action_code.h 12 KB

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  1. /*
  2. Copyright 2013 Jun Wako <wakojun@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #ifndef ACTION_CODE_H
  15. #define ACTION_CODE_H
  16. /* Action codes
  17. * ============
  18. * 16bit code: action_kind(4bit) + action_parameter(12bit)
  19. *
  20. *
  21. * Key Actions(00xx)
  22. * -----------------
  23. * ACT_MODS(000r):
  24. * 000r|0000|0000 0000 No action code
  25. * 000r|0000|0000 0001 Transparent code
  26. * 000r|0000| keycode Key
  27. * 000r|mods|0000 0000 Modifiers
  28. * 000r|mods| keycode Modifiers+Key(Modified key)
  29. * r: Left/Right flag(Left:0, Right:1)
  30. *
  31. * ACT_MODS_TAP(001r):
  32. * 001r|mods|0000 0000 Modifiers with OneShot
  33. * 001r|mods|0000 0001 Modifiers with tap toggle
  34. * 001r|mods|0000 00xx (reserved)
  35. * 001r|mods| keycode Modifiers with Tap Key(Dual role)
  36. *
  37. *
  38. * Other Keys(01xx)
  39. * ----------------
  40. * ACT_USAGE(0100): TODO: Not needed?
  41. * 0100|00| usage(10) System control(0x80) - General Desktop page(0x01)
  42. * 0100|01| usage(10) Consumer control(0x01) - Consumer page(0x0C)
  43. * 0100|10| usage(10) (reserved)
  44. * 0100|11| usage(10) (reserved)
  45. *
  46. *
  47. * ACT_MOUSEKEY(0101): TODO: Merge these two actions to conserve space?
  48. * 0101|xxxx| keycode Mouse key
  49. *
  50. * ACT_SWAP_HANDS(0110):
  51. * 0110|xxxx| keycode Swap hands (keycode on tap, or options)
  52. *
  53. *
  54. * 0111|xxxx xxxx xxxx (reserved)
  55. *
  56. *
  57. * Layer Actions(10xx)
  58. * -------------------
  59. * ACT_LAYER(1000):
  60. * 1000|oo00|pppE BBBB Default Layer Bitwise operation
  61. * oo: operation(00:AND, 01:OR, 10:XOR, 11:SET)
  62. * ppp: 4-bit chunk part(0-7)
  63. * EBBBB: bits and extra bit
  64. * 1000|ooee|pppE BBBB Layer Bitwise Operation
  65. * oo: operation(00:AND, 01:OR, 10:XOR, 11:SET)
  66. * ppp: 4-bit chunk part(0-7)
  67. * EBBBB: bits and extra bit
  68. * ee: on event(01:press, 10:release, 11:both)
  69. *
  70. * 1001|xxxx|xxxx xxxx (reserved)
  71. *
  72. * ACT_LAYER_TAP(101x):
  73. * 101E|LLLL| keycode On/Off with tap key (0x00-DF)[TAP]
  74. * 101E|LLLL|1110 mods On/Off with modifiers (0xE0-EF)[NOT TAP]
  75. * 101E|LLLL|1111 0000 Invert with tap toggle (0xF0) [TAP]
  76. * 101E|LLLL|1111 0001 On/Off (0xF1) [NOT TAP]
  77. * 101E|LLLL|1111 0010 Off/On (0xF2) [NOT TAP]
  78. * 101E|LLLL|1111 0011 Set/Clear (0xF3) [NOT TAP]
  79. * 101E|LLLL|1111 0100 One Shot Layer (0xF4) [TAP]
  80. * 101E|LLLL|1111 xxxx Reserved (0xF5-FF)
  81. * ELLLL: layer 0-31(E: extra bit for layer 16-31)
  82. *
  83. *
  84. * Extensions(11xx)
  85. * ----------------
  86. * ACT_MACRO(1100):
  87. * 1100|opt | id(8) Macro play?
  88. * 1100|1111| id(8) Macro record?
  89. *
  90. * ACT_BACKLIGHT(1101):
  91. * 1101|opt |level(8) Backlight commands
  92. *
  93. * ACT_COMMAND(1110):
  94. * 1110|opt | id(8) Built-in Command exec
  95. *
  96. * ACT_FUNCTION(1111):
  97. * 1111| address(12) Function?
  98. * 1111|opt | id(8) Function?
  99. */
  100. enum action_kind_id {
  101. /* Key Actions */
  102. ACT_MODS = 0b0000,
  103. ACT_LMODS = 0b0000,
  104. ACT_RMODS = 0b0001,
  105. ACT_MODS_TAP = 0b0010,
  106. ACT_LMODS_TAP = 0b0010,
  107. ACT_RMODS_TAP = 0b0011,
  108. /* Other Keys */
  109. ACT_USAGE = 0b0100,
  110. ACT_MOUSEKEY = 0b0101,
  111. /* One-hand Support */
  112. ACT_SWAP_HANDS = 0b0110,
  113. /* Layer Actions */
  114. ACT_LAYER = 0b1000,
  115. ACT_LAYER_TAP = 0b1010, /* Layer 0-15 */
  116. ACT_LAYER_TAP_EXT = 0b1011, /* Layer 16-31 */
  117. /* Extensions */
  118. ACT_MACRO = 0b1100,
  119. ACT_BACKLIGHT = 0b1101,
  120. ACT_COMMAND = 0b1110,
  121. ACT_FUNCTION = 0b1111
  122. };
  123. /* Action Code Struct
  124. *
  125. * NOTE:
  126. * In avr-gcc bit field seems to be assigned from LSB(bit0) to MSB(bit15).
  127. * AVR looks like a little endian in avr-gcc.
  128. * Not portable across compiler/endianness?
  129. *
  130. * Byte order and bit order of 0x1234:
  131. * Big endian: Little endian:
  132. * -------------------- --------------------
  133. * FEDC BA98 7654 3210 0123 4567 89AB CDEF
  134. * 0001 0010 0011 0100 0010 1100 0100 1000
  135. * 0x12 0x34 0x34 0x12
  136. */
  137. typedef union {
  138. uint16_t code;
  139. struct action_kind {
  140. uint16_t param :12;
  141. uint8_t id :4;
  142. } kind;
  143. struct action_key {
  144. uint8_t code :8;
  145. uint8_t mods :4;
  146. uint8_t kind :4;
  147. } key;
  148. struct action_layer_bitop {
  149. uint8_t bits :4;
  150. uint8_t xbit :1;
  151. uint8_t part :3;
  152. uint8_t on :2;
  153. uint8_t op :2;
  154. uint8_t kind :4;
  155. } layer_bitop;
  156. struct action_layer_tap {
  157. uint8_t code :8;
  158. uint8_t val :5;
  159. uint8_t kind :3;
  160. } layer_tap;
  161. struct action_usage {
  162. uint16_t code :10;
  163. uint8_t page :2;
  164. uint8_t kind :4;
  165. } usage;
  166. struct action_backlight {
  167. uint8_t level :8;
  168. uint8_t opt :4;
  169. uint8_t kind :4;
  170. } backlight;
  171. struct action_command {
  172. uint8_t id :8;
  173. uint8_t opt :4;
  174. uint8_t kind :4;
  175. } command;
  176. struct action_function {
  177. uint8_t id :8;
  178. uint8_t opt :4;
  179. uint8_t kind :4;
  180. } func;
  181. struct action_swap {
  182. uint8_t code :8;
  183. uint8_t opt :4;
  184. uint8_t kind :4;
  185. } swap;
  186. } action_t;
  187. /* action utility */
  188. #define ACTION_NO 0
  189. #define ACTION_TRANSPARENT 1
  190. #define ACTION(kind, param) ((kind)<<12 | (param))
  191. /*
  192. * Key Actions
  193. */
  194. /* Mod bits: 43210
  195. * bit 0 ||||+- Control
  196. * bit 1 |||+-- Shift
  197. * bit 2 ||+--- Alt
  198. * bit 3 |+---- Gui
  199. * bit 4 +----- LR flag(Left:0, Right:1)
  200. */
  201. enum mods_bit {
  202. MOD_LCTL = 0x01,
  203. MOD_LSFT = 0x02,
  204. MOD_LALT = 0x04,
  205. MOD_LGUI = 0x08,
  206. MOD_RCTL = 0x11,
  207. MOD_RSFT = 0x12,
  208. MOD_RALT = 0x14,
  209. MOD_RGUI = 0x18,
  210. };
  211. enum mods_codes {
  212. MODS_ONESHOT = 0x00,
  213. MODS_TAP_TOGGLE = 0x01,
