config.h 1.2 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546
  1. #ifndef REV3_CONFIG_H
  2. #define REV3_CONFIG_H
  3. #include "config_common.h"
  4. #define PRODUCT_ID 0x2370
  5. #define DEVICE_VER 0x0001
  6. /* key matrix size */
  7. #define MATRIX_ROWS 10
  8. #define MATRIX_COLS 8
  9. // ROWS: Top to bottom, COLS: Left to right
  10. /* Row pin configuration
  11. * row: 0 1 2 3 4 5 6 7 8 9
  12. * pin: B2 C7 C6 B6 B5 B0 B3 D5 D3 D2
  13. */
  14. #define MATRIX_ROW_PINS { B2, C7, C6, B6, B5, B0, B3, D5, D3, D2 }
  15. /* Column pin configuration
  16. * col: 0 1 2 3 4 5 6 7
  17. * pin: F0 F1 F4 F5 F6 F7 E6 B1
  18. */
  19. #define MATRIX_COL_PINS { F0, F1, F4, F5, F6, F7, E6, B1 }
  20. #define UNUSED_PINS
  21. /* Backlight configuration
  22. */
  23. #define BACKLIGHT_LEVELS 1
  24. /* Underlight configuration
  25. */
  26. #define RGB_DI_PIN D7
  27. #define RGBLED_NUM 18 // Number of LEDs
  28. #define RGBLIGHT_HUE_STEP 32
  29. #define RGBLIGHT_SAT_STEP 17
  30. #define RGBLIGHT_VAL_STEP 17
  31. #define RGBLIGHT_ANIMATIONS
  32. #define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 666*2
  33. #define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
  34. #define RGBLIGHT_EFFECT_KNIGHT_LENGTH 3 // How many LEDs wide to light up
  35. #define RGBLIGHT_EFFECT_KNIGHT_OFFSET 2 // The led to start at
  36. #define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 5 // How many LEDs to travel
  37. #define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // How many LEDs wide to light up
  38. #endif