keymap_wilba.c 2.6 KB

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  1. #include "keymap_common.h"
  2. const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  3. [0] = KEYMAP( /* Wilba */
  4. FN27, FN28, FN29, E, R, T, Y, U, I, O, P, BSPC,
  5. TAB, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
  6. LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT,
  7. LCTL, LGUI, LALT, RSFT, FN1, SPC, FN2, LEFT, DOWN, UP, RGHT),
  8. [1] = KEYMAP( /* Wilba Alternate */
  9. ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
  10. TAB, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
  11. LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT,
  12. LCTL, LGUI, LALT, RSFT, FN1, SPC, FN2, LEFT, DOWN, UP, RGHT),
  13. [2] = KEYMAP( /* Wilba LOWER */
  14. TRNS, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, TRNS,
  15. TRNS, F11, F12, LBRC, RBRC, FN20, EQL, FN23, FN24, MINS, FN21, TRNS,
  16. TRNS, BSLS, GRV, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
  17. TRNS, TRNS, TRNS, TRNS, FN1, TRNS, TRNS, MNXT, VOLD, VOLU, MPLY),
  18. [3] = KEYMAP( /* Wilba RAISE */
  19. TRNS, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, TRNS,
  20. TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, TRNS,
  21. TRNS, FN25, FN22, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
  22. TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, TRNS, TRNS),
  23. };
  24. const uint16_t PROGMEM fn_actions[] = {
  25. [1] = ACTION_LAYER_MOMENTARY(2), // LOWER
  26. [2] = ACTION_LAYER_MOMENTARY(3), // RAISE
  27. [3] = ACTION_DEFAULT_LAYER_SET(0),
  28. [4] = ACTION_DEFAULT_LAYER_SET(1),
  29. [10] = ACTION_MODS_KEY(MOD_LSFT, KC_1), // !
  30. [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2), // @
  31. [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3), // #
  32. [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4), // $
  33. [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5), // %
  34. [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6), // ^
  35. [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7), // &
  36. [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8), // *
  37. [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9), // (
  38. [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0), // )
  39. [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // _
  40. [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // +
  41. [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), // ~
  42. [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC), // {
  43. [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC), // }
  44. [25] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS), // |
  45. [26] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
  46. [27] = ACTION_BACKLIGHT_TOGGLE(),
  47. [28] = ACTION_BACKLIGHT_INCREASE(),
  48. [29] = ACTION_BACKLIGHT_DECREASE()
  49. };