quantum_keycodes.h 8.7 KB

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  1. #ifndef QUANTUM_KEYCODES_H
  2. #define QUANTUM_KEYCODES_H
  3. enum quantum_keycodes {
  4. // Ranges used in shortucuts - not to be used directly
  5. QK_TMK = 0x0000,
  6. QK_TMK_MAX = 0x00FF,
  7. QK_MODS = 0x0100,
  8. QK_LCTL = 0x0100,
  9. QK_LSFT = 0x0200,
  10. QK_LALT = 0x0400,
  11. QK_LGUI = 0x0800,
  12. QK_RMODS_MIN = 0x1000,
  13. QK_RCTL = 0x1100,
  14. QK_RSFT = 0x1200,
  15. QK_RALT = 0x1400,
  16. QK_RGUI = 0x1800,
  17. QK_MODS_MAX = 0x1FFF,
  18. QK_FUNCTION = 0x2000,
  19. QK_FUNCTION_MAX = 0x2FFF,
  20. QK_MACRO = 0x3000,
  21. QK_MACRO_MAX = 0x3FFF,
  22. QK_LAYER_TAP = 0x4000,
  23. QK_LAYER_TAP_MAX = 0x4FFF,
  24. QK_TO = 0x5000,
  25. QK_TO_MAX = 0x50FF,
  26. QK_MOMENTARY = 0x5100,
  27. QK_MOMENTARY_MAX = 0x51FF,
  28. QK_DEF_LAYER = 0x5200,
  29. QK_DEF_LAYER_MAX = 0x52FF,
  30. QK_TOGGLE_LAYER = 0x5300,
  31. QK_TOGGLE_LAYER_MAX = 0x53FF,
  32. QK_ONE_SHOT_LAYER = 0x5400,
  33. QK_ONE_SHOT_LAYER_MAX = 0x54FF,
  34. QK_ONE_SHOT_MOD = 0x5500,
  35. QK_ONE_SHOT_MOD_MAX = 0x55FF,
  36. #ifndef DISABLE_CHORDING
  37. QK_CHORDING = 0x5600,
  38. QK_CHORDING_MAX = 0x56FF,
  39. #endif
  40. QK_TAP_DANCE = 0x5700,
  41. QK_TAP_DANCE_MAX = 0x57FF,
  42. #ifdef UNICODEMAP_ENABLE
  43. QK_UNICODE_MAP = 0x5800,
  44. QK_UNICODE_MAP_MAX = 0x5BFF,
  45. #endif
  46. QK_MOD_TAP = 0x6000,
  47. QK_MOD_TAP_MAX = 0x7FFF,
  48. #ifdef UNICODE_ENABLE
  49. QK_UNICODE = 0x8000,
  50. QK_UNICODE_MAX = 0xFFFF,
  51. #endif
  52. // Loose keycodes - to be used directly
  53. RESET = 0x5C00,
  54. DEBUG,
  55. MAGIC_SWAP_CONTROL_CAPSLOCK,
  56. MAGIC_CAPSLOCK_TO_CONTROL,
  57. MAGIC_SWAP_LALT_LGUI,
  58. MAGIC_SWAP_RALT_RGUI,
  59. MAGIC_NO_GUI,
  60. MAGIC_SWAP_GRAVE_ESC,
  61. MAGIC_SWAP_BACKSLASH_BACKSPACE,
  62. MAGIC_HOST_NKRO,
  63. MAGIC_SWAP_ALT_GUI,
  64. MAGIC_UNSWAP_CONTROL_CAPSLOCK,
  65. MAGIC_UNCAPSLOCK_TO_CONTROL,
  66. MAGIC_UNSWAP_LALT_LGUI,
  67. MAGIC_UNSWAP_RALT_RGUI,
  68. MAGIC_UNNO_GUI,
  69. MAGIC_UNSWAP_GRAVE_ESC,
  70. MAGIC_UNSWAP_BACKSLASH_BACKSPACE,
  71. MAGIC_UNHOST_NKRO,
  72. MAGIC_UNSWAP_ALT_GUI,
  73. MAGIC_TOGGLE_NKRO,
  74. // Leader key
  75. #ifndef DISABLE_LEADER
  76. KC_LEAD,
  77. #endif
  78. // Audio on/off/toggle
  79. AU_ON,
  80. AU_OFF,
  81. AU_TOG,
  82. #ifdef FAUXCLICKY_ENABLE
  83. // Faux clicky
  84. FC_ON,
  85. FC_OFF,
  86. FC_TOG,
  87. #endif
  88. // Music mode on/off/toggle
  89. MU_ON,
  90. MU_OFF,
  91. MU_TOG,
  92. // Music voice iterate
  93. MUV_IN,
  94. MUV_DE,
  95. // Midi mode on/off
  96. MIDI_ON,
  97. MIDI_OFF,
  98. // Backlight functionality
  99. BL_0,
  100. BL_1,
  101. BL_2,
  102. BL_3,
  103. BL_4,
  104. BL_5,
  105. BL_6,
  106. BL_7,
  107. BL_8,
  108. BL_9,
  109. BL_10,
  110. BL_11,
  111. BL_12,
  112. BL_13,
  113. BL_14,
  114. BL_15,
  115. BL_DEC,
  116. BL_INC,
  117. BL_TOGG,
  118. BL_STEP,
  119. // RGB functionality
  120. RGB_TOG,
  121. RGB_MOD,
