gradient_up_down_anim.h 816 B

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  1. #pragma once
  2. #ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  3. extern rgb_led g_rgb_leds[DRIVER_LED_TOTAL];
  4. extern rgb_config_t rgb_matrix_config;
  5. bool rgb_matrix_gradient_up_down(effect_params_t* params) {
  6. RGB_MATRIX_USE_LIMITS(led_min, led_max);
  7. HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
  8. uint8_t scale = scale8(64, rgb_matrix_config.speed);
  9. for (uint8_t i = led_min; i < led_max; i++) {
  10. RGB_MATRIX_TEST_LED_FLAGS();
  11. point_t point = g_rgb_leds[i].point;
  12. // The y range will be 0..64, map this to 0..4
  13. // Relies on hue being 8-bit and wrapping
  14. hsv.h = rgb_matrix_config.hue + scale * (point.y >> 4);
  15. RGB rgb = hsv_to_rgb(hsv);
  16. rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
  17. }
  18. return led_max < DRIVER_LED_TOTAL;
  19. }
  20. #endif // DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN