rev2.h 1011 B

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  1. #pragma once
  2. #include "quantum.h"
  3. #define LAYOUT( \
  4. k00, k01, k02, k03, k04, k05, k55, k54, k53, k52, k51, k50, \
  5. k10, k11, k12, k13, k14, k15, k65, k64, k63, k62, k61, k60, \
  6. k20, k21, k22, k23, k24, k25, k75, k74, k73, k72, k71, k70, \
  7. k30, k31, k32, k33, k34, k35, k16, k66, k85, k84, k83, k82, k81, k80, \
  8. k40, k41, k42, k43, k44, k36, k26, k76, k86, k94, k93, k92, k91, k90, \
  9. k45, k46, k96, k95 \
  10. ) \
  11. { \
  12. { k00, k01, k02, k03, k04, k05, KC_NO }, \
  13. { k10, k11, k12, k13, k14, k15, k16 }, \
  14. { k20, k21, k22, k23, k24, k25, k26 }, \
  15. { k30, k31, k32, k33, k34, k35, k36 }, \
  16. { k40, k41, k42, k43, k44, k45, k46 }, \
  17. { k50, k51, k52, k53, k54, k55, KC_NO }, \
  18. { k60, k61, k62, k63, k64, k65, k66 }, \
  19. { k70, k71, k72, k73, k74, k75, k76 }, \
  20. { k80, k81, k82, k83, k84, k85, k86 }, \
  21. { k90, k91, k92, k93, k94, k95, k96 } \
  22. }