------------------------------| |-----------------------------------|
- * | | | | | | | | | | | | | |
- * `-----------------------------------' `-----------------------------------'
- */
- #define ______________________LOWER_L1_____________________ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5
- #define ______________________LOWER_L2_____________________ _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, XXXXXXX
- #define ______________________LOWER_L3_____________________ _______, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX
- #define ______________________LOWER_L4_____________________ _______, _______, _______, _______, _______, _______
- #define ______________________LOWER_R1_____________________ KC_6, KC_7, KC_8, KC_9, KC_0, KC_DELT
- #define ______________________LOWER_R2_____________________ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, XXXXXXX
- #define ______________________LOWER_R3_____________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______
- #define ______________________LOWER_R4_____________________ _______, _______, _______, _______, XXXXXXX, XXXXXXX
- /* MIT Layout (Mouse)
- *
- * The mouse layer adds keys to use the keyboard like a mouse.
- *
- * ,-----------------------------------. ,-----------------------------------.
- * | | | | | | | | | | | | | |
- * |-----------------------------------| |-----------------------------------|
- * | | | |Ms-Lc|Ms-Rc| | | Ms-L| Ms-D| Ms-U| Ms-R| | |
- * |-----------------------------------| |-----------------------------------|
- * | | | | | | | | | | | | | |
- * |-----------------------------------| |-----------------------------------|
- * | | | | | | | | | | | | | |
- * `-----------------------------------' `-----------------------------------'
- */
- #define ______________________MOUSE_L1_____________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
- #define ______________________MOUSE_L2_____________________ _______, XXXXXXX, XXXXXXX, KC_BTN1, KC_BTN2, XXXXXXX
- #define ______________________MOUSE_L3_____________________ _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
- #define ______________________MOUSE_L4_____________________ _______, _______, _______, _______, _______, _______
- #define ______________________MOUSE_R1_____________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
- #define ______________________MOUSE_R2_____________________ KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX, XXXXXXX
- #define ______________________MOUSE_R3_____________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______
- #define ______________________MOUSE_R4_____________________ _______, _______, _______, _______, XXXXXXX, XXXXXXX
- /* MIT Layout (Git)
- *
- * The macro layer that has common git commands.
- *
- * ,-----------------------------------. ,-----------------------------------.
- * | |Chery| Show|Rebas|Reset| Tag | | | Pull| Init|Rmote| Push| |
- * |-----------------------------------| |-----------------------------------|
- * | | Add |Sttus| Diff|Fetch| Grep| |Stash| |ChkOt| Log | | |
- * |-----------------------------------| |-----------------------------------|
- * | | | |Comit| Move|Brnch| | |Merge| | | | |
- * |-----------------------------------| |-----------------------------------|
- * | | | | | | | | | | | | | |
- * `-----------------------------------' `-----------------------------------'
- */
- #define _______________________GIT_L1______________________ XXXXXXX, MC_cherrypick, MC_show, MC_rebase, MC_reset, MC_tag
- #define _______________________GIT_L2______________________ _______, MC_add, MC_status, MC_diff, MC_fetch, MC_grep
- #define _______________________GIT_L3______________________ _______, XXXXXXX, XXXXXXX, MC_commit, MC_mv, MC_branch
- #define _______________________GIT_L4______________________ _______, _______, _______, _______, _______, _______
- #define _______________________GIT_R1______________________ XXXXXXX, MC_pull, MC_init, MC_remote, MC_push, XXXXXXX
- #define _______________________GIT_R2______________________ MC_stash, XXXXXXX, MC_checkout, MC_log, XXXXXXX, XXXXXXX
- #define _______________________GIT_R3______________________ XXXXXXX, MC_merge, XXXXXXX, XXXXXXX, XXXXXXX, _______
- #define _______________________GIT_R4______________________ _______, _______, _______, _______, XXXXXXX, XXXXXXX
- /* MIT Layout (Convenience)
- *
- * The Convenience layer adds miscellaneous chords to the keyboard.
- *
- * - The Number Lock key is physically in the same spot as the Caps Lock key
- * in the raise layer.
- * - There is also a Backspace Key for convenience.
- * - There is a convenience macro to type the Control-Alt-Delete login chord for Windows.
- * - There is a convenience macro to switch context from the Remote Desktop to the local
- * machine in Windows.
- * - There are convenience macros to switch between virtual desktops in Windows.
- * - There are convenience macros to create and delete virtual desktops in Windows.
