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- """Functions that help you work with QMK keymaps.
- """
- import os
- from traceback import format_exc
- import re
- import glob
- import qmk.path
- import qmk.makefile
- from qmk.errors import NoSuchKeyboardError
- # The `keymap.c` template to use when a keyboard doesn't have its own
- DEFAULT_KEYMAP_C = """#include QMK_KEYBOARD_H
- /* THIS FILE WAS GENERATED!
- *
- * This file was generated by qmk-compile-json. You may or may not want to
- * edit it directly.
- */
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- __KEYMAP_GOES_HERE__
- };
- """
- def template(keyboard):
- """Returns the `keymap.c` template for a keyboard.
- If a template exists in `keyboards/<keyboard>/templates/keymap.c` that
- text will be used instead of `DEFAULT_KEYMAP_C`.
- Args:
- keyboard
- The keyboard to return a template for.
- """
- template_name = 'keyboards/%s/templates/keymap.c' % keyboard
- if os.path.exists(template_name):
- with open(template_name, 'r') as fd:
- return fd.read()
- return DEFAULT_KEYMAP_C
- def generate(keyboard, layout, layers):
- """Returns a keymap.c for the specified keyboard, layout, and layers.
- Args:
- keyboard
- The name of the keyboard
- layout
- The LAYOUT macro this keymap uses.
- layers
- An array of arrays describing the keymap. Each item in the inner array should be a string that is a valid QMK keycode.
- """
- layer_txt = []
- for layer_num, layer in enumerate(layers):
- if layer_num != 0:
- layer_txt[-1] = layer_txt[-1] + ','
- layer_keys = ', '.join(layer)
- layer_txt.append('\t[%s] = %s(%s)' % (layer_num, layout, layer_keys))
- keymap = '\n'.join(layer_txt)
- keymap_c = template(keyboard)
- return keymap_c.replace('__KEYMAP_GOES_HERE__', keymap)
- def write(keyboard, keymap, layout, layers):
- """Generate the `keymap.c` and write it to disk.
- Returns the filename written to.
- Args:
- keyboard
- The name of the keyboard
- keymap
- The name of the keymap
- layout
- The LAYOUT macro this keymap uses.
- layers
- An array of arrays describing the keymap. Each item in the inner array should be a string that is a valid QMK keycode.
- """
- keymap_c = generate(keyboard, layout, layers)
- keymap_path = qmk.path.keymap(keyboard)
- keymap_dir = os.path.join(keymap_path, keymap)
- keymap_file = os.path.join(keymap_dir, 'keymap.c')
- if not os.path.exists(keymap_dir):
- os.makedirs(keymap_dir)
- with open(keymap_file, 'w') as keymap_fd:
- keymap_fd.write(keymap_c)
- return keymap_file
- def find_keymaps(base_path, revision = "", community = False):
- """ Find the available keymaps for a keyboard and revision pair.
- Args:
- base_path: The base path of the keyboard.
- revision: The keyboard's revision.
- community: Set to True for the layouts under layouts/community.
- Returns:
- a set with the keymaps's names
- """
- path_wildcard = os.path.join(base_path, "**", "keymap.c")
- if community:
- path_regex = re.compile(r"^" + re.escape(base_path) + "(\S+)" + os.path.sep + "keymap\.c")
- else:
- path_regex = re.compile(r"^" + re.escape(base_path) + "(?:" + re.escape(revision) + os.path.sep + ")?keymaps" + os.path.sep + "(\S+)" + os.path.sep + "keymap\.c")
- names = [path_regex.sub(lambda name: name.group(1), path) for path in glob.iglob(path_wildcard, recursive = True) if path_regex.search(path)]
- return set(names)
- def list_keymaps(keyboard_name):
- """ List the available keymaps for a keyboard.
- Args:
- keyboard_name: the keyboards full name with vendor and revision if necessary, example: clueboard/66/rev3
- Returns:
- a set with the names of the available keymaps
- """
- if os.path.sep in keyboard_name:
- keyboard, revision = os.path.split(os.path.normpath(keyboard_name))
- else:
- keyboard = keyboard_name
- revision = ""
- # parse all the rules.mk files for the keyboard
- rules_mk = qmk.makefile.get_rules_mk(keyboard, revision)
- names = set()
- if rules_mk:
- # get the keymaps from the keyboard's directory
- kb_base_path = os.path.join(os.getcwd(), "keyboards", keyboard) + os.path.sep
- names = find_keymaps(kb_base_path, revision)
- # if community layouts are supported, get them
- if "LAYOUTS" in rules_mk:
- for layout in rules_mk["LAYOUTS"]["value"].split():
- cl_base_path = os.path.join(os.getcwd(), "layouts", "community", layout) + os.path.sep
- names = names.union(find_keymaps(cl_base_path, revision, community = True))
- return sorted(names)
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