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- #include "drashna.h"
- #include "quantum.h"
- #include "action.h"
- #include "version.h"
- // Add reconfigurable functions here, for keymap customization
- // This allows for a global, userspace functions, and continued
- // customization of the keymap. Use _keymap instead of _user
- // functions in the keymaps
- __attribute__ ((weak))
- void matrix_init_keymap(void) {}
- __attribute__ ((weak))
- void matrix_scan_keymap(void) {}
- __attribute__ ((weak))
- bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
- return true;
- }
- __attribute__ ((weak))
- uint32_t layer_state_set_keymap (uint32_t state) {
- return state;
- }
- // Call user matrix init, then call the keymap's init function
- void matrix_init_user(void) {
- matrix_init_keymap();
- }
- // No global matrix scan code, so just run keymap's matix
- // scan function
- void matrix_scan_user(void) {
- matrix_scan_keymap();
- }
- // Defines actions tor my global custom keycodes. Defined in drashna.h file
- // Then runs the _keymap's recod handier if not processed here,
- // And use "NEWPLACEHOLDER" for new safe range
- bool process_record_user(uint16_t keycode, keyrecord_t *record) {
-
- switch (keycode) {
- case KC_MAKE:
- if (!record->event.pressed) {
- SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP);
- #ifndef BOOTLOADER_CATERINA
- SEND_STRING(":teensy ");
- #else
- SEND_STRING(" ");
- #endif
- SEND_STRING(SS_TAP(X_ENTER));
- }
- return false;
- break;
- case KC_RESET:
- if (!record->event.pressed) {
- reset_keyboard();
- }
- return false;
- break;
- case EPRM:
- if (record->event.pressed) {
- eeconfig_init();
- }
- return false;
- break;
- case VRSN:
- if (record->event.pressed) {
- SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
- }
- return false;
- break;
- }
- return process_record_keymap(keycode, record);
- }
- // Runs state check and changes underglow color and animation
- // on layer change, no matter where the change was initiated
- // Then runs keymap's layer change check
- uint32_t layer_state_set_user (uint32_t state) {
- return layer_state_set_keymap (state);
- }
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