process_combo.c 20 KB

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  1. /* Copyright 2016 Jack Humbert
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "print.h"
  17. #include "process_combo.h"
  18. #include "action_tapping.h"
  19. #include "action.h"
  20. #ifdef COMBO_COUNT
  21. __attribute__((weak)) combo_t key_combos[COMBO_COUNT];
  22. uint16_t COMBO_LEN = COMBO_COUNT;
  23. #else
  24. extern combo_t key_combos[];
  25. extern uint16_t COMBO_LEN;
  26. #endif
  27. __attribute__((weak)) void process_combo_event(uint16_t combo_index, bool pressed) {}
  28. #ifdef COMBO_MUST_HOLD_PER_COMBO
  29. __attribute__((weak)) bool get_combo_must_hold(uint16_t index, combo_t *combo) {
  30. return false;
  31. }
  32. #endif
  33. #ifdef COMBO_MUST_TAP_PER_COMBO
  34. __attribute__((weak)) bool get_combo_must_tap(uint16_t index, combo_t *combo) {
  35. return false;
  36. }
  37. #endif
  38. #ifdef COMBO_TERM_PER_COMBO
  39. __attribute__((weak)) uint16_t get_combo_term(uint16_t index, combo_t *combo) {
  40. return COMBO_TERM;
  41. }
  42. #endif
  43. #ifdef COMBO_MUST_PRESS_IN_ORDER_PER_COMBO
  44. __attribute__((weak)) bool get_combo_must_press_in_order(uint16_t combo_index, combo_t *combo) {
  45. return true;
  46. }
  47. #endif
  48. #ifdef COMBO_PROCESS_KEY_RELEASE
  49. __attribute__((weak)) bool process_combo_key_release(uint16_t combo_index, combo_t *combo, uint8_t key_index, uint16_t keycode) {
  50. return false;
  51. }
  52. #endif
  53. #ifdef COMBO_SHOULD_TRIGGER
  54. __attribute__((weak)) bool combo_should_trigger(uint16_t combo_index, combo_t *combo, uint16_t keycode, keyrecord_t *record) {
  55. return true;
  56. }
  57. #endif
  58. #ifndef COMBO_NO_TIMER
  59. static uint16_t timer = 0;
  60. #endif
  61. static bool b_combo_enable = true; // defaults to enabled
  62. static uint16_t longest_term = 0;
  63. typedef struct {
  64. keyrecord_t record;
  65. uint16_t combo_index;
  66. uint16_t keycode;
  67. } queued_record_t;
  68. static uint8_t key_buffer_size = 0;
  69. static queued_record_t key_buffer[COMBO_KEY_BUFFER_LENGTH];
  70. typedef struct {
  71. uint16_t combo_index;
  72. } queued_combo_t;
  73. static uint8_t combo_buffer_write = 0;
  74. static uint8_t combo_buffer_read = 0;
  75. static queued_combo_t combo_buffer[COMBO_BUFFER_LENGTH];
  76. #define INCREMENT_MOD(i) i = (i + 1) % COMBO_BUFFER_LENGTH
  77. #ifndef EXTRA_SHORT_COMBOS
  78. /* flags are their own elements in combo_t struct. */
  79. # define COMBO_ACTIVE(combo) (combo->active)
  80. # define COMBO_DISABLED(combo) (combo->disabled)
  81. # define COMBO_STATE(combo) (combo->state)
  82. # define ACTIVATE_COMBO(combo) \
  83. do { \
  84. combo->active = true; \
  85. } while (0)
  86. # define DEACTIVATE_COMBO(combo) \
  87. do { \
  88. combo->active = false; \
  89. } while (0)
  90. # define DISABLE_COMBO(combo) \
  91. do { \
  92. combo->disabled = true; \
  93. } while (0)
  94. # define RESET_COMBO_STATE(combo) \
  95. do { \
  96. combo->disabled = false; \
  97. combo->state = 0; \
  98. } while (0)
  99. #else
  100. /* flags are at the two high bits of state. */
