effect_runner_reactive_splash.h 1.1 KB

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  1. #pragma once
  2. #ifdef LED_MATRIX_KEYREACTIVE_ENABLED
  3. typedef uint8_t (*reactive_splash_f)(uint8_t val, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick);
  4. bool effect_runner_reactive_splash(uint8_t start, effect_params_t* params, reactive_splash_f effect_func) {
  5. LED_MATRIX_USE_LIMITS(led_min, led_max);
  6. uint8_t count = g_last_hit_tracker.count;
  7. for (uint8_t i = led_min; i < led_max; i++) {
  8. LED_MATRIX_TEST_LED_FLAGS();
  9. uint8_t val = 0;
  10. for (uint8_t j = start; j < count; j++) {
  11. int16_t dx = g_led_config.point[i].x - g_last_hit_tracker.x[j];
  12. int16_t dy = g_led_config.point[i].y - g_last_hit_tracker.y[j];
  13. uint8_t dist = sqrt16(dx * dx + dy * dy);
  14. uint16_t tick = scale16by8(g_last_hit_tracker.tick[j], led_matrix_eeconfig.speed);
  15. val = effect_func(val, dx, dy, dist, tick);
  16. }
  17. led_matrix_set_value(i, scale8(val, led_matrix_eeconfig.val));
  18. }
  19. return led_matrix_check_finished_leds(led_max);
  20. }
  21. #endif // LED_MATRIX_KEYREACTIVE_ENABLED