keymap.c 16 KB

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  1. #include "preonic.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. #ifdef AUDIO_ENABLE
  5. #include "audio.h"
  6. #define SCALE (int []){ 0 + (12*0), 2 + (12*0), 4 + (12*0), 5 + (12*0), 7 + (12*0), 9 + (12*0), 11 + (12*0), \
  7. 0 + (12*1), 2 + (12*1), 4 + (12*1), 5 + (12*1), 7 + (12*1), 9 + (12*1), 11 + (12*1), \
  8. 0 + (12*2), 2 + (12*2), 4 + (12*2), 5 + (12*2), 7 + (12*2), 9 + (12*2), 11 + (12*2), \
  9. 0 + (12*3), 2 + (12*3), 4 + (12*3), 5 + (12*3), 7 + (12*3), 9 + (12*3), 11 + (12*3), \
  10. 0 + (12*4), 2 + (12*4), 4 + (12*4), 5 + (12*4), 7 + (12*4), 9 + (12*4), 11 + (12*4), }
  11. #endif
  12. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  13. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  14. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  15. // entirely and just use numbers.
  16. #define _QWERTY 0
  17. #define _COLEMAK 1
  18. #define _DVORAK 2
  19. #define _LOWER 3
  20. #define _RAISE 4
  21. #define _ADJUST 5
  22. #define _MUSIC 6
  23. // Macro name shortcuts
  24. #define QWERTY M(_QWERTY)
  25. #define COLEMAK M(_COLEMAK)
  26. #define DVORAK M(_DVORAK)
  27. #define LOWER M(_LOWER)
  28. #define RAISE M(_RAISE)
  29. #define M_BL 5
  30. #ifdef AUDIO_ENABLE
  31. #define AUD_OFF M(6)
  32. #define AUD_ON M(7)
  33. #endif
  34. #define MUS_OFF M(8)
  35. #define MUS_ON M(9)
  36. // Fillers to make layering more clear
  37. #define _______ KC_TRNS
  38. #define XXXXXXX KC_NO
  39. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  40. /* Qwerty
  41. * ,-----------------------------------------------------------------------------------.
  42. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  43. * |------+------+------+------+------+------+------+------+------+------+------+------|
  44. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Del |
  45. * |------+------+------+------+------+-------------+------+------+------+------+------|
  46. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  47. * |------+------+------+------+------+------|------+------+------+------+------+------|
  48. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  49. * |------+------+------+------+------+------+------+------+------+------+------+------|
  50. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  51. * `-----------------------------------------------------------------------------------'
  52. */
  53. [_QWERTY] = {
  54. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  55. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL},
  56. {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  57. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  58. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  59. },
  60. /* Colemak
  61. * ,-----------------------------------------------------------------------------------.
  62. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  63. * |------+------+------+------+------+------+------+------+------+------+------+------|
  64. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del |
  65. * |------+------+------+------+------+-------------+------+------+------+------+------|
  66. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  67. * |------+------+------+------+------+------|------+------+------+------+------+------|
  68. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  69. * |------+------+------+------+------+------+------+------+------+------+------+------|
  70. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  71. * `-----------------------------------------------------------------------------------'
  72. */
  73. [_COLEMAK] = {
  74. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  75. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL},
  76. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  77. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  78. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  79. },
  80. /* Dvorak
  81. * ,-----------------------------------------------------------------------------------.
  82. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  83. * |------+------+------+------+------+------+------+------+------+------+------+------|
  84. * | Tab | " | , | . | P | Y | F | G | C | R | L | Del |
  85. * |------+------+------+------+------+-------------+------+------+------+------+------|
  86. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  87. * |------+------+------+------+------+------|------+------+------+------+------+------|
  88. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  89. * |------+------+------+------+------+------+------+------+------+------+------+------|
  90. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  91. * `-----------------------------------------------------------------------------------'
  92. */
  93. [_DVORAK] = {
  94. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  95. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL},
  96. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  97. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  98. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  99. },
  100. /* Lower
  101. * ,-----------------------------------------------------------------------------------.