  214. };
  215. #define ACTION_KEY(key) ACTION(ACT_MODS, (key))
  216. #define ACTION_MODS(mods) ACTION(ACT_MODS, ((mods)&0x1f)<<8 | 0)
  217. #define ACTION_MODS_KEY(mods, key) ACTION(ACT_MODS, ((mods)&0x1f)<<8 | (key))
  218. #define ACTION_MODS_TAP_KEY(mods, key) ACTION(ACT_MODS_TAP, ((mods)&0x1f)<<8 | (key))
  219. #define ACTION_MODS_ONESHOT(mods) ACTION(ACT_MODS_TAP, ((mods)&0x1f)<<8 | MODS_ONESHOT)
  220. #define ACTION_MODS_TAP_TOGGLE(mods) ACTION(ACT_MODS_TAP, ((mods)&0x1f)<<8 | MODS_TAP_TOGGLE)
  221. /*
  222. * Other Keys
  223. */
  224. enum usage_pages {
  225. PAGE_SYSTEM,
  226. PAGE_CONSUMER
  227. };
  228. #define ACTION_USAGE_SYSTEM(id) ACTION(ACT_USAGE, PAGE_SYSTEM<<10 | (id))
  229. #define ACTION_USAGE_CONSUMER(id) ACTION(ACT_USAGE, PAGE_CONSUMER<<10 | (id))
  230. #define ACTION_MOUSEKEY(key) ACTION(ACT_MOUSEKEY, key)
  231. /*
  232. * Layer Actions
  233. */
  234. enum layer_param_on {
  235. ON_PRESS = 1,
  236. ON_RELEASE = 2,
  237. ON_BOTH = 3,
  238. };
  239. enum layer_param_bit_op {
  240. OP_BIT_AND = 0,
  241. OP_BIT_OR = 1,
  242. OP_BIT_XOR = 2,
  243. OP_BIT_SET = 3,
  244. };
  245. enum layer_pram_tap_op {
  246. OP_TAP_TOGGLE = 0xF0,
  247. OP_ON_OFF,
  248. OP_OFF_ON,
  249. OP_SET_CLEAR,
  250. OP_ONESHOT,
  251. };
  252. #define ACTION_LAYER_BITOP(op, part, bits, on) (ACT_LAYER<<12 | (op)<<10 | (on)<<8 | (part)<<5 | ((bits)&0x1f))
  253. #define ACTION_LAYER_TAP(layer, key) (ACT_LAYER_TAP<<12 | (layer)<<8 | (key))
  254. /* Default Layer */
  255. #define ACTION_DEFAULT_LAYER_SET(layer) ACTION_DEFAULT_LAYER_BIT_SET((layer)/4, 1<<((layer)%4))
  256. /* Layer Operation */
  257. #define ACTION_LAYER_CLEAR(on) ACTION_LAYER_BIT_AND(0, 0, (on))
  258. #define ACTION_LAYER_MOMENTARY(layer) ACTION_LAYER_ON_OFF(layer)
  259. #define ACTION_LAYER_TOGGLE(layer) ACTION_LAYER_INVERT(layer, ON_RELEASE)
  260. #define ACTION_LAYER_INVERT(layer, on) ACTION_LAYER_BIT_XOR((layer)/4, 1<<((layer)%4), (on))
  261. #define ACTION_LAYER_ON(layer, on) ACTION_LAYER_BIT_OR( (layer)/4, 1<<((layer)%4), (on))
  262. #define ACTION_LAYER_OFF(layer, on) ACTION_LAYER_BIT_AND((layer)/4, ~(1<<((layer)%4)), (on))
  263. #define ACTION_LAYER_SET(layer, on) ACTION_LAYER_BIT_SET((layer)/4, 1<<((layer)%4), (on))
  264. #define ACTION_LAYER_ON_OFF(layer) ACTION_LAYER_TAP((layer), OP_ON_OFF)
  265. #define ACTION_LAYER_OFF_ON(layer) ACTION_LAYER_TAP((layer), OP_OFF_ON)
  266. #define ACTION_LAYER_SET_CLEAR(layer) ACTION_LAYER_TAP((layer), OP_SET_CLEAR)
  267. #define ACTION_LAYER_ONESHOT(layer) ACTION_LAYER_TAP((layer), OP_ONESHOT)
  268. #define ACTION_LAYER_MODS(layer, mods) ACTION_LAYER_TAP((layer), 0xe0 | ((mods)&0x0f))
  269. /* With Tapping */
  270. #define ACTION_LAYER_TAP_KEY(layer, key) ACTION_LAYER_TAP((layer), (key))
  271. #define ACTION_LAYER_TAP_TOGGLE(layer) ACTION_LAYER_TAP((layer), OP_TAP_TOGGLE)
  272. /* Bitwise Operation */
  273. #define ACTION_LAYER_BIT_AND(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_AND, (part), (bits), (on))
