keymap.c 25 KB

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  1. /*
  2. This is the keymap for the keyboard
  3. Copyright 2012 Jun Wako <wakojun@gmail.com>
  4. Copyright 2015 Jack Humbert
  5. Copyright 2017 Art Ortenburger
  6. This program is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 2 of the License, or
  9. (at your option) any later version.
  10. This program is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #include QMK_KEYBOARD_H
  18. #include "drashna.h"
  19. #ifdef UNICODEMAP_ENABLE
  20. #include "drashna_unicode.h"
  21. #endif // UNICODEMAP_ENABLE
  22. //enum more_custom_keycodes {
  23. // KC_P00 = NEW_SAFE_RANGE
  24. //};
  25. //define layer change stuff for underglow indicator
  26. bool skip_leds = false;
  27. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  28. /* Keymap 0: QWERTY Layer
  29. *
  30. *
  31. * ,--------------------------------------------------. ,--------------------------------------------------.
  32. * | = + | 1 ! | 2 @ | 3 # | 4 $ | 5 % | TG(4)| | TG(4)| 6 ^ | 7 & | 8 * | 9 ( | 0 ) | - _ |
  33. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  34. * | TAB | Q | W | E | R | T | TG(3)| |TG(3) | Y | U | I | O | P | \ | |
  35. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  36. * | Bksp | A | S | D | F | G |------| |------| H | J | K | L | ; | ' " |
  37. * |--------+------+------+------+------+------| TG(2)| | TG(2)|------+------+------+------+------+--------|
  38. * | Shift | Z | X | C | V | B | | | | N | M | , < | . > | ? / | Shift |
  39. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  40. * | `/SYM| MEH | LGUI | [ { | ] } | | LEFT | DOWN | UP |RIGHT | SYMB |
  41. * `----------------------------------' `----------------------------------'
  42. * ,--------------. ,--------------.
  43. * |Alt/Ap| Win | | Alt |Ctl/Esc|
  44. * ,------|------|-------| |------+-------+------.
  45. * | | | Home | | PgUp | | |
  46. * | Space| Bksp |-------| |------| DEL |Enter |
  47. * | | | End | | PgDn | | |
  48. * `---------------------' `---------------------'
  49. */
  50. [_QWERTY] = LAYOUT_ergodox_pretty_wrapper(
  51. // left hand // right hand
  52. KC_EQL, ________________NUMBER_LEFT________________, _______, _______, ________________NUMBER_RIGHT_______________, KC_MINS,
  53. KC_TAB, _________________QWERTY_L1_________________, TG(_DIABLO), TG(_DIABLO), _________________QWERTY_R1_________________, KC_BSLS,
  54. KC_C1R3, _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, KC_QUOT,
  55. KC_MLSF, _________________QWERTY_L3_________________, TG(_GAMEPAD), TG(_GAMEPAD), _________________QWERTY_R3_________________, KC_MRSF,
  56. KC_GRV, ___________ERGODOX_BOTTOM_LEFT_____________, ___________ERGODOX_BOTTOM_RIGHT____________, KC_CCCV,
  57. __________________ERGODOX_THUMB_CLUSTER_____________________
  58. ),
  59. /* Keymap 0: COLEMAK layer
  60. *
  61. * ,--------------------------------------------------. ,--------------------------------------------------.
  62. * | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - |
  63. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  64. * | Del | Q | W | F | P | G | L1 | | L1 | J | L | U | Y | ; | \ |
  65. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  66. * | BkSp | A | R | S | T | D |------| |------| H | N | E | I |O / L2| ' |
  67. * |--------+------+------+------+------+------| OVER | | Meh |------+------+------+------+------+--------|
  68. * | LShift |Z/Ctrl| X | C | V | B | | | | K | M | , | . |//Ctrl| RShift |
  69. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  70. * | `/SYM| MEH | LGUI | [ { | ] } | | LEFT | DOWN | UP |RIGHT | SYMB |
  71. * `----------------------------------' `----------------------------------'
  72. * ,-------------. ,-------------.
  73. * | App | LGui | | Alt |Ctrl/Esc|
  74. * ,------|------|------| |------+--------+------.
