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- #include "333fred.h"
- #include "quantum.h"
- #include "action.h"
- typedef enum {
- SINGLE_TAP, SINGLE_HOLD, DOUBLE
- } tap_dance_state_enum;
- static tap_dance_state_enum tap_dance_state;
- static bool tap_dance_active = false;
- void tap_dance_layer_finished(qk_tap_dance_state_t *state, void *user_data) {
- // Determine the current state
- if (state->count == 1) {
- if (state->interrupted || state->pressed == 0) tap_dance_state = SINGLE_TAP;
- else tap_dance_state = SINGLE_HOLD;
- } else {
- // Handle any number of other taps as a VIM movement hold
- tap_dance_state = DOUBLE;
- }
- switch (tap_dance_state) {
- case SINGLE_TAP:
- if (tap_dance_active) {
- reset_oneshot_layer();
- tap_dance_active = false;
- } else {
- set_oneshot_layer(SYMB, ONESHOT_START);
- tap_dance_active = true;
- }
- break;
- case SINGLE_HOLD:
- layer_on(SYMB);
- break;
- case DOUBLE:
- layer_on(VIM);
- break;
- }
- }
- void tap_dance_layer_reset(qk_tap_dance_state_t *state, void *user_data) {
- switch(tap_dance_state) {
- case SINGLE_TAP:
- clear_oneshot_layer_state(ONESHOT_PRESSED);
- break;
- case SINGLE_HOLD:
- layer_off(SYMB);
- break;
- case DOUBLE:
- layer_off(VIM);
- break;
- }
- }
- qk_tap_dance_action_t tap_dance_actions[] = {
- [TD_SYM_VIM] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, tap_dance_layer_finished, tap_dance_layer_reset)
- };
- void tap_dance_process_record(uint16_t keycode) {
- if (tap_dance_state == SINGLE_TAP && keycode != TD(TD_SYM_VIM)) {
- tap_dance_active = false;
- }
- }
- __attribute__ ((weak))
- void matrix_init_rgb(void) {}
- __attribute__ ((weak))
- void layer_state_set_rgb(uint32_t state) {}
- __attribute__ ((weak))
- void matrix_scan_user_keyboard(void) {}
- void matrix_scan_user() {
- static bool first_run = true;
- if (first_run) {
- first_run = false;
- matrix_init_rgb();
- }
- matrix_scan_user_keyboard();
- }
- uint32_t layer_state_set_user(uint32_t state) {
- layer_state_set_rgb(state);
- return state;
- }
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