  274. #define ACTION_LAYER_BIT_OR( part, bits, on) ACTION_LAYER_BITOP(OP_BIT_OR, (part), (bits), (on))
  275. #define ACTION_LAYER_BIT_XOR(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_XOR, (part), (bits), (on))
  276. #define ACTION_LAYER_BIT_SET(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_SET, (part), (bits), (on))
  277. /* Default Layer Bitwise Operation */
  278. #define ACTION_DEFAULT_LAYER_BIT_AND(part, bits) ACTION_LAYER_BITOP(OP_BIT_AND, (part), (bits), 0)
  279. #define ACTION_DEFAULT_LAYER_BIT_OR( part, bits) ACTION_LAYER_BITOP(OP_BIT_OR, (part), (bits), 0)
  280. #define ACTION_DEFAULT_LAYER_BIT_XOR(part, bits) ACTION_LAYER_BITOP(OP_BIT_XOR, (part), (bits), 0)
  281. #define ACTION_DEFAULT_LAYER_BIT_SET(part, bits) ACTION_LAYER_BITOP(OP_BIT_SET, (part), (bits), 0)
  282. /*
  283. * Extensions
  284. */
  285. enum backlight_opt {
  286. BACKLIGHT_INCREASE = 0,
  287. BACKLIGHT_DECREASE = 1,
  288. BACKLIGHT_TOGGLE = 2,
  289. BACKLIGHT_STEP = 3,
  290. BACKLIGHT_ON = 4,
  291. BACKLIGHT_OFF = 5,
  292. };
  293. /* Macro */
  294. #define ACTION_MACRO(id) ACTION(ACT_MACRO, (id))
  295. #define ACTION_MACRO_TAP(id) ACTION(ACT_MACRO, FUNC_TAP<<8 | (id))
  296. #define ACTION_MACRO_OPT(id, opt) ACTION(ACT_MACRO, (opt)<<8 | (id))
  297. /* Backlight */
  298. #define ACTION_BACKLIGHT_INCREASE() ACTION(ACT_BACKLIGHT, BACKLIGHT_INCREASE << 8)
  299. #define ACTION_BACKLIGHT_DECREASE() ACTION(ACT_BACKLIGHT, BACKLIGHT_DECREASE << 8)
  300. #define ACTION_BACKLIGHT_TOGGLE() ACTION(ACT_BACKLIGHT, BACKLIGHT_TOGGLE << 8)
  301. #define ACTION_BACKLIGHT_STEP() ACTION(ACT_BACKLIGHT, BACKLIGHT_STEP << 8)
  302. #define ACTION_BACKLIGHT_ON() ACTION(ACT_BACKLIGHT, BACKLIGHT_ON << 8)
  303. #define ACTION_BACKLIGHT_OFF() ACTION(ACT_BACKLIGHT, BACKLIGHT_OFF << 8)
  304. /* Command */
  305. #define ACTION_COMMAND(id, opt) ACTION(ACT_COMMAND, (opt)<<8 | (id))
  306. /* Function */
  307. enum function_opts {
  308. FUNC_TAP = 0x8, /* indciates function is tappable */
  309. };
  310. #define ACTION_FUNCTION(id) ACTION(ACT_FUNCTION, (id))
  311. #define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, FUNC_TAP<<8 | (id))
  312. #define ACTION_FUNCTION_OPT(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | (id))
  313. /* OneHand Support */
  314. enum swap_hands_pram_tap_op {
  315. OP_SH_TOGGLE = 0xF0,
  316. OP_SH_TAP_TOGGLE,
  317. OP_SH_ON_OFF,
  318. OP_SH_OFF_ON,
  319. OP_SH_OFF,
  320. OP_SH_ON,
  321. };
  322. #define ACTION_SWAP_HANDS() ACTION_SWAP_HANDS_ON_OFF()
  323. #define ACTION_SWAP_HANDS_TOGGLE() ACTION(ACT_SWAP_HANDS, OP_SH_TOGGLE)
  324. #define ACTION_SWAP_HANDS_TAP_TOGGLE() ACTION(ACT_SWAP_HANDS, OP_SH_TAP_TOGGLE)
  325. #define ACTION_SWAP_HANDS_TAP_KEY(key) ACTION(ACT_SWAP_HANDS, key)
  326. #define ACTION_SWAP_HANDS_ON_OFF() ACTION(ACT_SWAP_HANDS, OP_SH_ON_OFF)
  327. #define ACTION_SWAP_HANDS_OFF_ON() ACTION(ACT_SWAP_HANDS, OP_SH_OFF_ON)
  328. #define ACTION_SWAP_HANDS_ON() ACTION(ACT_SWAP_HANDS, OP_SH_ON)
  329. #define ACTION_SWAP_HANDS_OFF() ACTION(ACT_SWAP_HANDS, OP_SH_OFF)
  330. #endif /* ACTION_CODE_H */