  75. * | | | Home | | PgUp | | |
  76. * | Space|Backsp|------| |------| Tab |Enter |
  77. * | |ace | End | | PgDn | | |
  78. * `--------------------' `----------------------'
  79. */
  80. // If it accepts an argument (i.e, is a function), it doesn't need KC_.
  81. // Otherwise, it needs KC_*
  82. [_COLEMAK] = LAYOUT_ergodox_pretty_wrapper(
  83. // left hand // right hand
  84. KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, _______, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
  85. KC_TAB, _________________COLEMAK_L1________________, TG(_DIABLO), TG(_DIABLO), _________________COLEMAK_R1________________, KC_BSLS,
  86. KC_C1R3, _________________COLEMAK_L2________________, _________________COLEMAK_R2________________, KC_QUOT,
  87. KC_MLSF, _________________COLEMAK_L3________________, TG(_GAMEPAD), TG(_GAMEPAD), _________________COLEMAK_R3________________, KC_MRSF,
  88. KC_GRV, ___________ERGODOX_BOTTOM_LEFT_____________, ___________ERGODOX_BOTTOM_RIGHT____________, KC_CCCV,
  89. __________________ERGODOX_THUMB_CLUSTER_____________________
  90. ),
  91. /* Keymap 0: DVORAK Layout
  92. *
  93. * ,--------------------------------------------------. ,--------------------------------------------------.
  94. * | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | \ |
  95. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  96. * | Del | ' | , | . | P | Y | L1 | | L1 | F | G | C | R | L | / |
  97. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  98. * | BkSp | A | O | E | U | I |------| |------| D | H | T | N |S / L2| - |
  99. * |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------|
  100. * | LShift |:/Ctrl| Q | J | K | X | | | | B | M | W | V |Z/Ctrl| RShift |
  101. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  102. * | `/SYM| MEH | LGUI | [ { | ] } | | LEFT | DOWN | UP |RIGHT | SYMB |
  103. * `----------------------------------' `----------------------------------'
  104. * ,-------------. ,-------------.
  105. * | App | LGui | | Alt |Ctrl/Esc|
  106. * ,------|------|------| |------+--------+------.
  107. * | | | Home | | PgUp | | |
  108. * | Space|Backsp|------| |------| Tab |Enter |
  109. * | |ace | End | | PgDn | | |
  110. * `--------------------' `----------------------'
  111. */
  112. // If it accepts an argument (i.e, is a function), it doesn't need KC_.
  113. // Otherwise, it needs KC_*
  114. [_DVORAK] = LAYOUT_ergodox_pretty_wrapper(
  115. // left hand // right hand
  116. KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, _______, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
  117. KC_TAB, _________________DVORAK_L1_________________, TG(_DIABLO), TG(_DIABLO), _________________DVORAK_R1_________________, KC_SLSH,
  118. KC_C1R3, _________________DVORAK_L2_________________, _________________DVORAK_R2_________________, KC_MINS,
  119. KC_MLSF, _________________DVORAK_L3_________________, TG(_GAMEPAD), TG(_GAMEPAD), _________________DVORAK_R3_________________, KC_MRSF,
  120. KC_GRV, ___________ERGODOX_BOTTOM_LEFT_____________, ___________ERGODOX_BOTTOM_RIGHT____________, KC_CCCV,
  121. __________________ERGODOX_THUMB_CLUSTER_____________________
  122. ),
  123. /* Keymap 0: WORKMAN layer
  124. *
  125. * ,--------------------------------------------------. ,--------------------------------------------------.
  126. * | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - |
  127. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  128. * | Del | Q | D | R | W | B | L1 | | L1 | J | F | U | P | ; | \ |
  129. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  130. * | BkSp | A | S | H | T | D |------| |------| Y | N | E | O | I | ' |
  131. * |--------+------+------+------+------+------| OVER | | Meh |------+------+------+------+------+--------|
  132. * | LShift |Z/Ctrl| X | M | C | V | | | | K | L | , | . |//Ctrl| RShift |
  133. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  134. * | `/SYM| MEH | LGUI | [ { | ] } | | LEFT | DOWN | UP |RIGHT | SYMB |
  135. * `----------------------------------' `----------------------------------'
  136. * ,-------------. ,-------------.
  137. * | App | LGui | | Alt |Ctrl/Esc|
  138. * ,------|------|------| |------+--------+------.
