config.h 7.2 KB

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  1. /*
  2. Copyright 2012 Jun Wako <wakojun@gmail.com>
  3. Copyright 2013 Oleg Kostyuk <cub.uanic@gmail.com>
  4. Copyright 2015 ZSA Technology Labs Inc (@zsa)
  5. Copyright 2020 Christopher Courtney <drashna@live.com> (@drashna)
  6. This program is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 2 of the License, or
  9. (at your option) any later version.
  10. This program is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #pragma once
  18. #include "config_common.h"
  19. /* USB Device descriptor parameter */
  20. #define VENDOR_ID 0x3297
  21. #define DEVICE_VER 0x0001
  22. #define MANUFACTURER ZSA Technology Labs
  23. #define PRODUCT_ID 0x4974
  24. #define PRODUCT ErgoDox EZ
  25. /* key matrix size */
  26. #define MATRIX_ROWS 14
  27. #define MATRIX_ROWS_PER_SIDE (MATRIX_ROWS / 2)
  28. #define MATRIX_COLS 6
  29. #define COL_EXPANDED { true, true, true, true, true, true, true, false, false, false, false, false, false, false }
  30. #define MATRIX_ONBOARD_ROW_PINS { 0, 0, 0, 0, 0, 0, 0, B0, B1, B2, B3, D2, D3, C6 }
  31. #define MATRIX_ONBOARD_COL_PINS { F0, F1, F4, F5, F6, F7 }
  32. #define DIODE_DIRECTION COL2ROW
  33. #define EXPANDER_COL_REGISTER GPIOB
  34. #define EXPANDER_ROW_REGISTER GPIOA
  35. #define MATRIX_EXPANDER_COL_PINS { 5, 4, 3, 2, 1, 0 }
  36. #define MATRIX_EXPANDER_ROW_PINS { 0, 1, 2, 3, 4, 5, 6 }
  37. #define MOUSEKEY_INTERVAL 20
  38. #define MOUSEKEY_DELAY 0
  39. #define MOUSEKEY_TIME_TO_MAX 60
  40. #define MOUSEKEY_MAX_SPEED 7
  41. #define MOUSEKEY_WHEEL_DELAY 400
  42. #define MOUSEKEY_WHEEL_INTERVAL MOUSEKEY_INTERVAL
  43. #define MOUSEKEY_WHEEL_MAX_SPEED MOUSEKEY_MAX_SPEED
  44. #define MOUSEKEY_WHEEL_TIME_TO_MAX MOUSEKEY_TIME_TO_MAX
  45. #define DEBOUNCE 30
  46. #define TAPPING_TOGGLE 1
  47. /* define if matrix has ghost */
  48. //#define MATRIX_HAS_GHOST
  49. #define TAPPING_TERM 200
  50. #define IGNORE_MOD_TAP_INTERRUPT // this makes it possible to do rolling combos (zx) with keys that convert to other keys on hold (z becomes ctrl when you hold it, and when this option isn't enabled, z rapidly followed by x actually sends Ctrl-x. That's bad.)
  51. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  52. #define LOCKING_SUPPORT_ENABLE
  53. /* Locking resynchronize hack */
  54. #define LOCKING_RESYNC_ENABLE
  55. /* key combination for command */
  56. #define IS_COMMAND() ( \
  57. get_mods() == (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL)) || \
  58. get_mods() == (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) \
  59. )
  60. /* number of backlight levels */
  61. #define BACKLIGHT_LEVELS 3
  62. #ifndef LED_BRIGHTNESS_LO
  63. #define LED_BRIGHTNESS_LO 15
  64. #endif
  65. #ifndef LED_BRIGHTNESS_HI
  66. #define LED_BRIGHTNESS_HI 255
  67. #endif
  68. #define LED_BRIGHTNESS_DEFAULT (LED_BRIGHTNESS_HI)
  69. /* ws2812 RGB LED */
  70. #define RGB_DI_PIN D7
  71. #define RGBLIGHT_ANIMATIONS
  72. #define RGBLIGHT_HUE_STEP 12
  73. #define RGBLIGHT_SAT_STEP 255
  74. #define RGBLIGHT_VAL_STEP 12
  75. // Pick one of the modes
  76. // Defaults to 15 mirror, for legacy behavior
  77. // #define ERGODOX_LED_15 // Addresses 15 LEDs, but same position on both halves
  78. // #define ERGODOX_LED_15_MIRROR // Addresses 15 LEDs, but are mirrored
  79. // #define ERGODOX_LED_30 // Addresses all 30 LED individually
  80. /* fix space cadet rollover issue */
  81. #define DISABLE_SPACE_CADET_ROLLOVER
  82. #define RGBW
  83. #define RGBLIGHT_SLEEP
  84. /*
  85. * The debounce filtering reports a key/switch change directly,
  86. * without any extra delay. After that the debounce logic will filter
  87. * all further changes, until the key/switch reports the same state for
  88. * the given count of scans.
