keymap.c 15 KB

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  1. #include "preonic.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. #ifdef AUDIO_ENABLE
  5. #include "audio.h"
  6. #endif
  7. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  8. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  9. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  10. // entirely and just use numbers.
  11. #define _QWERTY 0
  12. #define _COLEMAK 1
  13. #define _DVORAK 2
  14. #define _LOWER 3
  15. #define _RAISE 4
  16. #define _MUSIC 5
  17. #define _ADJUST 16
  18. // Macro name shortcuts
  19. #define QWERTY M(_QWERTY)
  20. #define COLEMAK M(_COLEMAK)
  21. #define DVORAK M(_DVORAK)
  22. #define LOWER M(_LOWER)
  23. #define RAISE M(_RAISE)
  24. #define M_BL 5
  25. #define AUD_OFF M(6)
  26. #define AUD_ON M(7)
  27. #define MUS_OFF M(8)
  28. #define MUS_ON M(9)
  29. #define VC_IN M(10)
  30. #define VC_DE M(11)
  31. // Fillers to make layering more clear
  32. #define _______ KC_TRNS
  33. #define XXXXXXX KC_NO
  34. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  35. /* Qwerty
  36. * ,-----------------------------------------------------------------------------------.
  37. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  38. * |------+------+------+------+------+------+------+------+------+------+------+------|
  39. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Del |
  40. * |------+------+------+------+------+-------------+------+------+------+------+------|
  41. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  42. * |------+------+------+------+------+------|------+------+------+------+------+------|
  43. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  44. * |------+------+------+------+------+------+------+------+------+------+------+------|
  45. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  46. * `-----------------------------------------------------------------------------------'
  47. */
  48. [_QWERTY] = {
  49. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  50. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL},
  51. {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  52. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  53. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  54. },
  55. /* Colemak
  56. * ,-----------------------------------------------------------------------------------.
  57. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  58. * |------+------+------+------+------+------+------+------+------+------+------+------|
  59. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del |
  60. * |------+------+------+------+------+-------------+------+------+------+------+------|
  61. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  62. * |------+------+------+------+------+------|------+------+------+------+------+------|
  63. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  64. * |------+------+------+------+------+------+------+------+------+------+------+------|
  65. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  66. * `-----------------------------------------------------------------------------------'
  67. */
  68. [_COLEMAK] = {
  69. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  70. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL},
  71. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  72. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  73. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  74. },
  75. /* Dvorak
  76. * ,-----------------------------------------------------------------------------------.
  77. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  78. * |------+------+------+------+------+------+------+------+------+------+------+------|
  79. * | Tab | " | , | . | P | Y | F | G | C | R | L | Del |
  80. * |------+------+------+------+------+-------------+------+------+------+------+------|
  81. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  82. * |------+------+------+------+------+------|------+------+------+------+------+------|
  83. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  84. * |------+------+------+------+------+------+------+------+------+------+------+------|
  85. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  86. * `-----------------------------------------------------------------------------------'
  87. */
  88. [_DVORAK] = {
  89. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  90. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL},
  91. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  92. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  93. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  94. },
  95. /* Lower
  96. * ,-----------------------------------------------------------------------------------.
  97. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  98. * |------+------+------+------+------+-------------+------+------+------+------+------|
  99. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
  100. * |------+------+------+------+------+-------------+------+------+------+------+------|
  101. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  102. * |------+------+------+------+------+------|------+------+------+------+------+------|
  103. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
  104. * |------+------+------+------+------+------+------+------+------+------+------+------|
  105. * | | | | | | | | Next | Vol- | Vol+ | Play |
  106. * `-----------------------------------------------------------------------------------'
  107. */
  108. [_LOWER] = {
  109. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  110. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
  111. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  112. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
  113. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  114. },
  115. /* Raise
  116. * ,-----------------------------------------------------------------------------------.
  117. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  118. * |------+------+------+------+------+------+------+------+------+------+------+------|
  119. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
  120. * |------+------+------+------+------+-------------+------+------+------+------+------|
  121. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  122. * |------+------+------+------+------+------|------+------+------+------+------+------|
  123. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
  124. * |------+------+------+------+------+------+------+------+------+------+------+------|
  125. * | | | | | | | | Next | Vol- | Vol+ | Play |
  126. * `-----------------------------------------------------------------------------------'
  127. */
  128. [_RAISE] = {
  129. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  130. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
  131. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  132. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
  133. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  134. },
  135. /* Music (reserved for process_action_user)
  136. *
  137. */
  138. [_MUSIC] = {
  139. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  140. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  141. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  142. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  143. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LOWER, XXXXXXX, XXXXXXX, RAISE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX}
  144. },
  145. /* Adjust (Lower + Raise)
  146. * ,-----------------------------------------------------------------------------------.
