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8 years ago | |
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keymaps | 6d08de5c67 readme, media keys fix | 8 years ago |
old_keymap_files | 0815c7ae17 Update mitch layout for new keymaps | 8 years ago |
rev3 | 4010360912 adds planck/rev3 makefile so subproject is found | 8 years ago |
rev4 | 051017c312 Split subproject make files into Makefile and rules.mk | 8 years ago |
Makefile | 44441de8ca Split keyboard makefiles into rules and Makefile | 8 years ago |
config.h | 438a5d685b limit voices by default, add some drums | 8 years ago |
planck.c | 1eec2b7277 Update planck.c | 8 years ago |
planck.h | 215c2119af Implements subprojects and updates projects for this (#459) | 9 years ago |
readme.md | da226e6126 Update keyboard readme files with new makefile instructions | 8 years ago |
rules.mk | 8d0fdf1008 adds soft pwm for non-timed ports | 8 years ago |
DIY/Assembled compact ortholinear 40% keyboard by Ortholinear Keyboards.
For the full Quantum feature list, see the parent readme.md.
Download or clone the whole firmware and navigate to the keyboards/planck folder. Once your dev env is setup, you'll be able to type make
to generate your .hex - you can then use make dfu
to program your PCB once you hit the reset button.
Depending on which keymap you would like to use, you will have to compile slightly differently.
To build with the default keymap, simply run make default
.
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named <name>.c
in the keymaps folder, and see keymap document (you can find in top readme.md) and existent keymap files.
To build the firmware binary hex file with a keymap just do make
with a keymap like this:
$ make [default|jack|<name>]
Keymaps follow the format <name>.c and are stored in the keymaps
folder.