process_tap_dance.c 5.7 KB

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  1. /* Copyright 2016 Jack Humbert
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "quantum.h"
  17. #include "action_tapping.h"
  18. uint8_t get_oneshot_mods(void);
  19. static uint16_t last_td;
  20. static int8_t highest_td = -1;
  21. void qk_tap_dance_pair_on_each_tap (qk_tap_dance_state_t *state, void *user_data) {
  22. qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
  23. if (state->count == 2) {
  24. register_code16 (pair->kc2);
  25. state->finished = true;
  26. }
  27. }
  28. void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data) {
  29. qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
  30. if (state->count == 1) {
  31. register_code16 (pair->kc1);
  32. } else if (state->count == 2) {
  33. register_code16 (pair->kc2);
  34. }
  35. }
  36. void qk_tap_dance_pair_reset (qk_tap_dance_state_t *state, void *user_data) {
  37. qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
  38. if (state->count == 1) {
  39. unregister_code16 (pair->kc1);
  40. } else if (state->count == 2) {
  41. unregister_code16 (pair->kc2);
  42. }
  43. }
  44. void qk_tap_dance_dual_role_on_each_tap (qk_tap_dance_state_t *state, void *user_data) {
  45. qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
  46. if (state->count == 2) {
  47. layer_move (pair->layer);
  48. state->finished = true;
  49. }
  50. }
  51. void qk_tap_dance_dual_role_finished (qk_tap_dance_state_t *state, void *user_data) {
  52. qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
  53. if (state->count == 1) {
  54. register_code16 (pair->kc);
  55. } else if (state->count == 2) {
  56. layer_move (pair->layer);
  57. }
  58. }
  59. void qk_tap_dance_dual_role_reset (qk_tap_dance_state_t *state, void *user_data) {
  60. qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
  61. if (state->count == 1) {
  62. unregister_code16 (pair->kc);
  63. }
  64. }
  65. static inline void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
  66. void *user_data,
  67. qk_tap_dance_user_fn_t fn)
  68. {
  69. if (fn) {
  70. fn(state, user_data);
  71. }
  72. }
  73. static inline void process_tap_dance_action_on_each_tap (qk_tap_dance_action_t *action)
  74. {
  75. _process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_each_tap);
  76. }
  77. static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_action_t *action)
  78. {
  79. if (action->state.finished)
  80. return;
  81. action->state.finished = true;
  82. add_mods(action->state.oneshot_mods);
  83. add_weak_mods(action->state.weak_mods);
  84. send_keyboard_report();
  85. _process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_dance_finished);
  86. }
  87. static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t *action)
  88. {
  89. _process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_reset);
  90. del_mods(action->state.oneshot_mods);
  91. del_weak_mods(action->state.weak_mods);
  92. send_keyboard_report();
  93. }
  94. void preprocess_tap_dance(uint16_t keycode, keyrecord_t *record) {
  95. qk_tap_dance_action_t *action;
  96. if (!record->event.pressed)
  97. return;
  98. if (highest_td == -1)
  99. return;
  100. for (int i = 0; i <= highest_td; i++) {
  101. action = &tap_dance_actions[i];
  102. if (action->state.count) {
  103. if (keycode == action->state.keycode && keycode == last_td)
  104. continue;
  105. action->state.interrupted = true;
  106. process_tap_dance_action_on_dance_finished (action);
  107. reset_tap_dance (&action->state);
  108. }
  109. }
  110. }
  111. bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
  112. uint16_t idx = keycode - QK_TAP_DANCE;
  113. qk_tap_dance_action_t *action;
  114. switch(keycode) {
  115. case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
  116. if ((int16_t)idx > highest_td)
  117. highest_td = idx;
  118. action = &tap_dance_actions[idx];
  119. action->state.pressed = record->event.pressed;
  120. if (record->event.pressed) {
  121. action->state.keycode = keycode;
  122. action->state.count++;
  123. action->state.timer = timer_read();
  124. action->state.oneshot_mods = get_oneshot_mods();
  125. action->state.weak_mods = get_mods();
  126. action->state.weak_mods |= get_weak_mods();
  127. process_tap_dance_action_on_each_tap (action);
  128. last_td = keycode;
  129. } else {
  130. if (action->state.count && action->state.finished) {
  131. reset_tap_dance (&action->state);
  132. }
  133. }
  134. break;
  135. }
  136. return true;
  137. }
  138. void matrix_scan_tap_dance () {
  139. if (highest_td == -1)
  140. return;
  141. uint16_t tap_user_defined;
  142. for (uint8_t i = 0; i <= highest_td; i++) {
  143. qk_tap_dance_action_t *action = &tap_dance_actions[i];
  144. if(action->custom_tapping_term > 0 ) {
  145. tap_user_defined = action->custom_tapping_term;
  146. }
  147. else{
  148. tap_user_defined = TAPPING_TERM;
  149. }
  150. if (action->state.count && timer_elapsed (action->state.timer) > tap_user_defined) {
  151. process_tap_dance_action_on_dance_finished (action);
  152. reset_tap_dance (&action->state);
  153. }
  154. }
  155. }
  156. void reset_tap_dance (qk_tap_dance_state_t *state) {
  157. qk_tap_dance_action_t *action;
  158. if (state->pressed)
  159. return;
  160. action = &tap_dance_actions[state->keycode - QK_TAP_DANCE];
  161. process_tap_dance_action_on_reset (action);
  162. state->count = 0;
  163. state->interrupted = false;
  164. state->finished = false;
  165. last_td = 0;
  166. }