  101. # define COMBO_ACTIVE(combo) (combo->state & 0x80)
  102. # define COMBO_DISABLED(combo) (combo->state & 0x40)
  103. # define COMBO_STATE(combo) (combo->state & 0x3F)
  104. # define ACTIVATE_COMBO(combo) \
  105. do { \
  106. combo->state |= 0x80; \
  107. } while (0)
  108. # define DEACTIVATE_COMBO(combo) \
  109. do { \
  110. combo->state &= ~0x80; \
  111. } while (0)
  112. # define DISABLE_COMBO(combo) \
  113. do { \
  114. combo->state |= 0x40; \
  115. } while (0)
  116. # define RESET_COMBO_STATE(combo) \
  117. do { \
  118. combo->state &= ~0x7F; \
  119. } while (0)
  120. #endif
  121. static inline void release_combo(uint16_t combo_index, combo_t *combo) {
  122. if (combo->keycode) {
  123. keyrecord_t record = {
  124. .event = MAKE_KEYEVENT(KEYLOC_COMBO, KEYLOC_COMBO, false),
  125. .keycode = combo->keycode,
  126. };
  127. #ifndef NO_ACTION_TAPPING
  128. action_tapping_process(record);
  129. #else
  130. process_record(&record);
  131. #endif
  132. } else {
  133. process_combo_event(combo_index, false);
  134. }
  135. DEACTIVATE_COMBO(combo);
  136. }
  137. static inline bool _get_combo_must_hold(uint16_t combo_index, combo_t *combo) {
  138. #ifdef COMBO_NO_TIMER
  139. return false;
  140. #elif defined(COMBO_MUST_HOLD_PER_COMBO)
  141. return get_combo_must_hold(combo_index, combo);
  142. #elif defined(COMBO_MUST_HOLD_MODS)
  143. return (KEYCODE_IS_MOD(combo->keycode) || (combo->keycode >= QK_MOMENTARY && combo->keycode <= QK_MOMENTARY_MAX));
  144. #endif
  145. return false;
  146. }
  147. static inline uint16_t _get_wait_time(uint16_t combo_index, combo_t *combo) {
  148. if (_get_combo_must_hold(combo_index, combo)
  149. #ifdef COMBO_MUST_TAP_PER_COMBO
  150. || get_combo_must_tap(combo_index, combo)
  151. #endif
  152. ) {
  153. if (longest_term < COMBO_HOLD_TERM) {
  154. return COMBO_HOLD_TERM;
  155. }
  156. }
  157. return longest_term;
  158. }
  159. static inline uint16_t _get_combo_term(uint16_t combo_index, combo_t *combo) {
  160. #if defined(COMBO_TERM_PER_COMBO)
  161. return get_combo_term(combo_index, combo);
  162. #endif
  163. return COMBO_TERM;
  164. }
  165. void clear_combos(void) {
  166. uint16_t index = 0;
  167. longest_term = 0;
  168. for (index = 0; index < COMBO_LEN; ++index) {
  169. combo_t *combo = &key_combos[index];
  170. if (!COMBO_ACTIVE(combo)) {
  171. RESET_COMBO_STATE(combo);
  172. }
  173. }
  174. }
  175. static inline void dump_key_buffer(void) {
  176. /* First call start from 0 index; recursive calls need to start from i+1 index */
  177. static uint8_t key_buffer_next = 0;
  178. #if TAP_CODE_DELAY > 0
  179. bool delay_done = false;
  180. #endif
  181. if (key_buffer_size == 0) {
  182. return;
  183. }
  184. for (uint8_t key_buffer_i = key_buffer_next; key_buffer_i < key_buffer_size; key_buffer_i++) {
  185. key_buffer_next = key_buffer_i + 1;
  186. queued_record_t *qrecord = &key_buffer[key_buffer_i];
  187. keyrecord_t * record = &qrecord->record;
  188. if (IS_NOEVENT(record->event)) {
  189. continue;
  190. }
  191. if (!record->keycode && qrecord->combo_index != (uint16_t)-1) {
  192. process_combo_event(qrecord->combo_index, true);
