visualizer.c 2.7 KB

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  1. /*
  2. Copyright 2017 Fred Sundvik
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include "./simple_visualizer.h"
  15. #include "util.h"
  16. #include "drashna.h"
  17. #include "rgblight_list.h"
  18. #define LCD_COLOR_wrapper(...) LCD_COLOR(__VA_ARGS__)
  19. // This function should be implemented by the keymap visualizer
  20. // Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
  21. // that the simple_visualizer assumes that you are updating
  22. // Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
  23. // stopped. This can be done by either double buffering it or by using constant strings
  24. static void get_visualizer_layer_and_color(visualizer_state_t* state) {
  25. switch(get_highest_layer(state->status.layer|default_layer_state)) {
  26. case _LOWER:
  27. state->layer_text = "Lower";
  28. state->target_lcd_color = LCD_COLOR_wrapper(HSV_GREEN);
  29. break;
  30. case _RAISE:
  31. state->layer_text = "Raise";
  32. state->target_lcd_color = LCD_COLOR_wrapper(HSV_YELLOW);
  33. break;
  34. case _ADJUST:
  35. state->layer_text = "Adjust";
  36. state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
  37. break;
  38. case _MACROS:
  39. state->layer_text = "Macros";
  40. state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
  41. break;
  42. case _MEDIA:
  43. state->layer_text = "Media";
  44. state->target_lcd_color = LCD_COLOR_wrapper(HSV_CHARTREUSE);
  45. break;
  46. case _GAMEPAD:
  47. state->layer_text = "Game";
  48. state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
  49. break;
  50. case _QWERTY:
  51. state->layer_text = "QWERTY";
  52. state->target_lcd_color = LCD_COLOR_wrapper(HSV_CYAN);
  53. break;
  54. case _WORKMAN:
  55. state->layer_text = "Workman";
  56. state->target_lcd_color = LCD_COLOR_wrapper(HSV_GOLDENROD);
  57. break;
  58. case _DVORAK:
  59. state->layer_text = "Dvorak";
  60. state->target_lcd_color = LCD_COLOR_wrapper(HSV_SPRINGGREEN);
  61. break;
  62. case _COLEMAK:
  63. state->layer_text = "Colemak";
  64. state->target_lcd_color = LCD_COLOR_wrapper(HSV_MAGENTA);
  65. break; break;
  66. default:
  67. state->layer_text = "NONE";
  68. state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
  69. break;
  70. }
  71. }