  139. * | | | Home | | PgUp | | |
  140. * | Space|Backsp|------| |------| Tab |Enter |
  141. * | |ace | End | | PgDn | | |
  142. * `--------------------' `----------------------'
  143. */
  144. // If it accepts an argument (i.e, is a function), it doesn't need KC_.
  145. // Otherwise, it needs KC_*
  146. [_WORKMAN] = LAYOUT_ergodox_pretty_wrapper(
  147. // left hand
  148. KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, _______, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
  149. KC_TAB, _________________WORKMAN_L1________________, TG(_DIABLO), TG(_DIABLO), _________________WORKMAN_R1________________, KC_BSLS,
  150. KC_C1R3, _________________WORKMAN_L2________________, _________________WORKMAN_R2________________, KC_QUOT,
  151. KC_MLSF, _________________WORKMAN_L3________________, TG(_GAMEPAD), TG(_GAMEPAD), _________________WORKMAN_R3________________, KC_MRSF,
  152. KC_GRV, ___________ERGODOX_BOTTOM_LEFT_____________, ___________ERGODOX_BOTTOM_RIGHT____________, KC_CCCV,
  153. __________________ERGODOX_THUMB_CLUSTER_____________________
  154. ),
  155. // Reverts OSM(Shift) to normal Shifts. However, may not need since we fixed the issue with RDP (LOCAL RESOURCES)
  156. [_MODS] = LAYOUT_ergodox_pretty_wrapper(
  157. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  158. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  159. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  160. KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT,
  161. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  162. _______, _______, _______, _______,
  163. _______, _______,
  164. _______, _______, _______, _______, _______, _______
  165. ),
  166. /* Keymap 4: Customized Overwatch Layout
  167. *
  168. * ,--------------------------------------------------. ,--------------------------------------------------.
  169. * | ESC | | | | | | | | | F9 | F10 | F11 | F12 | | |
  170. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  171. * | F1 | K | Q | W | E | R | T | | | | | | | | |
  172. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  173. * | TAB | G | A | S | D | F |------| |------| | | | | | |
  174. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  175. * | LCTR | LSHFT| Z | X | C | V | | | | N | M | | | | |
  176. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  177. * | J | U | I | Y | T | | | | | | |
  178. * `----------------------------------' `----------------------------------'
  179. * ,-------------. ,-------------.
  180. * | O | P | | | |
  181. * ,------|------|------| |------+------+------.
  182. * | | | LGUI | | | | |
  183. * | V | SPACE|------ |------| | Enter|
  184. * | | | H | | | | |
  185. * `--------------------' `--------------------'
  186. */
  187. [_GAMEPAD] = LAYOUT_ergodox_pretty_wrapper(
  188. KC_ESC, KC_TRNS, KC_TRNS, KC_TRNS, HYPR(KC_D), HYPR(KC_Q), HYPR(KC_GRV), KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
  189. KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  190. KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, KC_I, KC_O, KC_NO, KC_NO, KC_NO, KC_NO,
  191. KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_TRNS, TG(_GAMEPAD), KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
  192. KC_GRV, KC_U, KC_I, KC_Y, KC_T, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO,
  193. KC_O, KC_P, KC_HYPR, MAGIC_TOGGLE_NKRO,
  194. KC_LGUI, KC_NO,
  195. KC_V, KC_SPC, KC_H, KC_PGDN, KC_DEL, KC_ENTER
  196. ),
  197. /* Keymap 3:
  198. *
  199. * ,--------------------------------------------------. ,--------------------------------------------------.
  200. * | ESC | V | D | ALT | | | | | | | | | | | |
  201. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  202. * | TAB | S | I | F | M | T | | | | | | | | | |
  203. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  204. * | Q | 1 | 2 | 3 | 4 | G |------| |------| | | | | | |
  205. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  206. * | NUMLOCK| NUM1 | NUM2 | NUM3 | NUM4 | Z | | | | | | | | | |
  207. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  208. * | LCTL | MAC1 | MAC2 | MAC3 | MAC4 | | | | | | |
  209. * `----------------------------------' `----------------------------------'
  210. * ,-------------. ,-------------.
  211. * | L | J | | | |
  212. * ,------|------|------| |------+------+------.