  122. RGB_HUI,
  123. RGB_HUD,
  124. RGB_SAI,
  125. RGB_SAD,
  126. RGB_VAI,
  127. RGB_VAD,
  128. // Left shift, open paren
  129. KC_LSPO,
  130. // Right shift, close paren
  131. KC_RSPC,
  132. // Printing
  133. PRINT_ON,
  134. PRINT_OFF,
  135. // output selection
  136. OUT_AUTO,
  137. OUT_USB,
  138. #ifdef BLUETOOTH_ENABLE
  139. OUT_BT,
  140. #endif
  141. #ifdef ADAFRUIT_BLE_ENABLE
  142. OUT_BLE,
  143. #endif
  144. // always leave at the end
  145. SAFE_RANGE
  146. };
  147. // Ability to use mods in layouts
  148. #define LCTL(kc) (kc | QK_LCTL)
  149. #define LSFT(kc) (kc | QK_LSFT)
  150. #define LALT(kc) (kc | QK_LALT)
  151. #define LGUI(kc) (kc | QK_LGUI)
  152. #define RCTL(kc) (kc | QK_RCTL)
  153. #define RSFT(kc) (kc | QK_RSFT)
  154. #define RALT(kc) (kc | QK_RALT)
  155. #define RGUI(kc) (kc | QK_RGUI)
  156. #define HYPR(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT | QK_LGUI)
  157. #define MEH(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT)
  158. #define LCAG(kc) (kc | QK_LCTL | QK_LALT | QK_LGUI)
  159. #define ALTG(kc) (kc | QK_RCTL | QK_RALT)
  160. #define SCMD(kc) (kc | QK_LGUI | QK_LSFT)
  161. #define SWIN(kc) SCMD(kc)
  162. #define MOD_HYPR 0xf
  163. #define MOD_MEH 0x7
  164. // Aliases for shifted symbols
  165. // Each key has a 4-letter code, and some have longer aliases too.
  166. // While the long aliases are descriptive, the 4-letter codes
  167. // make for nicer grid layouts (everything lines up), and are
  168. // the preferred style for Quantum.
  169. #define KC_TILD LSFT(KC_GRV) // ~
  170. #define KC_TILDE KC_TILD
  171. #define KC_EXLM LSFT(KC_1) // !
  172. #define KC_EXCLAIM KC_EXLM
  173. #define KC_AT LSFT(KC_2) // @
  174. #define KC_HASH LSFT(KC_3) // #
  175. #define KC_DLR LSFT(KC_4) // $
  176. #define KC_DOLLAR KC_DLR
  177. #define KC_PERC LSFT(KC_5) // %
  178. #define KC_PERCENT KC_PERC
  179. #define KC_CIRC LSFT(KC_6) // ^
  180. #define KC_CIRCUMFLEX KC_CIRC
  181. #define KC_AMPR LSFT(KC_7) // &
  182. #define KC_AMPERSAND KC_AMPR
  183. #define KC_ASTR LSFT(KC_8) // *
  184. #define KC_ASTERISK KC_ASTR
  185. #define KC_LPRN LSFT(KC_9) // (
  186. #define KC_LEFT_PAREN KC_LPRN
  187. #define KC_RPRN LSFT(KC_0) // )
  188. #define KC_RIGHT_PAREN KC_RPRN
  189. #define KC_UNDS LSFT(KC_MINS) // _
  190. #define KC_UNDERSCORE KC_UNDS
  191. #define KC_PLUS LSFT(KC_EQL) // +
  192. #define KC_LCBR LSFT(KC_LBRC) // {
  193. #define KC_LEFT_CURLY_BRACE KC_LCBR
  194. #define KC_RCBR LSFT(KC_RBRC) // }
  195. #define KC_RIGHT_CURLY_BRACE KC_RCBR
  196. #define KC_LABK LSFT(KC_COMM) // <
  197. #define KC_LEFT_ANGLE_BRACKET KC_LABK
  198. #define KC_RABK LSFT(KC_DOT) // >
  199. #define KC_RIGHT_ANGLE_BRACKET KC_RABK
  200. #define KC_COLN LSFT(KC_SCLN) // :
  201. #define KC_COLON KC_COLN
  202. #define KC_PIPE LSFT(KC_BSLS) // |
  203. #define KC_LT LSFT(KC_COMM) // <
  204. #define KC_GT LSFT(KC_DOT) // >
  205. #define KC_QUES LSFT(KC_SLSH) // ?
  206. #define KC_QUESTION KC_QUES
  207. #define KC_DQT LSFT(KC_QUOT) // "
  208. #define KC_DOUBLE_QUOTE KC_DQT
  209. #define KC_DQUO KC_DQT
  210. #define KC_DELT KC_DELETE // Del key (four letter code)
  211. // Alias for function layers than expand past FN31
  212. #define FUNC(kc) (kc | QK_FUNCTION)
  213. // Aliases
  214. #define S(kc) LSFT(kc)
  215. #define F(kc) FUNC(kc)
  216. #define M(kc) (kc | QK_MACRO)
  217. #define MACROTAP(kc) (kc | QK_MACRO | FUNC_TAP<<8)
  218. #define MACRODOWN(...) (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)
  219. // L-ayer, T-ap - 256 keycode max, 16 layer max
  220. #define LT(layer, kc) (kc | QK_LAYER_TAP | ((layer & 0xF) << 8))
  221. #define AG_SWAP MAGIC_SWAP_ALT_GUI
  222. #define AG_NORM MAGIC_UNSWAP_ALT_GUI
  223. #define BL_ON BL_9
  224. #define BL_OFF BL_0
  225. #define MI_ON MIDI_ON
  226. #define MI_OFF MIDI_OFF
  227. // GOTO layer - 16 layers max
  228. // when:
  229. // ON_PRESS = 1
  230. // ON_RELEASE = 2
  231. // Unless you have a good reason not to do so, prefer ON_PRESS (1) as your default.
  232. // In fact, we changed it to assume ON_PRESS for sanity/simplicity. If needed, you can add your own
  233. // keycode modeled after the old version, kept below for this.
  234. /* #define TO(layer, when) (layer | QK_TO | (when << 0x4)) */
  235. #define TO(layer) (layer | QK_TO | (ON_PRESS << 0x4))
  236. // Momentary switch layer - 256 layer max
  237. #define MO(layer) (layer | QK_MOMENTARY)
  238. // Set default layer - 256 layer max
  239. #define DF(layer) (layer | QK_DEF_LAYER)
  240. // Toggle to layer - 256 layer max
  241. #define TG(layer) (layer | QK_TOGGLE_LAYER)
  242. // One-shot layer - 256 layer max
  243. #define OSL(layer) (layer | QK_ONE_SHOT_LAYER)
  244. // One-shot mod
  245. #define OSM(mod) (mod | QK_ONE_SHOT_MOD)
  246. // M-od, T-ap - 256 keycode max
  247. #define MT(mod, kc) (kc | QK_MOD_TAP | ((mod & 0x1F) << 8))
  248. #define CTL_T(kc) MT(MOD_LCTL, kc)
  249. #define LCTL_T(kc) MT(MOD_LCTL, kc)
  250. #define RCTL_T(kc) MT(MOD_RCTL, kc)
  251. #define SFT_T(kc) MT(MOD_LSFT, kc)
  252. #define LSFT_T(kc) MT(MOD_LSFT, kc)
  253. #define RSFT_T(kc) MT(MOD_RSFT, kc)
  254. #define ALT_T(kc) MT(MOD_LALT, kc)
  255. #define LALT_T(kc) MT(MOD_LALT, kc)
  256. #define RALT_T(kc) MT(MOD_RALT, kc)
  257. #define ALGR_T(kc) MT(MOD_RALT, kc) // dual-function AltGR
  258. #define GUI_T(kc) MT(MOD_LGUI, kc)
  259. #define LGUI_T(kc) MT(MOD_LGUI, kc)
  260. #define RGUI_T(kc) MT(MOD_RGUI, kc)
  261. #define C_S_T(kc) MT((MOD_LCTL | MOD_LSFT), kc) // Control + Shift e.g. for gnome-terminal
  262. #define MEH_T(kc) MT((MOD_LCTL | MOD_LSFT | MOD_LALT), kc) // Meh is a less hyper version of the Hyper key -- doesn't include Win or Cmd, so just alt+shift+ctrl
  263. #define LCAG_T(kc) MT((MOD_LCTL | MOD_LALT | MOD_LGUI), kc) // Left control alt and gui
  264. #define RCAG_T(kc) MT((MOD_RCTL | MOD_RALT | MOD_RGUI), kc) // Right control alt and gui
  265. #define ALL_T(kc) MT((MOD_LCTL | MOD_LSFT | MOD_LALT | MOD_LGUI), kc) // see http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/
  266. #define SCMD_T(kc) MT((MOD_LGUI | MOD_LSFT), kc)
  267. #define SWIN_T(kc) SCMD_T(kc)
  268. // Dedicated keycode versions for Hyper and Meh, if you want to use them as standalone keys rather than mod-tap
  269. #define KC_HYPR HYPR(KC_NO)
  270. #define KC_MEH MEH(KC_NO)
  271. #ifdef UNICODE_ENABLE
  272. // For sending unicode codes.
  273. // You may not send codes over 7FFF -- this supports most of UTF8.
  274. // To have a key that sends out Œ, go UC(0x0152)
  275. #define UNICODE(n) (n | QK_UNICODE)
  276. #define UC(n) UNICODE(n)
  277. #endif
  278. #ifdef UNICODEMAP_ENABLE
  279. #define X(n) (n | QK_UNICODE_MAP)
  280. #endif
  281. #endif // QUANTUM_KEYCODES_H