process_clicky.c 2.7 KB

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  1. #include "audio.h"
  2. #include "process_clicky.h"
  3. #ifdef AUDIO_CLICKY
  4. #ifndef AUDIO_CLICKY_FREQ_DEFAULT
  5. #define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
  6. #endif // !AUDIO_CLICKY_FREQ_DEFAULT
  7. #ifndef AUDIO_CLICKY_FREQ_MIN
  8. #define AUDIO_CLICKY_FREQ_MIN 65.0f
  9. #endif // !AUDIO_CLICKY_FREQ_MIN
  10. #ifndef AUDIO_CLICKY_FREQ_MAX
  11. #define AUDIO_CLICKY_FREQ_MAX 1500.0f
  12. #endif // !AUDIO_CLICKY_FREQ_MAX
  13. #ifndef AUDIO_CLICKY_FREQ_FACTOR
  14. #define AUDIO_CLICKY_FREQ_FACTOR 1.18921f
  15. #endif // !AUDIO_CLICKY_FREQ_FACTOR
  16. #ifndef AUDIO_CLICKY_FREQ_RANDOMNESS
  17. #define AUDIO_CLICKY_FREQ_RANDOMNESS 0.05f
  18. #endif // !AUDIO_CLICKY_FREQ_RANDOMNESS
  19. float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
  20. float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
  21. extern audio_config_t audio_config;
  22. #ifndef NO_MUSIC_MODE
  23. extern bool music_activated;
  24. extern bool midi_activated;
  25. #endif // !NO_MUSIC_MODE
  26. void clicky_play(void) {
  27. #ifndef NO_MUSIC_MODE
  28. if (music_activated || midi_activated) return;
  29. #endif // !NO_MUSIC_MODE
  30. clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
  31. clicky_song[1][0] = clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
  32. PLAY_SONG(clicky_song);
  33. }
  34. void clicky_freq_up(void) {
  35. float new_freq = clicky_freq * AUDIO_CLICKY_FREQ_FACTOR;
  36. if (new_freq < AUDIO_CLICKY_FREQ_MAX) {
  37. clicky_freq = new_freq;
  38. }
  39. }
  40. void clicky_freq_down(void) {
  41. float new_freq = clicky_freq / AUDIO_CLICKY_FREQ_FACTOR;
  42. if (new_freq > AUDIO_CLICKY_FREQ_MIN) {
  43. clicky_freq = new_freq;
  44. }
  45. }
  46. void clicky_freq_reset(void) {
  47. clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
  48. }
  49. void clicky_toggle(void) {
  50. audio_config.clicky_enable ^= 1;
  51. eeconfig_update_audio(audio_config.raw);
  52. }
  53. void clicky_on(void) {
  54. audio_config.clicky_enable = 1;
  55. eeconfig_update_audio(audio_config.raw);
  56. }
  57. void clicky_off(void) {
  58. audio_config.clicky_enable = 0;
  59. eeconfig_update_audio(audio_config.raw);
  60. }
  61. bool is_clicky_on(void) {
  62. return (audio_config.clicky_enable != 0);
  63. }
  64. bool process_clicky(uint16_t keycode, keyrecord_t *record) {
  65. if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_toggle(); }
  66. if (keycode == CLICKY_ENABLE && record->event.pressed) { clicky_on(); }
  67. if (keycode == CLICKY_DISABLE && record->event.pressed) { clicky_off(); }
  68. if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq_reset(); }
  69. if (keycode == CLICKY_UP && record->event.pressed) { clicky_freq_up(); }
  70. if (keycode == CLICKY_DOWN && record->event.pressed) { clicky_freq_down(); }
  71. if ( audio_config.clicky_enable ) {
  72. if (record->event.pressed) {
  73. clicky_play();;
  74. }
  75. }
  76. return true;
  77. }
  78. #endif //AUDIO_CLICKY