12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394 |
- /*
- Copyright 2017 Fred Sundvik
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "simple_visualizer.h"
- #include "util.h"
- // Copied from keymap.c
- enum ergodox_layers {
- _QWERTY,
- _COLEMAK,
- _QWOC,
- _LOWER,
- _RAISE,
- _PLOVER,
- // Intermediate layers for SuperDuper (Combo keys does not work on Infinity yet)
- _SUPER,
- _DUPER,
- _SUPERDUPER,
- _MOUSE,
- _ADJUST,
- _MDIA,
- _SYMB,
- };
- // This function should be implemented by the keymap visualizer
- // Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
- // that the simple_visualizer assumes that you are updating
- // Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
- // stopped. This can be done by either double buffering it or by using constant strings
- static void get_visualizer_layer_and_color(visualizer_state_t* state) {
- uint8_t saturation = 255;
- uint8_t layer = biton32(state->status.layer);
- state->target_lcd_color = LCD_COLOR(layer << 2, saturation, 0xFF);
- switch(layer) {
- case _QWERTY:
- state->layer_text = "QWERTY";
- break;
- case _COLEMAK:
- state->layer_text = "COLEMAK";
- break;
- case _QWOC:
- state->layer_text = "QWERTY on COLEMAK";
- break;
- case _LOWER:
- state->layer_text = "LOWER";
- break;
- case _RAISE:
- state->layer_text = "RAISE";
- break;
- case _PLOVER:
- state->layer_text = "PLOVER";
- break;
- case _SUPERDUPER:
- state->layer_text = "SUPERDUPER";
- break;
- case _SUPER:
- state->layer_text = "SUPER";
- break;
- case _DUPER:
- state->layer_text = "DUPER";
- break;
- case _MOUSE:
- state->layer_text = "MOUSE";
- break;
- case _ADJUST:
- state->layer_text = "ADJUST";
- break;
- case _MDIA:
- state->layer_text = "MDIA";
- break;
- case _SYMB:
- state->layer_text = "SYMB";
- break;
- default:
- state->layer_text = "NONE";
- break;
- }
- }
|