keymap_mitch.c 2.1 KB

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  1. #include "keymap_common.h"
  2. const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  3. [0] = KEYMAP(
  4. TAB, Q, W, E, R, T, Y, U, I, O, P, BSPC,
  5. LCTL, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
  6. LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, FN3,
  7. ESC, DEL, LALT, LGUI, FN2, SPC, FN1, LEFT, DOWN, UP, RGHT),
  8. [1] = KEYMAP(
  9. GRV, GRV, FN22, FN19, FN10, TRNS, TRNS, 7, 8, 9, 0, BSPC,
  10. TRNS, LBRC, RBRC, FN23, FN24, TRNS, TRNS, 4, 5, 6, TRNS, BSLS,
  11. TRNS, MINS, FN20, EQL, FN21, TRNS, TRNS, 1, 2, 3, TRNS, ENT,
  12. TRNS, TRNS, TRNS, TRNS, TRNS, SPC, FN1, TRNS, PGDN, PGUP, TRNS),
  13. [2] = KEYMAP(
  14. FN26, FN10, FN11, FN12, FN13, FN14, FN15, FN17, FN18, FN19, FN10, DEL,
  15. TRNS, TRNS, MUTE, VOLD, VOLU, TRNS, BSPC, FN14, FN15, FN16, TRNS, FN25,
  16. TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN11, FN12, FN13, TRNS, ENT,
  17. TRNS, TRNS, TRNS, TRNS, FN2, ENT, TRNS, TRNS, PGDN, PGUP, TRNS),
  18. };
  19. const uint16_t PROGMEM fn_actions[] = {
  20. [1] = ACTION_LAYER_MOMENTARY(1), // Switch layer raise
  21. [2] = ACTION_LAYER_MOMENTARY(2), // Switch layer lower
  22. [3] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT), // Right shift serves as Enter on tap
  23. // Numeric shift modifiers
  24. [10] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
  25. [11] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
  26. [12] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
  27. [13] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
  28. [14] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
  29. [15] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
  30. [16] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
  31. [17] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
  32. [18] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
  33. [19] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
  34. // Other shift modifiers
  35. [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // _
  36. [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // +
  37. [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), // ~
  38. [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC), // {
  39. [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC), // }
  40. [25] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS), // |
  41. // Switch windows in app
  42. [26] = ACTION_MODS_KEY(MOD_LGUI, KC_GRV),
  43. };