- *
- * ,-----------------------------------. ,-----------------------------------.
- * | | |Insrt|ScrLk|PrtSc| | | | | | | |BkSpc|
- * |-----------------------------------| |-----------------------------------|
- * | | | App | LCAD|MRDCC|NmLck| |MVTDL|MVTDC|MVTDN|MVTDR| | |
- * |-----------------------------------| |-----------------------------------|
- * | | | | | | | | | | | | | |
- * |-----------------------------------| |-----------------------------------|
- * | | | | | | | | | | | | | |
- * `-----------------------------------' `-----------------------------------'
- */
- #define ___________________CONVENIENCE_L1__________________ XXXXXXX, XXXXXXX, KC_INS, KC_SLCK, KC_PSCR, XXXXXXX
- #define ___________________CONVENIENCE_L2__________________ _______, XXXXXXX, KC_APP, MC_lcad, MC_rdcc, KC_NLCK
- #define ___________________CONVENIENCE_L3__________________ _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
- #define ___________________CONVENIENCE_L4__________________ _______, _______, _______, _______, _______, _______
- #define ___________________CONVENIENCE_R1__________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_BSPC
- #define ___________________CONVENIENCE_R2__________________ MC_vtdl, MC_vtdc, MC_vtdn, MC_vtdr, XXXXXXX, XXXXXXX
- #define ___________________CONVENIENCE_R3__________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______
- #define ___________________CONVENIENCE_R4__________________ _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
- /* General Game Layer
- *
- * ,-----------------------------------. ,-----------------------------------.
- * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |BkSpc|
- * |-----------------------------------| |-----------------------------------|
- * | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
- * |-----------------------------------| |-----------------------------------|
- * |Sf/Ec| A | S | D | F | G | | H | J | K | L | ; |Enter|
- * |-----------------------------------| |-----------------------------------|
- * | Ctl | Z | Alt | X | C |Space| |Space| M | B | . |Nxt L|Rst L|
- * `-----------------------------------' `-----------------------------------'
- */
- #define ________________General_Game_4x12_L1_______________ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5
- #define ________________General_Game_4x12_L2_______________ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
- #define ________________General_Game_4x12_L3_______________ MC_LSEC, KC_A, KC_S, KC_D, KC_F, KC_G
- #define ________________General_Game_4x12_L4_______________ KC_LCTL, KC_Z, KC_LALT, KC_X, KC_C, KC_SPC
- #define ________________General_Game_4x12_R1_______________ KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC
- #define ________________General_Game_4x12_R2_______________ KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS
- #define ________________General_Game_4x12_R3_______________ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT
- #define ________________General_Game_4x12_R4_______________ KC_SPC, KC_M, KC_B, KC_DOT, TO(_CS), TO(_QW)
- /* CS:GO Layer
- *
- * ,-----------------------------------. ,-----------------------------------.
- * | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |BkSpc|
- * |-----------------------------------| |-----------------------------------|
- * | Tab | Q | W | E | R | T | | Y | 4 | 5 | 6 | |NmLck|
- * |-----------------------------------| |-----------------------------------|
- * |Shift| A | S | D | F | G | | H | 1 | 2 | 3 |Enter| Esc |
- * |-----------------------------------| |-----------------------------------|
- * | Ctl | Z | Alt | X | B |Space| |Space| 0 | 0 | . |Nxt L|Rst L|
- * `-----------------------------------' `-----------------------------------'
- */
- #define ___________________CSGO_4x12_L1____________________ XXXXXXX, KC_1, KC_2, KC_3, KC_4, KC_5
- #define ___________________CSGO_4x12_L2____________________ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
- #define ___________________CSGO_4x12_L3____________________ KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G
- #define ___________________CSGO_4x12_L4____________________ KC_LCTL, KC_Z, KC_LALT, KC_X, KC_B, KC_SPC
- #define ___________________CSGO_4x12_R1____________________ KC_6, KC_P7, KC_P8, KC_P9, KC_0, KC_BSPC
- #define ___________________CSGO_4x12_R2____________________ KC_Y, KC_P4, KC_P5, KC_P6, XXXXXXX, KC_NLCK
- #define ___________________CSGO_4x12_R3____________________ KC_H, KC_P1, KC_P2, KC_P3, KC_PENT, KC_ESC
- #define ___________________CSGO_4x12_R4____________________ KC_SPC, KC_P0, KC_P0, KC_PDOT, TO(_QW), TO(_QW)
- /* Convenience macros
- *
- * These are accelerator macros for simplifying declaration of PROGMEM strings
- */
- // Declare variable name
- #define CUSTOM_VAR(VAR) mc_##VAR
- // Declare PROGMEM string using the variable name
- #define CUSTOM_DEF(VAR) const char CUSTOM_VAR(VAR)[] PROGMEM =
- // Declare enum name
- #define CUSTOM_ENUM(VAR) MC_##VAR
- #define CUSTOM_MACRO_STRING(X) X
- #define COMMA_DELIM(...) ,
- #define SEMI_DELIM(...) ;
- #define DROP(...)