  193. } else {
  194. #ifndef NO_ACTION_TAPPING
  195. action_tapping_process(*record);
  196. #else
  197. process_record(record);
  198. #endif
  199. }
  200. record->event.time = 0;
  201. clear_weak_mods();
  202. #if TAP_CODE_DELAY > 0
  203. // only delay once and for a non-tapping key
  204. if (!delay_done && !is_tap_record(record)) {
  205. delay_done = true;
  206. wait_ms(TAP_CODE_DELAY);
  207. }
  208. #endif
  209. }
  210. key_buffer_next = key_buffer_size = 0;
  211. }
  212. #define NO_COMBO_KEYS_ARE_DOWN (0 == COMBO_STATE(combo))
  213. #define ALL_COMBO_KEYS_ARE_DOWN(state, key_count) (((1 << key_count) - 1) == state)
  214. #define ONLY_ONE_KEY_IS_DOWN(state) !(state & (state - 1))
  215. #define KEY_NOT_YET_RELEASED(state, key_index) ((1 << key_index) & state)
  216. #define KEY_STATE_DOWN(state, key_index) \
  217. do { \
  218. state |= (1 << key_index); \
  219. } while (0)
  220. #define KEY_STATE_UP(state, key_index) \
  221. do { \
  222. state &= ~(1 << key_index); \
  223. } while (0)
  224. static inline void _find_key_index_and_count(const uint16_t *keys, uint16_t keycode, uint16_t *key_index, uint8_t *key_count) {
  225. while (true) {
  226. uint16_t key = pgm_read_word(&keys[*key_count]);
  227. if (keycode == key) *key_index = *key_count;
  228. if (COMBO_END == key) break;
  229. (*key_count)++;
  230. }
  231. }
  232. void drop_combo_from_buffer(uint16_t combo_index) {
  233. /* Mark a combo as processed from the buffer. If the buffer is in the
  234. * beginning of the buffer, drop it. */
  235. uint8_t i = combo_buffer_read;
  236. while (i != combo_buffer_write) {
  237. queued_combo_t *qcombo = &combo_buffer[i];
  238. if (qcombo->combo_index == combo_index) {
  239. combo_t *combo = &key_combos[combo_index];
  240. DISABLE_COMBO(combo);
  241. if (i == combo_buffer_read) {
  242. INCREMENT_MOD(combo_buffer_read);
  243. }
  244. break;
  245. }
  246. INCREMENT_MOD(i);
  247. }
  248. }
  249. void apply_combo(uint16_t combo_index, combo_t *combo) {
  250. /* Apply combo's result keycode to the last chord key of the combo and
  251. * disable the other keys. */
  252. if (COMBO_DISABLED(combo)) {
  253. return;
  254. }
  255. // state to check against so we find the last key of the combo from the buffer
  256. #if defined(EXTRA_EXTRA_LONG_COMBOS)
  257. uint32_t state = 0;
  258. #elif defined(EXTRA_LONG_COMBOS)
  259. uint16_t state = 0;
  260. #else
  261. uint8_t state = 0;
  262. #endif
  263. for (uint8_t key_buffer_i = 0; key_buffer_i < key_buffer_size; key_buffer_i++) {
  264. queued_record_t *qrecord = &key_buffer[key_buffer_i];
  265. keyrecord_t * record = &qrecord->record;
  266. uint16_t keycode = qrecord->keycode;
  267. uint8_t key_count = 0;
  268. uint16_t key_index = -1;
  269. _find_key_index_and_count(combo->keys, keycode, &key_index, &key_count);
  270. if (-1 == (int16_t)key_index) {
  271. // key not part of this combo
  272. continue;
  273. }
  274. KEY_STATE_DOWN(state, key_index);
  275. if (ALL_COMBO_KEYS_ARE_DOWN(state, key_count)) {
  276. // this in the end executes the combo when the key_buffer is dumped.