  102. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  103. * |------+------+------+------+------+-------------+------+------+------+------+------|
  104. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
  105. * |------+------+------+------+------+-------------+------+------+------+------+------|
  106. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  107. * |------+------+------+------+------+------|------+------+------+------+------+------|
  108. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
  109. * |------+------+------+------+------+------+------+------+------+------+------+------|
  110. * | | | | | | | | Next | Vol- | Vol+ | Play |
  111. * `-----------------------------------------------------------------------------------'
  112. */
  113. [_LOWER] = {
  114. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  115. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
  116. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  117. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
  118. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  119. },
  120. /* Raise
  121. * ,-----------------------------------------------------------------------------------.
  122. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  123. * |------+------+------+------+------+------+------+------+------+------+------+------|
  124. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
  125. * |------+------+------+------+------+-------------+------+------+------+------+------|
  126. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  127. * |------+------+------+------+------+------|------+------+------+------+------+------|
  128. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
  129. * |------+------+------+------+------+------+------+------+------+------+------+------|
  130. * | | | | | | | | Next | Vol- | Vol+ | Play |
  131. * `-----------------------------------------------------------------------------------'
  132. */
  133. [_RAISE] = {
  134. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  135. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
  136. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  137. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
  138. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  139. },
  140. /* Adjust (Lower + Raise)
  141. * ,-----------------------------------------------------------------------------------.
  142. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
  143. * |------+------+------+------+------+------+------+------+------+------+------+------|
  144. * | | Reset| | | | | | | | | | Del |
  145. * |------+------+------+------+------+-------------+------+------+------+------+------|
  146. * | | | |Audoff|Aud on|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
  147. * |------+------+------+------+------+------|------+------+------+------+------+------|
  148. * | | | |Musoff|Mus on| | | | | | | |
  149. * |------+------+------+------+------+------+------+------+------+------+------+------|
  150. * | | | | | | | | | | | |
  151. * `-----------------------------------------------------------------------------------'
  152. */
  153. [_ADJUST] = {
  154. {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
  155. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  156. {_______, _______, _______, AUD_ON, AUD_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
  157. {_______, _______, _______, MUS_ON, MUS_OFF, _______, _______, _______, _______, _______, _______, _______},
  158. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  159. },
  160. /* Music (reserved for process_action_user)
  161. *
  162. */
  163. [_MUSIC] = {
  164. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  165. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  166. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  167. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  168. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  169. }
  170. };
  171. const uint16_t PROGMEM fn_actions[] = {
  172. };
  173. #ifdef AUDIO_ENABLE
  174. float start_up[][2] = {