  213. * | | | G | | | | |
  214. * | SPACE| Q |------ |------| | |
  215. * | SHIFT| ALT | 0MAC | | | | |
  216. * `--------------------' `--------------------'
  217. */
  218. [_DIABLO] = LAYOUT_ergodox_pretty_wrapper(
  219. KC_ESC, KC_V, KC_D, KC_LALT, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
  220. KC_TAB, KC_S, KC_I, KC_F, KC_M, KC_T, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  221. KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  222. KC_LCTL, KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, KC_Z, KC_NO, KC_NO, KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
  223. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  224. KC_L, KC_J, KC_NO, KC_NO,
  225. KC_F, KC_NO,
  226. SFT_T(KC_SPACE), ALT_T(KC_Q), KC_DIABLO_CLEAR, KC_PGDN, KC_DEL, KC_ENT
  227. ),
  228. [_LOWER] = LAYOUT_ergodox_pretty_wrapper(
  229. _______, _________________FUNC_LEFT_________________, _______, _______, _________________FUNC_RIGHT________________, KC_F11,
  230. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  231. _______, _______, _______, _______, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
  232. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  233. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  234. _______, _______, _______, _______,
  235. _______, _______,
  236. _______, _______, _______, _______, _______, _______
  237. ),
  238. [_RAISE] = LAYOUT_ergodox_pretty_wrapper(
  239. _______, _________________FUNC_LEFT_________________, _______, _______, _________________FUNC_RIGHT________________, KC_F11,
  240. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  241. _______, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
  242. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT,
  243. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  244. _______, _______, _______, _______,
  245. _______, _______,
  246. _______, _______, _______, _______, _______, _______
  247. ),
  248. [_ADJUST] = LAYOUT_ergodox_pretty_wrapper(
  249. KC_MAKE, _______, _______, _______, _______, _______, _______, _______, KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5, KC_RST,
  250. VRSN, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, EPRM,
  251. RGB_SMOD,RGB_HUI, CK_TOGG, AU_ON, AU_OFF, AG_NORM, AG_SWAP, KC_QWERTY, KC_COLEMAK, KC_DVORAK, KC_WORKMAN, TG(_MODS),
  252. TG(_MODS),RGB_SMOD,RGB_HUD,RGB_SAD, RGB_VAD, KC_RGB_T,_______, _______, MG_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY,
  253. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  254. _______, _______, _______, _______,
  255. _______, _______,
  256. _______, _______, _______, _______, _______, _______
  257. ),
  258. };
  259. bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
  260. //switch (keycode) {
  261. // case KC_P00:
  262. // if (!record->event.pressed) {
  263. // register_code(KC_KP_0);
  264. // unregister_code(KC_KP_0);
  265. // register_code(KC_KP_0);
  266. // unregister_code(KC_KP_0);
  267. // }
  268. // return false;
  269. // break;
  270. //}
  271. return true;
  272. }
  273. void matrix_init_keymap(void) { // Runs boot tasks for keyboard
  274. };
  275. void matrix_scan_keymap(void) { // runs frequently to update info
  276. uint8_t modifiders = get_mods();
  277. uint8_t led_usb_state = host_keyboard_leds();
  278. uint8_t one_shot = get_oneshot_mods();
  279. if (!skip_leds) {
  280. ergodox_board_led_off();
  281. ergodox_right_led_1_off();
  282. ergodox_right_led_2_off();
  283. ergodox_right_led_3_off();
  284. // Since we're not using the LEDs here for layer indication anymore,
  285. // then lets use them for modifier indicators. Shame we don't have 4...
  286. // Also, no "else", since we want to know each, independently.
  287. if (modifiders & MODS_SHIFT_MASK || led_usb_state & (1<<USB_LED_CAPS_LOCK) || one_shot & MODS_SHIFT_MASK) {
  288. ergodox_right_led_2_on();
  289. ergodox_right_led_2_set( 50 );
  290. }
  291. if (modifiders & MODS_CTRL_MASK || one_shot & MODS_CTRL_MASK) {
  292. ergodox_right_led_1_on();
  293. ergodox_right_led_1_set( 10 );
  294. }
  295. if (modifiders & MODS_ALT_MASK || one_shot & MODS_ALT_MASK) {
  296. ergodox_right_led_3_on();
  297. ergodox_right_led_3_set( 10 );
  298. }
  299. }
  300. };