  277. record->keycode = combo->keycode;
  278. record->event.key = MAKE_KEYPOS(KEYLOC_COMBO, KEYLOC_COMBO);
  279. qrecord->combo_index = combo_index;
  280. ACTIVATE_COMBO(combo);
  281. break;
  282. } else {
  283. // key was part of the combo but not the last one, "disable" it
  284. // by making it a TICK event.
  285. record->event.time = 0;
  286. }
  287. }
  288. drop_combo_from_buffer(combo_index);
  289. }
  290. static inline void apply_combos(void) {
  291. // Apply all buffered normal combos.
  292. for (uint8_t i = combo_buffer_read; i != combo_buffer_write; INCREMENT_MOD(i)) {
  293. queued_combo_t *buffered_combo = &combo_buffer[i];
  294. combo_t * combo = &key_combos[buffered_combo->combo_index];
  295. #ifdef COMBO_MUST_TAP_PER_COMBO
  296. if (get_combo_must_tap(buffered_combo->combo_index, combo)) {
  297. // Tap-only combos are applied on key release only, so let's drop 'em here.
  298. drop_combo_from_buffer(buffered_combo->combo_index);
  299. continue;
  300. }
  301. #endif
  302. apply_combo(buffered_combo->combo_index, combo);
  303. }
  304. dump_key_buffer();
  305. clear_combos();
  306. }
  307. combo_t *overlaps(combo_t *combo1, combo_t *combo2) {
  308. /* Checks if the combos overlap and returns the combo that should be
  309. * dropped from the combo buffer.
  310. * The combo that has less keys will be dropped. If they have the same
  311. * amount of keys, drop combo1. */
  312. uint8_t idx1 = 0, idx2 = 0;
  313. uint16_t key1, key2;
  314. bool overlaps = false;
  315. while ((key1 = pgm_read_word(&combo1->keys[idx1])) != COMBO_END) {
  316. idx2 = 0;
  317. while ((key2 = pgm_read_word(&combo2->keys[idx2])) != COMBO_END) {
  318. if (key1 == key2) overlaps = true;
  319. idx2 += 1;
  320. }
  321. idx1 += 1;
  322. }
  323. if (!overlaps) return NULL;
  324. if (idx2 < idx1) return combo2;
  325. return combo1;
  326. }
  327. #if defined(COMBO_MUST_PRESS_IN_ORDER) || defined(COMBO_MUST_PRESS_IN_ORDER_PER_COMBO)
  328. static bool keys_pressed_in_order(uint16_t combo_index, combo_t *combo, uint16_t key_index, uint16_t keycode, keyrecord_t *record) {
  329. # ifdef COMBO_MUST_PRESS_IN_ORDER_PER_COMBO
  330. if (!get_combo_must_press_in_order(combo_index, combo)) {
  331. return true;
  332. }
  333. # endif
  334. if (
  335. // The `state` bit for the key being pressed.
  336. (1 << key_index) ==
  337. // The *next* combo key's bit.
  338. (COMBO_STATE(combo) + 1)
  339. // E.g. two keys already pressed: `state == 11`.
  340. // Next possible `state` is `111`.
  341. // So the needed bit is `100` which we get with `11 + 1`.