- /* Keycode synchronization macros
- *
- * These macros help synchronize the keycodes between the string declaration, string pointer declaration, and enum order.
- */
- #define CUSTOM_MACROS(CUSTOM_NAME, CUSTOM_STRING, CUSTOM_DELIM) \
- CUSTOM_NAME(add) CUSTOM_STRING("git add ") CUSTOM_DELIM() \
- CUSTOM_NAME(branch) CUSTOM_STRING("git branch ") CUSTOM_DELIM() \
- CUSTOM_NAME(checkout) CUSTOM_STRING("git checkout ") CUSTOM_DELIM() \
- CUSTOM_NAME(cherrypick) CUSTOM_STRING("git cherry-pick ") CUSTOM_DELIM() \
- CUSTOM_NAME(commit) CUSTOM_STRING("git commit -m \"\""SS_TAP(X_LEFT)) CUSTOM_DELIM() \
- CUSTOM_NAME(diff) CUSTOM_STRING("git diff ") CUSTOM_DELIM() \
- CUSTOM_NAME(fetch) CUSTOM_STRING("git fetch ") CUSTOM_DELIM() \
- CUSTOM_NAME(grep) CUSTOM_STRING("git grep ") CUSTOM_DELIM() \
- CUSTOM_NAME(log) CUSTOM_STRING("git log --decorate --oneline --graph ") CUSTOM_DELIM() \
- CUSTOM_NAME(init) CUSTOM_STRING("git init ") CUSTOM_DELIM() \
- CUSTOM_NAME(mv) CUSTOM_STRING("git mv ") CUSTOM_DELIM() \
- CUSTOM_NAME(merge) CUSTOM_STRING("git merge ") CUSTOM_DELIM() \
- CUSTOM_NAME(push) CUSTOM_STRING("git push ") CUSTOM_DELIM() \
- CUSTOM_NAME(pull) CUSTOM_STRING("git pull ") CUSTOM_DELIM() \
- CUSTOM_NAME(rebase) CUSTOM_STRING("git rebase ") CUSTOM_DELIM() \
- CUSTOM_NAME(remote) CUSTOM_STRING("git remote ") CUSTOM_DELIM() \
- CUSTOM_NAME(reset) CUSTOM_STRING("git reset ") CUSTOM_DELIM() \
- CUSTOM_NAME(show) CUSTOM_STRING("git show ") CUSTOM_DELIM() \
- CUSTOM_NAME(stash) CUSTOM_STRING("git stash ") CUSTOM_DELIM() \
- CUSTOM_NAME(status) CUSTOM_STRING("git status ") CUSTOM_DELIM() \
- CUSTOM_NAME(tag) CUSTOM_STRING("git tag ") CUSTOM_DELIM() \
- CUSTOM_NAME(rdcc) CUSTOM_STRING(SS_LCTL(SS_LALT(SS_TAP(X_HOME)))) CUSTOM_DELIM() \
- CUSTOM_NAME(lcad) CUSTOM_STRING(SS_LCTL(SS_LALT(SS_TAP(X_DELETE)))) CUSTOM_DELIM() \
- CUSTOM_NAME(vtdl) CUSTOM_STRING(SS_LCTL(SS_LGUI(SS_TAP(X_LEFT)))) CUSTOM_DELIM() \
- CUSTOM_NAME(vtdc) CUSTOM_STRING(SS_LCTL(SS_LGUI(SS_TAP(X_F4)))) CUSTOM_DELIM() \
- CUSTOM_NAME(vtdn) CUSTOM_STRING(SS_LCTL(SS_LGUI("d"))) CUSTOM_DELIM() \
- CUSTOM_NAME(vtdr) CUSTOM_STRING(SS_LCTL(SS_LGUI(SS_TAP(X_RIGHT))))
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