  89. * So a perfect switch will get a short debounce period and
  90. * a bad key will get a much longer debounce period.
  91. * The result is an adaptive debouncing period for each switch.
  92. *
  93. * If you don't define it here, the matrix code will default to
  94. * 5, which is now closer to 10ms, but still plenty according to
  95. * manufacturer specs.
  96. */
  97. // RGB backlight
  98. #define DRIVER_ADDR_1 0b1110100
  99. #define DRIVER_ADDR_2 0b1110111
  100. #define DRIVER_COUNT 2
  101. #define DRIVER_1_LED_TOTAL 24
  102. #define DRIVER_2_LED_TOTAL 24
  103. #define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
  104. #define RGB_MATRIX_LED_PROCESS_LIMIT 5
  105. #define RGB_MATRIX_LED_FLUSH_LIMIT 26
  106. #define RGB_DISABLE_WHEN_USB_SUSPENDED
  107. // RGB Matrix Animation modes. Explicitly enabled
  108. // For full list of effects, see:
  109. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  110. #define ENABLE_RGB_MATRIX_ALPHAS_MODS
  111. #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  112. #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  113. #define ENABLE_RGB_MATRIX_BREATHING
  114. #define ENABLE_RGB_MATRIX_BAND_SAT
  115. #define ENABLE_RGB_MATRIX_BAND_VAL
  116. #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  117. #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  118. #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  119. #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  120. #define ENABLE_RGB_MATRIX_CYCLE_ALL
  121. #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  122. #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  123. #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  124. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  125. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  126. #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  127. #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  128. #define ENABLE_RGB_MATRIX_DUAL_BEACON
  129. #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  130. #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  131. #define ENABLE_RGB_MATRIX_RAINDROPS
  132. #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  133. #define ENABLE_RGB_MATRIX_HUE_BREATHING
  134. #define ENABLE_RGB_MATRIX_HUE_PENDULUM
  135. #define ENABLE_RGB_MATRIX_HUE_WAVE
  136. #define ENABLE_RGB_MATRIX_PIXEL_RAIN
  137. #define ENABLE_RGB_MATRIX_PIXEL_FLOW
  138. #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  139. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  140. #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  141. #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  142. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  143. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  144. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  145. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  146. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  147. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  148. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  149. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  150. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  151. #define ENABLE_RGB_MATRIX_SPLASH
  152. #define ENABLE_RGB_MATRIX_MULTISPLASH
  153. #define ENABLE_RGB_MATRIX_SOLID_SPLASH
  154. #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  155. // #define RGBLIGHT_COLOR_LAYER_0 0x00, 0x00, 0xFF
  156. /* #define RGBLIGHT_COLOR_LAYER_1 0x00, 0x00, 0xFF */
  157. /* #define RGBLIGHT_COLOR_LAYER_2 0xFF, 0x00, 0x00 */
  158. /* #define RGBLIGHT_COLOR_LAYER_3 0x00, 0xFF, 0x00 */
  159. /* #define RGBLIGHT_COLOR_LAYER_4 0xFF, 0xFF, 0x00 */
  160. /* #define RGBLIGHT_COLOR_LAYER_5 0x00, 0xFF, 0xFF */
  161. /* #define RGBLIGHT_COLOR_LAYER_6 0xFF, 0x00, 0xFF */
  162. /* #define RGBLIGHT_COLOR_LAYER_7 0xFF, 0xFF, 0xFF */
  163. /*
  164. * Feature disable options
  165. * These options are also useful to firmware size reduction.
  166. */
  167. /* disable debug print */
  168. // #define NO_DEBUG
  169. /* disable print */
  170. // #define NO_PRINT
  171. /* disable action features */
  172. //#define NO_ACTION_LAYER
  173. //#define NO_ACTION_TAPPING
  174. //#define NO_ACTION_ONESHOT
  175. #define NO_ACTION_MACRO
  176. #define NO_ACTION_FUNCTION
  177. //#define DEBUG_MATRIX_SCAN_RATE