  342. ) {
  343. return true;
  344. }
  345. return false;
  346. }
  347. #endif
  348. static bool process_single_combo(combo_t *combo, uint16_t keycode, keyrecord_t *record, uint16_t combo_index) {
  349. uint8_t key_count = 0;
  350. uint16_t key_index = -1;
  351. _find_key_index_and_count(combo->keys, keycode, &key_index, &key_count);
  352. /* Continue processing if key isn't part of current combo. */
  353. if (-1 == (int16_t)key_index) {
  354. return false;
  355. }
  356. bool key_is_part_of_combo = (!COMBO_DISABLED(combo) && is_combo_enabled()
  357. #if defined(COMBO_MUST_PRESS_IN_ORDER) || defined(COMBO_MUST_PRESS_IN_ORDER_PER_COMBO)
  358. && keys_pressed_in_order(combo_index, combo, key_index, keycode, record)
  359. #endif
  360. #ifdef COMBO_SHOULD_TRIGGER
  361. && combo_should_trigger(combo_index, combo, keycode, record)
  362. #endif
  363. );
  364. if (record->event.pressed && key_is_part_of_combo) {
  365. uint16_t time = _get_combo_term(combo_index, combo);
  366. if (!COMBO_ACTIVE(combo)) {
  367. KEY_STATE_DOWN(combo->state, key_index);
  368. if (longest_term < time) {
  369. longest_term = time;
  370. }
  371. }
  372. if (ALL_COMBO_KEYS_ARE_DOWN(COMBO_STATE(combo), key_count)) {
  373. /* Combo was fully pressed */
  374. /* Buffer the combo so we can fire it after COMBO_TERM */
  375. #ifndef COMBO_NO_TIMER
  376. /* Don't buffer this combo if its combo term has passed. */
  377. if (timer && timer_elapsed(timer) > time) {
  378. DISABLE_COMBO(combo);
  379. return true;
  380. } else
  381. #endif
  382. {
  383. // disable readied combos that overlap with this combo
  384. combo_t *drop = NULL;
  385. for (uint8_t combo_buffer_i = combo_buffer_read; combo_buffer_i != combo_buffer_write; INCREMENT_MOD(combo_buffer_i)) {
  386. queued_combo_t *qcombo = &combo_buffer[combo_buffer_i];
  387. combo_t * buffered_combo = &key_combos[qcombo->combo_index];
  388. if ((drop = overlaps(buffered_combo, combo))) {
  389. DISABLE_COMBO(drop);
  390. if (drop == combo) {
  391. // stop checking for overlaps if dropped combo was current combo.
  392. break;
  393. } else if (combo_buffer_i == combo_buffer_read && drop == buffered_combo) {
  394. /* Drop the disabled buffered combo from the buffer if
  395. * it is in the beginning of the buffer. */
  396. INCREMENT_MOD(combo_buffer_read);
  397. }
  398. }
  399. }
  400. if (drop != combo) {
  401. // save this combo to buffer
  402. combo_buffer[combo_buffer_write] = (queued_combo_t){
  403. .combo_index = combo_index,
  404. };
  405. INCREMENT_MOD(combo_buffer_write);
  406. // get possible longer waiting time for tap-/hold-only combos.
  407. longest_term = _get_wait_time(combo_index, combo);
  408. }
  409. } // if timer elapsed end
  410. }
  411. } else {
  412. // chord releases
  413. if (!COMBO_ACTIVE(combo) && ALL_COMBO_KEYS_ARE_DOWN(COMBO_STATE(combo), key_count)) {
  414. /* First key quickly released */
  415. if (COMBO_DISABLED(combo) || _get_combo_must_hold(combo_index, combo)) {
  416. // combo wasn't tappable, disable it and drop it from buffer.
  417. drop_combo_from_buffer(combo_index);
  418. key_is_part_of_combo = false;
  419. }
  420. #ifdef COMBO_MUST_TAP_PER_COMBO
  421. else if (get_combo_must_tap(combo_index, combo)) {
  422. // immediately apply tap-only combo
  423. apply_combo(combo_index, combo);
  424. apply_combos(); // also apply other prepared combos and dump key buffer
  425. # ifdef COMBO_PROCESS_KEY_RELEASE
  426. if (process_combo_key_release(combo_index, combo, key_index, keycode)) {
  427. release_combo(combo_index, combo);
  428. }
  429. # endif
  430. }
  431. #endif
