bocaj.h 6.4 KB

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  1. #ifndef USERSPACE
  2. #define USERSPACE
  3. #include "quantum.h"
  4. /* *** *** *** *** *** *
  5. * Define layer names *
  6. * *** *** *** *** *** */
  7. enum userspace_layers {
  8. _HWRKMN = 0,
  9. _SWRKMN,
  10. _LOWER,
  11. _ADJUST,
  12. _NUMS,
  13. _NMOD,
  14. _DIABLO
  15. };
  16. #define EECONFIG_USERSPACE (uint8_t *)19
  17. typedef union {
  18. uint8_t raw;
  19. } userspace_config_t;
  20. /* *** *** *** *** *** *** *
  21. * Define Custom Keycodes *
  22. * *** *** *** *** *** *** */
  23. enum userspace_custom_keycodes {
  24. KC_EPRM = SAFE_RANGE, // can always be here
  25. KC_SWRK,
  26. KC_HWRK,
  27. KC_VRSN,
  28. JJ_COPY,
  29. JJ_PSTE,
  30. JJ_ARRW,
  31. KC_CCCV,
  32. MC_LOCK,
  33. KC_DCLR,
  34. NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
  35. };
  36. // Space Cadet Hyper/Meh and [/]
  37. #define HYP_LBK ALL_T(KC_LBRACKET)
  38. #define MEH_RBK MEH_T(KC_RBRACKET)
  39. // Layout beauti-/simpli-fication
  40. #define KC_LWEN LT(_LOWER, KC_ENTER)
  41. #define KC_ADJS TT(_ADJUST)
  42. #define KC_NUMS TT(_NUMS)
  43. #define LM_SHFT LM(_NMOD, MOD_LSFT)
  44. #define XXXXXXX KC_NO
  45. #define _______ KC_TRNS
  46. void tap(uint16_t keycode);
  47. /* *** *** *** *** *** *** *
  48. * Diablo 3 Macro Handling *
  49. * *** *** *** *** *** *** */
  50. // If Tap Dancing is enabled, we manage that here.
  51. // If it is not, then we define the KC_D3_# codes gracefully
  52. #ifdef TAP_DANCE_ENABLE
  53. enum {
  54. TD_D3_1 = 0,
  55. TD_D3_2,
  56. TD_D3_3,
  57. TD_D3_4,
  58. };
  59. #define KC_D3_1 TD(TD_D3_1)
  60. #define KC_D3_2 TD(TD_D3_2)
  61. #define KC_D3_3 TD(TD_D3_3)
  62. #define KC_D3_4 TD(TD_D3_4)
  63. #else // !TAP_DANCE_ENABLE
  64. #define KC_D3_1 KC_1
  65. #define KC_D3_2 KC_2
  66. #define KC_D3_3 KC_3
  67. #define KC_D3_4 KC_4
  68. #endif // TAP_DANCE_ENABLE
  69. // Wrapper for handling of keymap 'blocks'
  70. // not 100% sure what this first part does. Credit to Drashna
  71. #if (!defined(LAYOUT) && defined(KEYMAP))
  72. #define LAYOUT KEYMAP
  73. #endif
  74. #define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
  75. /* Pretty Layout
  76. .---------------------------------------------. .---------------------------------------------.
  77. | 1 | 2 | 3 | 4 | 5 | 6 | 7 | ! 8 | 9 | 10 | 11 | 12 | 13 | 14 |
  78. !-------+-----+-----+-----+-----+-------------! !-------+-----+-----+-----+-----+-----+-------!
  79. | 15 | 16 | 17 | 18 | 19 | 20 | 21 | ! 22 | 23 | 24 | 25 | 26 | 27 | 28 |
  80. !-------+-----+-----+-----x-----x-----! ! ! !-----x-----x-----+-----+-----+-------!
  81. | 29 | 30 | 31 | 32 | 33 | 34 |-------! !-------! 35 | 36 | 37 | 38 | 39 | 40 |
  82. !-------+-----+-----+-----x-----x-----! ! ! !-----x-----x-----+-----+-----+-------!
  83. | 41 | 42 | 43 | 44 | 45 | 46 | 47 | ! 48 | 49 | 50 | 51 | 52 | 53 | 54 |
  84. '-------+-----+-----+-----+-----+-------------' '-------------+-----+-----+-----+-----+-------'
  85. | 55 | 56 | 57 | 58 | 59 | .---------------. .---------------. ! 60 | 61 | 62 | 63 | 64 |
  86. '------------------------------' | 65 | 66 | ! 67 | 68 | '------------------------------'
  87. .-------+-------+-------! !-------+-------+-------.
  88. ! ! | 69 | ! 70 | ! !
  89. ! ! !-------! !-------! ! !
  90. | 71 | 72 | 73 | ! 74 | 75 | 76 |
  91. '-----------------------' '-----------------------'
  92. */
  93. #define _______________________SWORKMAN_L1_______________________ KC_Q, KC_W, KC_E, KC_R, KC_T
  94. #define _______________________SWORKMAN_L2_______________________ KC_A, SFT_T(KC_S), GUI_T(KC_D), ALT_T(KC_F), KC_G
  95. #define _______________________SWORKMAN_L3_______________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
  96. #define _______________________SWORKMAN_R1_______________________ KC_Y, KC_U, KC_I, KC_O, KC_P
  97. #define _______________________SWORKMAN_R2_______________________ KC_H, ALT_T(KC_J), GUI_T(KC_K), SFT_T(KC_L), KC_SCLN
  98. #define _______________________SWORKMAN_R3_______________________ KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
  99. // Hardware Driven Workman
  100. #define _______________________HWORKMAN_L1_______________________ KC_Q, KC_D, KC_R, KC_W, KC_B
  101. #define _______________________HWORKMAN_L2_______________________ KC_A, SFT_T(KC_S), GUI_T(KC_H), ALT_T(KC_T), KC_G
  102. #define _______________________HWORKMAN_L3_______________________ CTL_T(KC_Z), KC_X, KC_M, KC_C, KC_V
  103. #define _______________________HWORKMAN_R1_______________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN
  104. #define _______________________HWORKMAN_R2_______________________ KC_Y, ALT_T(KC_N), GUI_T(KC_E), SFT_T(KC_O), KC_I
  105. #define _______________________HWORKMAN_R3_______________________ KC_K, KC_L, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
  106. #define ___________________ERGODOX_BOTTOM_LEFT___________________ TT(_DIABLO), KC_NUMS, TT(_LOWER), KC_UP, KC_LEFT
  107. #define ___________________ERGODOX_BOTTOM_RIGHT__________________ KC_RIGHT, KC_DOWN, XXXXXXX, XXXXXXX, TT(_ADJUST)
  108. #define _______________________NUMBER_LEFT_______________________ KC_1, KC_2, KC_3, KC_4, KC_5
  109. #define _______________________NUMBER_RIGHT______________________ KC_6, KC_7, KC_8, KC_9, KC_0
  110. #define _______________________SPECIAL_LEFT______________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
  111. #define _______________________SPECIAL_RIGHT_____________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
  112. #define _________________________________________________________ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
  113. #define XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
  114. // LEFT | RIGHT
  115. #define ______________________ERGODOX_THUMBS_____________________ KC_APP,KC_HOME, KC_PGUP,KC_ESC, \
  116. KC_END, KC_PGDOWN, \
  117. KC_SPACE,KC_BSPACE,JJ_COPY, JJ_PSTE,KC_TAB,KC_LWEN
  118. #endif // !USERSPACE