  175. {440.0*pow(2.0,(50)/12.0), 20},
  176. {440.0*pow(2.0,(62)/12.0), 8},
  177. {440.0*pow(2.0,(54)/12.0), 20},
  178. {440.0*pow(2.0,(62)/12.0), 8}
  179. };
  180. float tone_qwerty[][2] = {
  181. {440.0*pow(2.0,(59)/12.0), 8},
  182. {440.0*pow(2.0,(60)/12.0), 8},
  183. {0, 4},
  184. {440.0*pow(2.0,(67)/12.0), 16}
  185. };
  186. float tone_colemak[][2] = {
  187. {440.0*pow(2.0,(59)/12.0), 8},
  188. {440.0*pow(2.0,(60)/12.0), 8},
  189. {0, 4},
  190. {440.0*pow(2.0,(67)/12.0), 12},
  191. {0, 4},
  192. {440.0*pow(2.0,(71)/12.0), 12}
  193. };
  194. float tone_dvorak[][2] = {
  195. {440.0*pow(2.0,(59)/12.0), 8},
  196. {440.0*pow(2.0,(60)/12.0), 8},
  197. {0, 4},
  198. {440.0*pow(2.0,(67)/12.0), 8},
  199. {0, 4},
  200. {440.0*pow(2.0,(69)/12.0), 8},
  201. {0, 4},
  202. {440.0*pow(2.0,(67)/12.0), 8}
  203. };
  204. float tone_music[][2] = {
  205. {440.0*pow(2.0,(48)/12.0), 8},
  206. {440.0*pow(2.0,(50)/12.0), 8},
  207. {440.0*pow(2.0,(52)/12.0), 8},
  208. {440.0*pow(2.0,(53)/12.0), 8},
  209. {440.0*pow(2.0,(55)/12.0), 8},
  210. {440.0*pow(2.0,(57)/12.0), 8},
  211. {440.0*pow(2.0,(59)/12.0), 8},
  212. {440.0*pow(2.0,(60)/12.0), 8}
  213. };
  214. #endif
  215. void persistant_default_layer_set(uint16_t default_layer) {
  216. eeconfig_write_default_layer(default_layer);
  217. default_layer_set(default_layer);
  218. }
  219. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  220. {
  221. switch(id) {
  222. case _QWERTY:
  223. if (record->event.pressed) {
  224. #ifdef AUDIO_ENABLE
  225. play_notes(&tone_qwerty, 4, false);
  226. #endif
  227. persistant_default_layer_set(1UL<<_QWERTY);
  228. }
  229. break;
  230. case _COLEMAK:
  231. if (record->event.pressed) {
  232. #ifdef AUDIO_ENABLE
  233. play_notes(&tone_colemak, 6, false);
  234. #endif
  235. persistant_default_layer_set(1UL<<_COLEMAK);
  236. }
  237. break;
  238. case _DVORAK:
  239. if (record->event.pressed) {
  240. #ifdef AUDIO_ENABLE
  241. play_notes(&tone_dvorak, 8, false);
  242. #endif
  243. persistant_default_layer_set(1UL<<_DVORAK);
  244. }
  245. break;
  246. case _LOWER:
  247. if (record->event.pressed) {
  248. layer_on(_LOWER);
  249. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  250. } else {
  251. layer_off(_LOWER);
  252. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  253. }
  254. break;
  255. case _RAISE:
  256. if (record->event.pressed) {
  257. layer_on(_RAISE);
  258. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  259. } else {
  260. layer_off(_RAISE);
  261. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  262. }
  263. break;
  264. case M_BL:
  265. if (record->event.pressed) {
  266. register_code(KC_RSFT);
  267. #ifdef BACKLIGHT_ENABLE
  268. backlight_step();
  269. #endif
  270. } else {
  271. unregister_code(KC_RSFT);
  272. }
  273. break;
  274. case 6:
  275. if (record->event.pressed) {
  276. #ifdef AUDIO_ENABLE
  277. audio_off();
  278. #endif
  279. }
  280. break;
  281. case 7:
  282. if (record->event.pressed) {
  283. #ifdef AUDIO_ENABLE
  284. audio_on();
  285. play_notes(&start_up, 4, false);
  286. #endif
  287. }
  288. break;
  289. case 8:
  290. if (record->event.pressed) {
  291. #ifdef AUDIO_ENABLE
  292. layer_off(_MUSIC);
  293. stop_all_notes();
  294. #endif
  295. }
  296. break;
  297. case 9:
  298. if (record->event.pressed) {
  299. #ifdef AUDIO_ENABLE
  300. play_notes(&tone_music, 8, false);
  301. layer_on(_MUSIC);
  302. #endif
  303. }
  304. break;
  305. }
  306. return MACRO_NONE;
  307. };
  308. uint8_t starting_note = 0x0C;
  309. int offset = 7;
  310. void process_action_user(keyrecord_t *record) {
  311. if (IS_LAYER_ON(_MUSIC)) {
  312. if (record->event.pressed) {
  313. play_note(((double)261.626)*pow(2.0, -2.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
  314. } else {
  315. stop_note(((double)261.626)*pow(2.0, -2.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
  316. }
  317. }
  318. }
  319. void matrix_init_user(void) {
  320. #ifdef AUDIO_ENABLE
  321. init_notes();
  322. play_notes(&start_up, 4, false);
  323. #endif
  324. }