  432. } else if (COMBO_ACTIVE(combo) && ONLY_ONE_KEY_IS_DOWN(COMBO_STATE(combo)) && KEY_NOT_YET_RELEASED(COMBO_STATE(combo), key_index)) {
  433. /* last key released */
  434. release_combo(combo_index, combo);
  435. key_is_part_of_combo = true;
  436. #ifdef COMBO_PROCESS_KEY_RELEASE
  437. process_combo_key_release(combo_index, combo, key_index, keycode);
  438. #endif
  439. } else if (COMBO_ACTIVE(combo) && KEY_NOT_YET_RELEASED(COMBO_STATE(combo), key_index)) {
  440. /* first or middle key released */
  441. key_is_part_of_combo = true;
  442. #ifdef COMBO_PROCESS_KEY_RELEASE
  443. if (process_combo_key_release(combo_index, combo, key_index, keycode)) {
  444. release_combo(combo_index, combo);
  445. }
  446. #endif
  447. } else {
  448. /* The released key was part of an incomplete combo */
  449. key_is_part_of_combo = false;
  450. }
  451. KEY_STATE_UP(combo->state, key_index);
  452. }
  453. return key_is_part_of_combo;
  454. }
  455. bool process_combo(uint16_t keycode, keyrecord_t *record) {
  456. bool is_combo_key = false;
  457. bool no_combo_keys_pressed = true;
  458. if (keycode == CMB_ON && record->event.pressed) {
  459. combo_enable();
  460. return true;
  461. }
  462. if (keycode == CMB_OFF && record->event.pressed) {
  463. combo_disable();
  464. return true;
  465. }
  466. if (keycode == CMB_TOG && record->event.pressed) {
  467. combo_toggle();
  468. return true;
  469. }
  470. #ifdef COMBO_ONLY_FROM_LAYER
  471. /* Only check keycodes from one layer. */
  472. keycode = keymap_key_to_keycode(COMBO_ONLY_FROM_LAYER, record->event.key);
  473. #endif
  474. for (uint16_t idx = 0; idx < COMBO_LEN; ++idx) {
  475. combo_t *combo = &key_combos[idx];
  476. is_combo_key |= process_single_combo(combo, keycode, record, idx);
  477. no_combo_keys_pressed = no_combo_keys_pressed && (NO_COMBO_KEYS_ARE_DOWN || COMBO_ACTIVE(combo) || COMBO_DISABLED(combo));
  478. }
  479. if (record->event.pressed && is_combo_key) {
  480. #ifndef COMBO_NO_TIMER
  481. # ifdef COMBO_STRICT_TIMER
  482. if (!timer) {
  483. // timer is set only on the first key
  484. timer = timer_read();
  485. }
  486. # else
  487. timer = timer_read();
  488. # endif
  489. #endif
  490. if (key_buffer_size < COMBO_KEY_BUFFER_LENGTH) {
  491. key_buffer[key_buffer_size++] = (queued_record_t){
  492. .record = *record,
  493. .keycode = keycode,
  494. .combo_index = -1, // this will be set when applying combos
  495. };
  496. }
  497. } else {
  498. if (combo_buffer_read != combo_buffer_write) {
  499. // some combo is prepared
  500. apply_combos();
  501. } else {
  502. // reset state if there are no combo keys pressed at all
  503. dump_key_buffer();
  504. #ifndef COMBO_NO_TIMER
  505. timer = 0;
  506. #endif
  507. clear_combos();
  508. }
  509. }
  510. return !is_combo_key;
  511. }
  512. void combo_task(void) {
  513. if (!b_combo_enable) {
  514. return;
  515. }
  516. #ifndef COMBO_NO_TIMER
  517. if (timer && timer_elapsed(timer) > longest_term) {
  518. if (combo_buffer_read != combo_buffer_write) {
  519. apply_combos();
  520. longest_term = 0;
  521. timer = 0;
  522. } else {
  523. dump_key_buffer();
  524. timer = 0;
  525. clear_combos();
  526. }
  527. }
  528. #endif
  529. }
  530. void combo_enable(void) {
  531. b_combo_enable = true;
  532. }
  533. void combo_disable(void) {
  534. #ifndef COMBO_NO_TIMER
  535. timer = 0;
  536. #endif
  537. b_combo_enable = false;
  538. combo_buffer_read = combo_buffer_write;
  539. clear_combos();
  540. dump_key_buffer();
  541. }
  542. void combo_toggle(void) {
  543. if (b_combo_enable) {
  544. combo_disable();
  545. } else {
  546. combo_enable();
  547. }
  548. }
  549. bool is_combo_enabled(void) {
  550. return b_combo_enable;
  551. }