  147. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
  148. * |------+------+------+------+------+------+------+------+------+------+------+------|
  149. * | | Reset| | | | | | | | | | Del |
  150. * |------+------+------+------+------+-------------+------+------+------+------+------|
  151. * | | | |Audoff|Aud on|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
  152. * |------+------+------+------+------+------|------+------+------+------+------+------|
  153. * | |Voice-|Voice+|Musoff|Mus on| | | | | | | |
  154. * |------+------+------+------+------+------+------+------+------+------+------+------|
  155. * | | | | | | | | | | | |
  156. * `-----------------------------------------------------------------------------------'
  157. */
  158. [_ADJUST] = {
  159. {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
  160. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  161. {_______, _______, _______, AUD_ON, AUD_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
  162. {_______, VC_DE, VC_IN, MUS_ON, MUS_OFF, _______, _______, _______, _______, _______, _______, _______},
  163. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  164. }
  165. };
  166. const uint16_t PROGMEM fn_actions[] = {
  167. };
  168. #ifdef AUDIO_ENABLE
  169. float start_up[][2] = {
  170. {440.0*pow(2.0,(14)/12.0), 20},
  171. {440.0*pow(2.0,(26)/12.0), 8},
  172. {440.0*pow(2.0,(18)/12.0), 20},
  173. {440.0*pow(2.0,(26)/12.0), 8}
  174. };
  175. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  176. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  177. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  178. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  179. float goodbye[][2] = SONG(GOODBYE_SOUND);
  180. #endif
  181. void persistant_default_layer_set(uint16_t default_layer) {
  182. eeconfig_update_default_layer(default_layer);
  183. default_layer_set(default_layer);
  184. }
  185. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  186. {
  187. switch(id) {
  188. case _QWERTY:
  189. if (record->event.pressed) {
  190. #ifdef AUDIO_ENABLE
  191. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  192. #endif
  193. persistant_default_layer_set(1UL<<_QWERTY);
  194. }
  195. break;
  196. case _COLEMAK:
  197. if (record->event.pressed) {
  198. #ifdef AUDIO_ENABLE
  199. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  200. #endif
  201. persistant_default_layer_set(1UL<<_COLEMAK);
  202. }
  203. break;
  204. case _DVORAK:
  205. if (record->event.pressed) {
  206. #ifdef AUDIO_ENABLE
  207. PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
  208. #endif
  209. persistant_default_layer_set(1UL<<_DVORAK);
  210. }
  211. break;
  212. case _LOWER:
  213. if (record->event.pressed) {
  214. layer_on(_LOWER);
  215. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  216. } else {
  217. layer_off(_LOWER);
  218. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  219. }
  220. break;
  221. case _RAISE:
  222. if (record->event.pressed) {
  223. layer_on(_RAISE);
  224. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  225. } else {
  226. layer_off(_RAISE);
  227. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  228. }
  229. break;
  230. case M_BL:
  231. if (record->event.pressed) {
  232. register_code(KC_RSFT);
  233. #ifdef BACKLIGHT_ENABLE
  234. backlight_step();
  235. #endif
  236. } else {
  237. unregister_code(KC_RSFT);
  238. }
  239. break;
  240. case 6:
  241. if (record->event.pressed) {
  242. #ifdef AUDIO_ENABLE
  243. audio_off();
  244. #endif
  245. }
  246. break;
  247. case 7:
  248. if (record->event.pressed) {
  249. #ifdef AUDIO_ENABLE
  250. audio_on();
  251. PLAY_NOTE_ARRAY(start_up, false, 0);
  252. #endif
  253. }
  254. break;
  255. case 8:
  256. if (record->event.pressed) {
  257. #ifdef AUDIO_ENABLE
  258. layer_off(_MUSIC);
  259. stop_all_notes();
  260. #endif
  261. }
  262. break;
  263. case 9:
  264. if (record->event.pressed) {
  265. #ifdef AUDIO_ENABLE
  266. PLAY_NOTE_ARRAY(music_scale, false, 0);
  267. layer_on(_MUSIC);
  268. #endif
  269. }
  270. break;
  271. case 10:
  272. if (record->event.pressed) {
  273. #ifdef AUDIO_ENABLE
  274. voice_iterate();
  275. PLAY_NOTE_ARRAY(music_scale, false, 0);
  276. #endif
  277. }
  278. break;
  279. case 11:
  280. if (record->event.pressed) {
  281. #ifdef AUDIO_ENABLE
  282. voice_deiterate();
  283. PLAY_NOTE_ARRAY(music_scale, false, 0);
  284. #endif
  285. }
  286. break;
  287. }
  288. return MACRO_NONE;
  289. };
  290. void matrix_init_user(void) {
  291. #ifdef AUDIO_ENABLE
  292. _delay_ms(20); // gets rid of tick
  293. PLAY_NOTE_ARRAY(start_up, false, 0);
  294. #endif
  295. }
  296. #ifdef AUDIO_ENABLE
  297. uint8_t starting_note = 0x0C;
  298. int offset = 7;
  299. void process_action_user(keyrecord_t *record) {
  300. if (IS_LAYER_ON(_MUSIC)) {
  301. if (record->event.pressed) {
  302. play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
  303. } else {
  304. stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
  305. }
  306. }
  307. }
  308. void play_goodbye_tone()
  309. {
  310. PLAY_NOTE_ARRAY(goodbye, false, 0);
  311. _delay_ms(150);
  312. }
  313. #endif