keymap_common.c 9.3 KB

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  1. /*
  2. Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include "keymap_common.h"
  15. #include "report.h"
  16. #include "keycode.h"
  17. #include "action_layer.h"
  18. #include <util/delay.h>
  19. #include "action.h"
  20. #include "action_macro.h"
  21. #include "debug.h"
  22. #include "backlight.h"
  23. #include "keymap_midi.h"
  24. #include "bootloader.h"
  25. #include <stdio.h>
  26. #include <inttypes.h>
  27. #ifdef AUDIO_ENABLE
  28. #include "audio.h"
  29. float goodbye[][2] = {
  30. {440.0*pow(2.0,(67)/12.0), 400},
  31. {0, 50},
  32. {440.0*pow(2.0,(60)/12.0), 400},
  33. {0, 50},
  34. {440.0*pow(2.0,(55)/12.0), 600},
  35. };
  36. #endif
  37. static action_t keycode_to_action(uint16_t keycode);
  38. /* converts key to action */
  39. action_t action_for_key(uint8_t layer, keypos_t key)
  40. {
  41. // 16bit keycodes - important
  42. uint16_t keycode = keymap_key_to_keycode(layer, key);
  43. if (keycode >= 0x0100 && keycode < 0x2000) {
  44. // Has a modifier
  45. action_t action;
  46. // Split it up
  47. action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
  48. return action;
  49. } else if (keycode >= 0x2000 && keycode < 0x3000) {
  50. // Is a shortcut for function layer, pull last 12bits
  51. // This means we have 4,096 FN macros at our disposal
  52. return keymap_func_to_action(keycode & 0xFFF);
  53. } else if (keycode >= 0x3000 && keycode < 0x4000) {
  54. // When the code starts with 3, it's an action macro.
  55. action_t action;
  56. action.code = ACTION_MACRO(keycode & 0xFF);
  57. return action;
  58. #ifdef BACKLIGHT_ENABLE
  59. } else if (keycode >= BL_0 && keycode <= BL_15) {
  60. action_t action;
  61. action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
  62. return action;
  63. } else if (keycode == BL_DEC) {
  64. action_t action;
  65. action.code = ACTION_BACKLIGHT_DECREASE();
  66. return action;
  67. } else if (keycode == BL_INC) {
  68. action_t action;
  69. action.code = ACTION_BACKLIGHT_INCREASE();
  70. return action;
  71. } else if (keycode == BL_TOGG) {
  72. action_t action;
  73. action.code = ACTION_BACKLIGHT_TOGGLE();
  74. return action;
  75. } else if (keycode == BL_STEP) {
  76. action_t action;
  77. action.code = ACTION_BACKLIGHT_STEP();
  78. return action;
  79. #endif
  80. } else if (keycode == RESET) { // RESET is 0x5000, which is why this is here
  81. clear_keyboard();
  82. #ifdef AUDIO_ENABLE
  83. play_notes(&goodbye, 5, false);
  84. #endif
  85. _delay_ms(250);
  86. #ifdef ATREUS_ASTAR
  87. *(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
  88. #endif
  89. bootloader_jump();
  90. return;
  91. } else if (keycode == DEBUG) { // DEBUG is 0x5001
  92. // TODO: Does this actually work?
  93. print("\nDEBUG: enabled.\n");
  94. debug_enable = true;
  95. return;
  96. } else if (keycode >= 0x5000 && keycode < 0x6000) {
  97. // Layer movement shortcuts
  98. // See .h to see constraints/usage
  99. int type = (keycode >> 0x8) & 0xF;
  100. if (type == 0x1) {
  101. // Layer set "GOTO"
  102. int when = (keycode >> 0x4) & 0x3;
  103. int layer = keycode & 0xF;
  104. action_t action;
  105. action.code = ACTION_LAYER_SET(layer, when);
  106. return action;
  107. } else if (type == 0x2) {
  108. // Momentary layer
  109. int layer = keycode & 0xFF;
  110. action_t action;
  111. action.code = ACTION_LAYER_MOMENTARY(layer);
  112. return action;
  113. } else if (type == 0x3) {
  114. // Set default layer
  115. int layer = keycode & 0xFF;
  116. action_t action;
  117. action.code = ACTION_DEFAULT_LAYER_SET(layer);
  118. return action;
  119. } else if (type == 0x4) {
  120. // Set default layer
  121. int layer = keycode & 0xFF;
  122. action_t action;
  123. action.code = ACTION_LAYER_TOGGLE(layer);
  124. return action;
  125. }
  126. #ifdef MIDI_ENABLE
  127. } else if (keycode >= 0x6000 && keycode < 0x7000) {
  128. action_t action;
  129. action.code = ACTION_FUNCTION_OPT(keycode & 0xFF, (keycode & 0x0F00) >> 8);
  130. return action;
  131. #endif
  132. } else if (keycode >= 0x7000 && keycode < 0x8000) {
  133. action_t action;
  134. action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
  135. return action;
  136. } else if (keycode >= 0x8000 && keycode < 0x9000) {
