config.h 1.7 KB

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  1. /*
  2. Copyright 2015 Jun Wako <wakojun@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #pragma once
  15. /* key matrix size */
  16. #define MATRIX_ROWS 5
  17. #define MATRIX_COLS 14
  18. #define MATRIX_COL_PINS { B11, B10, B1, B0, A7, A6, A5, A4, A3, A2, A1, A0, C15, C14 }
  19. #define MATRIX_ROW_PINS { B3, B4, B5, B6, B7 }
  20. #define DIODE_DIRECTION COL2ROW
  21. #define BACKLIGHT_PIN A8
  22. #define BACKLIGHT_PWM_DRIVER PWMD1
  23. #define BACKLIGHT_PWM_CHANNEL 1
  24. #define BACKLIGHT_LEVELS 6
  25. #define BACKLIGHT_BREATHING
  26. #define BREATHING_PERIOD 6
  27. /* define if matrix has ghost */
  28. //#define MATRIX_HAS_GHOST
  29. /* Set 0 if debouncing isn't needed */
  30. #define DEBOUNCE 5
  31. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  32. #define LOCKING_SUPPORT_ENABLE
  33. /* Locking resynchronize hack */
  34. #define LOCKING_RESYNC_ENABLE
  35. #define RGBLIGHT_ANIMATIONS
  36. #define RGB_DI_PIN B15
  37. #define RGBLED_NUM 9
  38. #define WS2812_SPI SPID2
  39. /*
  40. * Feature disable options
  41. * These options are also useful to firmware size reduction.
  42. */
  43. /* disable debug print */
  44. //#define NO_DEBUG
  45. /* disable print */
  46. //#define NO_PRINT
  47. /* disable action features */
  48. //#define NO_ACTION_LAYER
  49. //#define NO_ACTION_TAPPING
  50. //#define NO_ACTION_ONESHOT