keymap_common.c 6.6 KB

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  1. /*
  2. Copyright 2012-2017 Jun Wako <wakojun@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include "keymap.h"
  15. #include "report.h"
  16. #include "keycode.h"
  17. #include "action_layer.h"
  18. #include "action.h"
  19. #include "action_macro.h"
  20. #include "debug.h"
  21. #include "quantum.h"
  22. #ifdef BACKLIGHT_ENABLE
  23. # include "backlight.h"
  24. #endif
  25. #ifdef MIDI_ENABLE
  26. # include "process_midi.h"
  27. #endif
  28. extern keymap_config_t keymap_config;
  29. #include <inttypes.h>
  30. /* converts key to action */
  31. action_t action_for_key(uint8_t layer, keypos_t key) {
  32. // 16bit keycodes - important
  33. uint16_t keycode = keymap_key_to_keycode(layer, key);
  34. return action_for_keycode(keycode);
  35. };
  36. action_t action_for_keycode(uint16_t keycode) {
  37. // keycode remapping
  38. keycode = keycode_config(keycode);
  39. action_t action = {};
  40. uint8_t action_layer, when, mod;
  41. (void)action_layer;
  42. (void)when;
  43. (void)mod;
  44. switch (keycode) {
  45. case KC_A ... KC_EXSEL:
  46. case KC_LEFT_CTRL ... KC_RIGHT_GUI:
  47. action.code = ACTION_KEY(keycode);
  48. break;
  49. #ifdef EXTRAKEY_ENABLE
  50. case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
  51. action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
  52. break;
  53. case KC_AUDIO_MUTE ... KC_BRIGHTNESS_DOWN:
  54. action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
  55. break;
  56. #endif
  57. #ifdef MOUSEKEY_ENABLE
  58. case KC_MS_UP ... KC_MS_ACCEL2:
  59. action.code = ACTION_MOUSEKEY(keycode);
  60. break;
  61. #endif
  62. case KC_TRANSPARENT:
  63. action.code = ACTION_TRANSPARENT;
  64. break;
  65. case QK_MODS ... QK_MODS_MAX:;
  66. // Has a modifier
  67. // Split it up
  68. action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
  69. break;
  70. #ifndef NO_ACTION_FUNCTION
  71. case KC_FN0 ... KC_FN31:
  72. action.code = keymap_function_id_to_action(FN_INDEX(keycode));
  73. break;
  74. case QK_FUNCTION ... QK_FUNCTION_MAX:;
  75. // Is a shortcut for function action_layer, pull last 12bits
  76. // This means we have 4,096 FN macros at our disposal
  77. action.code = keymap_function_id_to_action((int)keycode & 0xFFF);
  78. break;
  79. #endif
  80. #ifndef NO_ACTION_MACRO
  81. case QK_MACRO ... QK_MACRO_MAX:
  82. if (keycode & 0x800) // tap macros have upper bit set
  83. action.code = ACTION_MACRO_TAP(keycode & 0xFF);
  84. else
  85. action.code = ACTION_MACRO(keycode & 0xFF);
  86. break;
  87. #endif
  88. #ifndef NO_ACTION_LAYER
  89. case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
  90. action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
  91. break;
  92. case QK_TO ... QK_TO_MAX:;
  93. // Layer set "GOTO"
  94. when = (keycode >> 0x4) & 0x3;
  95. action_layer = keycode & 0xF;
  96. action.code = ACTION_LAYER_SET(action_layer, when);
  97. break;
  98. case QK_MOMENTARY ... QK_MOMENTARY_MAX:;
  99. // Momentary action_layer
  100. action_layer = keycode & 0xFF;
  101. action.code = ACTION_LAYER_MOMENTARY(action_layer);
  102. break;
  103. case QK_DEF_LAYER ... QK_DEF_LAYER_MAX:;
  104. // Set default action_layer
  105. action_layer = keycode & 0xFF;
  106. action.code = ACTION_DEFAULT_LAYER_SET(action_layer);
  107. break;
  108. case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX:;
  109. // Set toggle
  110. action_layer = keycode & 0xFF;
  111. action.code = ACTION_LAYER_TOGGLE(action_layer);
  112. break;
  113. #endif
  114. #ifndef NO_ACTION_ONESHOT
  115. case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX:;
  116. // OSL(action_layer) - One-shot action_layer
  117. action_layer = keycode & 0xFF;
  118. action.code = ACTION_LAYER_ONESHOT(action_layer);
  119. break;
  120. case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX:;
  121. // OSM(mod) - One-shot mod
  122. mod = mod_config(keycode & 0xFF);
  123. action.code = ACTION_MODS_ONESHOT(mod);
  124. break;
  125. #endif
  126. #ifndef NO_ACTION_LAYER
  127. case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
  128. action.code = ACTION_LAYER_TAP_TOGGLE(keycode & 0xFF);
  129. break;
  130. case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
  131. mod = mod_config(keycode & 0xF);
  132. action_layer = (keycode >> 4) & 0xF;
  133. action.code = ACTION_LAYER_MODS(action_layer, mod);
  134. break;
  135. #endif
  136. #ifndef NO_ACTION_TAPPING
  137. case QK_MOD_TAP ... QK_MOD_TAP_MAX:
  138. mod = mod_config((keycode >> 0x8) & 0x1F);
  139. action.code = ACTION_MODS_TAP_KEY(mod, keycode & 0xFF);
  140. break;
  141. #endif
  142. #ifdef SWAP_HANDS_ENABLE
  143. case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
  144. action.code = ACTION(ACT_SWAP_HANDS, keycode & 0xff);
  145. break;
  146. #endif
  147. default:
  148. action.code = ACTION_NO;
  149. break;
  150. }
  151. return action;
  152. }
  153. __attribute__((weak)) const uint16_t PROGMEM fn_actions[] = {
  154. };
  155. /* Macro */
  156. __attribute__((weak)) const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { return MACRO_NONE; }
  157. /* Function */
  158. __attribute__((weak)) void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {}
  159. // translates key to keycode
  160. __attribute__((weak)) uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key) {
  161. // Read entire word (16bits)
  162. return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
  163. }
  164. // translates function id to action
  165. __attribute__((weak)) uint16_t keymap_function_id_to_action(uint16_t function_id) {
  166. // The compiler sees the empty (weak) fn_actions and generates a warning
  167. // This function should not be called in that case, so the warning is too strict
  168. // If this function is called however, the keymap should have overridden fn_actions, and then the compile
  169. // is comparing against the wrong array
  170. #pragma GCC diagnostic push
  171. #pragma GCC diagnostic ignored "-Warray-bounds"
  172. return pgm_read_word(&fn_actions[function_id]);
  173. #pragma GCC diagnostic pop
  174. }