  137. action_t action;
  138. action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
  139. return action;
  140. #ifdef UNICODE_ENABLE
  141. } else if (keycode >= 0x8000000) {
  142. action_t action;
  143. uint16_t unicode = keycode & ~(0x8000);
  144. action.code = ACTION_FUNCTION_OPT(unicode & 0xFF, (unicode & 0xFF00) >> 8);
  145. return action;
  146. #endif
  147. } else {
  148. }
  149. switch (keycode) {
  150. case KC_FN0 ... KC_FN31:
  151. return keymap_fn_to_action(keycode);
  152. #ifdef BOOTMAGIC_ENABLE
  153. case KC_CAPSLOCK:
  154. case KC_LOCKING_CAPS:
  155. if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) {
  156. return keycode_to_action(KC_LCTL);
  157. }
  158. return keycode_to_action(keycode);
  159. case KC_LCTL:
  160. if (keymap_config.swap_control_capslock) {
  161. return keycode_to_action(KC_CAPSLOCK);
  162. }
  163. return keycode_to_action(KC_LCTL);
  164. case KC_LALT:
  165. if (keymap_config.swap_lalt_lgui) {
  166. if (keymap_config.no_gui) {
  167. return keycode_to_action(ACTION_NO);
  168. }
  169. return keycode_to_action(KC_LGUI);
  170. }
  171. return keycode_to_action(KC_LALT);
  172. case KC_LGUI:
  173. if (keymap_config.swap_lalt_lgui) {
  174. return keycode_to_action(KC_LALT);
  175. }
  176. if (keymap_config.no_gui) {
  177. return keycode_to_action(ACTION_NO);
  178. }
  179. return keycode_to_action(KC_LGUI);
  180. case KC_RALT:
  181. if (keymap_config.swap_ralt_rgui) {
  182. if (keymap_config.no_gui) {
  183. return keycode_to_action(ACTION_NO);
  184. }
  185. return keycode_to_action(KC_RGUI);
  186. }
  187. return keycode_to_action(KC_RALT);
  188. case KC_RGUI:
  189. if (keymap_config.swap_ralt_rgui) {
  190. return keycode_to_action(KC_RALT);
  191. }
  192. if (keymap_config.no_gui) {
  193. return keycode_to_action(ACTION_NO);
  194. }
  195. return keycode_to_action(KC_RGUI);
  196. case KC_GRAVE:
  197. if (keymap_config.swap_grave_esc) {
  198. return keycode_to_action(KC_ESC);
  199. }
  200. return keycode_to_action(KC_GRAVE);
  201. case KC_ESC:
  202. if (keymap_config.swap_grave_esc) {
  203. return keycode_to_action(KC_GRAVE);
  204. }
  205. return keycode_to_action(KC_ESC);
  206. case KC_BSLASH:
  207. if (keymap_config.swap_backslash_backspace) {
  208. return keycode_to_action(KC_BSPACE);
  209. }
  210. return keycode_to_action(KC_BSLASH);
  211. case KC_BSPACE:
  212. if (keymap_config.swap_backslash_backspace) {
  213. return keycode_to_action(KC_BSLASH);
  214. }
  215. return keycode_to_action(KC_BSPACE);
  216. #endif
  217. default:
  218. return keycode_to_action(keycode);
  219. }
  220. }
  221. /* Macro */
  222. __attribute__ ((weak))
  223. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  224. {
  225. return MACRO_NONE;
  226. }
  227. /* Function */
  228. __attribute__ ((weak))
  229. void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
  230. {
  231. }
  232. /* translates keycode to action */
  233. static action_t keycode_to_action(uint16_t keycode)
  234. {
  235. action_t action;
  236. switch (keycode) {
  237. case KC_A ... KC_EXSEL:
  238. case KC_LCTRL ... KC_RGUI:
  239. action.code = ACTION_KEY(keycode);
  240. break;
  241. case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
  242. action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
  243. break;
  244. case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
  245. action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
  246. break;
  247. case KC_MS_UP ... KC_MS_ACCEL2:
  248. action.code = ACTION_MOUSEKEY(keycode);
  249. break;
  250. case KC_TRNS:
  251. action.code = ACTION_TRANSPARENT;
  252. break;
  253. default:
  254. action.code = ACTION_NO;
  255. break;
  256. }
  257. return action;
  258. }
  259. /* translates key to keycode */
  260. uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
  261. {
  262. // Read entire word (16bits)
  263. return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
  264. }
  265. /* translates Fn keycode to action */
  266. action_t keymap_fn_to_action(uint16_t keycode)
  267. {
  268. return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
  269. }
  270. action_t keymap_func_to_action(uint16_t keycode)
  271. {
  272. // For FUNC without 8bit limit
  273. return (action_t){ .code = pgm_read_word(&fn_actions[(int)keycode]) };
  274. }